Aka & Blue Type R

Coin-operated games and arcades.
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Rocco
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Re: Aka & Blue Type R

Post by Rocco »

yosai wrote:
January 25th, 2020, 8:39 am
Are there any settings to makes it easier in the service menu?
No
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zak
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Re: Aka & Blue Type R

Post by zak »

Request for Tanoshimasu to tweak the difficulty please? (at least in the service menu). :oops:

Maybe have 4 settings.

1. Ja-hee-zuss! (what shipped)
2. Ultra
3. Hard
4. Normal
needaes
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Re: Aka & Blue Type R

Post by needaes »

haha you have your game in god mode :lol:
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zak
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Re: Aka & Blue Type R

Post by zak »

Don't get me wrong. It's definitely a very polished game, but the difficulty is unforgiving on later stages. If the bomb charge refilled quicker, we might stand a chance.

I also found the game a bit "easier" if you disable the story mode. Also having a bit more luck on 3:4 HUD.

Maybe it just needs a bullet speed tweak. I don't know, it's possible that this wasn't made for the working family man :lol:

"Good, but difficult and expensive 4/5."
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SuperPang
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Re: Aka & Blue Type R

Post by SuperPang »

I think it was always intended for the hardcore. Shou said they were trying to break the record for bullets on screen. I did wonder how the lack of slowdown on such powerful hardware would feel. Slowdown was always part of the fun with Cave games. It'll be interesting to see if Cave add it.
Rocco
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Re: Aka & Blue Type R

Post by Rocco »

Am I the only one who the bomb charge level ball around the ship disturbs for playing and dogging bullets ? :(

I never played a game with the ship “encapsulated” in a ball .

Makes me harder the game play
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Jan
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Re: Aka & Blue Type R

Post by Jan »

bullet Speed :think:

penis
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zak
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Re: Aka & Blue Type R

Post by zak »

Jan wrote:
January 25th, 2020, 12:12 pm
bullet Speed :think:

[media]https://www.hasntfiguredouthowtoembedyo ... IVEeeu6Xbk[/media]
Ok, now that looks much more fair! I also like the patterns in that video.
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zak
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Re: Aka & Blue Type R

Post by zak »

Rocco wrote:
January 25th, 2020, 11:54 am
Am I the only one who the bomb charge level ball around the ship disturbs for playing and dogging bullets ? :(
Nope, definitely takes some getting used to.
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geotrig
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Re: Aka & Blue Type R

Post by geotrig »

zak wrote:
January 25th, 2020, 12:31 pm
Jan wrote:
January 25th, 2020, 12:12 pm
bullet Speed :think:

[media]https://www.hasntfiguredouthowtoembedyo ... IVEeeu6Xbk[/media]
Ok, now that looks much more fair! I also like the patterns in that video.
so what all of you have is harder /faster than the video ?

What are the shmup experts making of it?
I'd personally would like something to be ridiculously hard... But I also suck at these so they all seem the same.
I do agree that it would have been nice to have a god /wimp :awe: mode select in the menu but god mode set as default.
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<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"
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Jan
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Re: Aka & Blue Type R

Post by Jan »

The video is probably 1.00, we have 1.10.
penis
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SuperPang
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Re: Aka & Blue Type R

Post by SuperPang »

geotrig wrote:
January 25th, 2020, 1:26 pm
What are the shmup experts making of it.
I don't think the updated version has made it to many Japanese arcades yet.
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zak
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Re: Aka & Blue Type R

Post by zak »

Yes. The patterns are a little bit different too. I think the difficulty will put off most players. I've already spent 10,000yen playing this and can't get past stage 3. I'm not the best shmup player, but even I can get to stage 4 of DDP DOJ on 1 coin :oops:
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zak
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Re: Aka & Blue Type R

Post by zak »

Jan wrote:
January 25th, 2020, 1:30 pm
The video is probably 1.00, we have 1.10.
@Shou, any chance we can get the original version with slower bullets? ;)
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Re: Aka & Blue Type R

Post by cools »

What, and ruin the value of the rare 1.00s out there? ;)
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SuperPang
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Re: Aka & Blue Type R

Post by SuperPang »

You've only had it a week. At least you got yours :mad:

Hopefully a strategy thread will pop up on shmups eventually.
cools wrote:
January 25th, 2020, 1:34 pm
What, and ruin the value of the rare 1.00s out there? ;)
:lol:
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geotrig
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Re: Aka & Blue Type R

Post by geotrig »

SuperPang wrote:
January 25th, 2020, 1:37 pm
You've only had it a week. At least you got yours :mad:

Hopefully a strategy thread will pop up on shmups eventually.
cools wrote:
January 25th, 2020, 1:34 pm
What, and ruin the value of the rare 1.00s out there? ;)
:lol:
Exa, sorting the collectors market out in one release :lol:
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<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"
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Laudec
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Re: Aka & Blue Type R

Post by Laudec »

1CC ok for me :D
last night in my dream :lolno: so actually I haven't seen the stage 3 boss yet :awe: I'm ok with the difficulty it's hard ok but progress is gratifying
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zak
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Re: Aka & Blue Type R

Post by zak »

Laudec wrote:
January 26th, 2020, 1:32 am
1CC ok for me :D
last night in my dream :lolno: so actually I haven't seen the stage 3 boss yet :awe: I'm ok with the difficulty it's hard ok but progress is gratifying
My annoyance below:
Stage 2 mid level boss is what **** me off at the moment. The pattern is ok, but then they added this little annoying a$$hole ship which fires alternating shots (left, then right) which are very difficult to see :palm: more annoying than the end of level boss
I know the game is good because it has that "1 more go" effect. I just wish some things would be tweaked a little bit.

I also rotated the monitor yesterday (took an hour) :awe: It really is lovely in proper 9:16 full screen!
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zak
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Re: Aka & Blue Type R

Post by zak »

@Rocco, do you remember how this played last year when it was setup in your arcade event?
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