No
Aka & Blue Type R
Re: Aka & Blue Type R
Request for Tanoshimasu to tweak the difficulty please? (at least in the service menu).
Maybe have 4 settings.
1. Ja-hee-zuss! (what shipped)
2. Ultra
3. Hard
4. Normal

Maybe have 4 settings.
1. Ja-hee-zuss! (what shipped)
2. Ultra
3. Hard
4. Normal
Re: Aka & Blue Type R
haha you have your game in god mode 

Re: Aka & Blue Type R
Don't get me wrong. It's definitely a very polished game, but the difficulty is unforgiving on later stages. If the bomb charge refilled quicker, we might stand a chance.
I also found the game a bit "easier" if you disable the story mode. Also having a bit more luck on 3:4 HUD.
Maybe it just needs a bullet speed tweak. I don't know, it's possible that this wasn't made for the working family man
"Good, but difficult and expensive 4/5."
I also found the game a bit "easier" if you disable the story mode. Also having a bit more luck on 3:4 HUD.
Maybe it just needs a bullet speed tweak. I don't know, it's possible that this wasn't made for the working family man

"Good, but difficult and expensive 4/5."
Re: Aka & Blue Type R
I think it was always intended for the hardcore. Shou said they were trying to break the record for bullets on screen. I did wonder how the lack of slowdown on such powerful hardware would feel. Slowdown was always part of the fun with Cave games. It'll be interesting to see if Cave add it.
This dress powers up the shot.
Re: Aka & Blue Type R
Am I the only one who the bomb charge level ball around the ship disturbs for playing and dogging bullets ?
I never played a game with the ship “encapsulated” in a ball .
Makes me harder the game play

I never played a game with the ship “encapsulated” in a ball .
Makes me harder the game play
Re: Aka & Blue Type R
Ok, now that looks much more fair! I also like the patterns in that video.Jan wrote: ↑January 25th, 2020, 12:12 pmbullet Speed![]()
[media]https://www.hasntfiguredouthowtoembedyo ... IVEeeu6Xbk[/media]
Re: Aka & Blue Type R
so what all of you have is harder /faster than the video ?zak wrote: ↑January 25th, 2020, 12:31 pmOk, now that looks much more fair! I also like the patterns in that video.Jan wrote: ↑January 25th, 2020, 12:12 pmbullet Speed![]()
[media]https://www.hasntfiguredouthowtoembedyo ... IVEeeu6Xbk[/media]
What are the shmup experts making of it?
I'd personally would like something to be ridiculously hard... But I also suck at these so they all seem the same.
I do agree that it would have been nice to have a god /wimp


<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"
Re: Aka & Blue Type R
I don't think the updated version has made it to many Japanese arcades yet.
This dress powers up the shot.
Re: Aka & Blue Type R
Yes. The patterns are a little bit different too. I think the difficulty will put off most players. I've already spent 10,000yen playing this and can't get past stage 3. I'm not the best shmup player, but even I can get to stage 4 of DDP DOJ on 1 coin 

Re: Aka & Blue Type R
You've only had it a week. At least you got yours
Hopefully a strategy thread will pop up on shmups eventually.


Hopefully a strategy thread will pop up on shmups eventually.

This dress powers up the shot.
Re: Aka & Blue Type R
Exa, sorting the collectors market out in one release


<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"
Re: Aka & Blue Type R
1CC ok for me

last night in my dream
so actually I haven't seen the stage 3 boss yet
I'm ok with the difficulty it's hard ok but progress is gratifying


Re: Aka & Blue Type R
My annoyance below:
Stage 2 mid level boss is what **** me off at the moment. The pattern is ok, but then they added this little annoying a$$hole ship which fires alternating shots (left, then right) which are very difficult to see
more annoying than the end of level boss

I also rotated the monitor yesterday (took an hour)

Re: Aka & Blue Type R
@Rocco, do you remember how this played last year when it was setup in your arcade event?