Cyborg Force by Neo Byte Force
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Cyborg Force by Neo Byte Force
Hi,
Cyborg Force, a new gun'n run for NeoGeo MVS and AES will released in 2023/24.
Trailer :
Discord : https://discord.com/invite/yV3HsEYGgp
Website : https://ozzyouzo.itch.io/cyborg-force
Cyborg Force, a new gun'n run for NeoGeo MVS and AES will released in 2023/24.
Trailer :
Discord : https://discord.com/invite/yV3HsEYGgp
Website : https://ozzyouzo.itch.io/cyborg-force
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- Master or universe
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Re: Cyborg Force by Neo Byte Force
Yeah but what about the box art.
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Re: Cyborg Force by Neo Byte Force
NeoGeo MVS and AES
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ain't got no realestateorjewelryoranyofthat
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Re: Cyborg Force by Neo Byte Force
Looks jank.. hope im wrong and it shapes up for release 

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Re: Cyborg Force by Neo Byte Force
CYBORG FORCE (Intro + Tutorial + Selection screen) :
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Re: Cyborg Force by Neo Byte Force
Great music 

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Re: Cyborg Force by Neo Byte Force
New vidéo :
Beta (understand not final) of AES :



Beta (understand not final) of AES :



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Re: Cyborg Force by Neo Byte Force
They cut it just at the game play start. 

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Re: Cyborg Force by Neo Byte Force
Concept is all good. Looks like a humorous home brew… all good. Clearly there’s some time and effort put into this, and that’s great.
But we really need gameplay before we can pass any sort of judgement or begin to get excited for a release…
What else you got @zouzzz ??
(And good luck with it, of course!)
But we really need gameplay before we can pass any sort of judgement or begin to get excited for a release…
What else you got @zouzzz ??
(And good luck with it, of course!)
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Re: Cyborg Force by Neo Byte Force
1st pic about MVS kit :


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Re: Cyborg Force by Neo Byte Force
Yep…
Any gameplay footage?
Any gameplay footage?
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Re: Cyborg Force by Neo Byte Force
Some gameplay footage here from the 1 minute 20 seconds mark.
Not actually much animation in it as of yet, sprites are kind of okay but there aren't many actual frames of animation with the enemies. Just a lot of single sprites and explosions/bullets.
Not actually much animation in it as of yet, sprites are kind of okay but there aren't many actual frames of animation with the enemies. Just a lot of single sprites and explosions/bullets.
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Re: Cyborg Force by Neo Byte Force
Dev update, in game :
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Re: Cyborg Force by Neo Byte Force
Still not great unfortunately.
It's odd, whoever did the menus screen art clearly has some skill but the game itself Has that 'bedroom coded Euroshooter' look to it.
It's odd, whoever did the menus screen art clearly has some skill but the game itself Has that 'bedroom coded Euroshooter' look to it.
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Re: Cyborg Force by Neo Byte Force
It's work in progress.
I find it amusing that the enemies shoot bullets that travel slower than they can run.
I find it amusing that the enemies shoot bullets that travel slower than they can run.
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Re: Cyborg Force by Neo Byte Force
Yes, of course, it's beta version.
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Re: Cyborg Force by Neo Byte Force
Think the frequency and speed of bullets need to increase If not increased them more obstacles or enemies.

<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"
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Re: Cyborg Force by Neo Byte Force
Cool, what engine is it using? Unity or Godot?
"Hans, I've just noticed something."
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Re: Cyborg Force by Neo Byte Force
From discord :
Hey there
Here's an update on the development - no video this time but info that you might still find useful
The game is now officially at Beta stage - that means it’s now complete, playable from beginning to end, and tuned up - but it still needs all the tests and associated adjustments required before release.
So we can now give you the following elements, as they shouldn’t be subject to change at this point:
the game is split into 5 levels, divided into 3 parts (2 sub-levels + 1 boss); completing it in one shot takes about half an hour.
it is definitely and uncompromising designed as an early 1990s arcade game. So while all the levels were designed to be clearable without taking damage, it is neither immediate nor easy. And playing through all of them in a 1CC perspective is the challenge it is supposed to be. We haven’t forgotten scoring, with a simple yet efficient system.
you can deal death with 10 different weapons that all have specific properties associated to the game system; they differ in terms of rate of fire, area of effect, and ability to damage and fire through enemies (depending on whether they’re made of flesh or metal), or punch through environment elements (walls or platforms).
The first feedback received from our testers regarding gameplay (and difficulty) is quite positive as it corresponds exactly to what we wanted to achieve.
We realize that the video capture didn’t do us any favour as many were surprised (positively) by the game’s responsiveness and speed. They found it faster and more difficult than what they expected. The rest is still ongoing and in the eye of the beholder. To us, the result is beyond our expectations; to you, well, we’ll do our best to keep posting content so you can appreciate what the game has to offer as precisely as possible before preorders start.
Regarding the physical side of things, we’ll be handling it ourselves, probably with the same partners as with TEOT and we want it to be at least as good of course.
Thanks
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Re: Cyborg Force by Neo Byte Force
From discord :

