Mortal 1 Kombat

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EOJ
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Re: Mortal 1 Kombat

Post by EOJ »

I bought the Premium Edition (digital, on PS5) and played a few hours today (story mode mostly). Pretty great thus far. Finally a game that reminds me of the heyday of MK1 and MK2 (which I played a lot as a young teen in the arcades). MK2 is still my favorite in the series, and I didn't like X or 11 at all.

The fighting in this game is fast-paced like MK2 and MK3, and the graphics are bright and colorful with a cartoonish tinge that has been lacking in the recent games (but again, reminds of MK2 and MK3). I much prefer this as I didn't like the darker, gory realism of MKX or 11. The Kameos are a cool addition too.

I'm hoping there are Friendships or Babalities to discover. :awe:
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Re: Mortal 1 Kombat

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I have to say, the game feels really good. So far I've spent 5 hours just trying out stuff in practise mode. Haven't touched story mode yet. Saving that as a hot date for the evening. :whoopsie:

The kurrent krop of MK games; MKX, MK11 and MK1, have extensive kontroller settings. You can set special moves to include diagonals, if you prefer doing quarter circles instead of tapping down and then forward, for example. You can also turn off negative edge, so that button releases won't register as potential inputs for special moves. And you can even choose between three settings for how long the window is for special move inputs in the parser.

On the first day the game was available for premature ejakulatorz like me, I gathered three gamepads to test my might and see which is the best one for me in this partikular title. I played MKX with a Series X pad and also fooled around with a Hori Octa as well, and they were fine. Initially I had four pads in the pile, but one of them mid 00s Saturn USB pads don't seem to work with MK1, so I was only left with a rigid DS4, a clicky Series X and the sensitive Octa. They all felt good in their own way. Spent roughly an hour with each one. I usually don't change kontrollers like socks, but you see, the reason I went with pads was my past experience of trying to play modern MK with a full Sanwa setup. It never felt right. The games were simply designed for the default konsole kontrollers. So just for **** and giggles, I tried using a stick this morning, as soon as I woke up. It was ready. Lo and behold, it didn't feel awful at all. I turned off negative edge because I like to do really fast motions when jerking my stick around furiously, and quickly came... to a realisation that I didn't need the pads. It's not that time of the month anyway.

Being able to play with a full Sanwa kit made me decide to write all this **** to tell you gits to try this game. No joke.

:awe: :whoopsie: :awe: :awe: :whoopsie: :awe: <-how do you like my kombat kode? :fastlove:
Emulation's nice when done well
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TheRedKnight
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Re: Mortal 1 Kombat

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EOJ wrote: September 15th, 2023, 7:01 am MK2 is still my favorite in the series, and I didn't like X or 11 at all.

The fighting in this game is fast-paced like MK2 and MK3...
I hated MK11. So much that after 1 hour I refunded it.

MKX on the other hand was great, mechanically. It was fast-paced and favoured aggressive rushdown. Usually a round would end with the loser in the korner, and another would start where they were still in the korner, but were allowed to take a one second breather. That game was partially ruined by the guest characters, especially by the Xenomorph konjurer variation that had instant overhead summons.

MK1 can still be ruined along the line by the superhero guest characters. This time Scorpion and Sub-Zero have been designed to be very beginner friendly, and I suspect the superhero **** will also be like that. But that doesn't matter if you just play the game for a couple of months and then forget about it.
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TheRedKnight
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Re: Mortal 1 Kombat

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Story mode took me nine freakin' hours including two breaks.
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crunchywasp
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Re: Mortal 1 Kombat

Post by crunchywasp »

Sounds lame :whoopsie:
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TheRedKnight
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Re: Mortal 1 Kombat

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crunchywasp wrote: September 16th, 2023, 8:46 pm Sounds lame :whoopsie:
If only you knew...
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Re: Mortal 1 Kombat

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:whoopsie:
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Kretinou
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Re: Mortal 1 Kombat

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Re: Mortal 1 Kombat

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Emulation's nice when done well