The game cries out for pure primary colours which are absent from Pico8's palette. I discovered I could force them to the LED matrix by reducing bits per colour in the driver.
Also:
- A Pi4 (I've tried a Zero2W but can't quite get it up to speed)
- A 5v 15a PSU
- Some IDC cables of different lengths.
- A 'HUB75' adapter
- A week of headache
thats pretty cool pubjoe ,love it , whats the pico8 running on the pi4 ? i didnt really process what was in the pic before as i was distracted by your stick
<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"
geotrig wrote: May 2nd, 2025, 7:22 am
thats pretty cool pubjoe ,love it , whats the pico8 running on the pi4 ?
Yeah Pi4. Well, Pi400 but it's the same thing. It uses hzeller's LED library and Jenissimo's program which takes continuous screenshots of Pico8 to display on the LED matrix. I made a video to test my setup and joy_test.p8 responds after 1-2 frames of latency which I'm guessing is about the same as any normal screen used with Pico8.
These panels have a lot of potential for retrogaming. A 256x256 matrix would be great for classic arcade games. There's currently a program for Game Boy on LEDs. My 128x128 matrix set would use downscaling, but I kinda feel GB with its inverted greyscale / light backgrounds is one system that wouldn't fit so well. Maybe I'm wrong. Pico 8 is perfect anyway.