People probably already know about this, but for those who don't:
Some clever folks have figured out how to eliminate an extra frame of input lag out of a couple of mame drivers used by some shmups (notably psikyosh2 and taitof3).
I got linked to this from Tetrisconcept people, because psikyosh2 also happens to be the platform of tgm2p (TAP). Tested it and immediately noticed I was close to hitting personal records, even though I was playing really slow and **** overall. So yeah, give it a try, it's good .
mufunyo wrote:Some clever folks have figured out how to eliminate an extra frame of input lag out of a couple of mame drivers used by some shmups (notably psikyosh2 and taitof3).
'some clever folks'? I only told him how to do it to indulge him since he's always going on about it. I put it there in the first place in a lot of cases!
Removing the sprite buffering leads to desynchronisation between the backgrounds and the sprites - proceed at your own peril.
gargoyle67 wrote:I though the lag was there by design ? On Cave games.
You're thinking of the slowdown surely?
Lag in this context is the time taken from the input to the response on the screen. However, as I made clear in the original thread, this is intentional and present on the original hw. Much greater deciding factors are the choice of display (i.e. some LCDs cause huge lag, especially when not at native res), input device (USB keyboards or crappy drivers) etc.
Sobriquet wrote:Removing the sprite buffering leads to desynchronisation between the backgrounds and the sprites - proceed at your own peril.
Yeah I heard about that just now (as the reason given why mamedev won't include the patch officially). With Tetris, it doesn't matter for **** though, because the background is just an aesthetic element. I can imagine it being a problem with shmups.