So I made a little introduction post a couple days ago as I'm new around here, but as I've got some photos together and have things to talk about I figured it's time to make a thread documenting my adventures with my Capcom Impress candy cabinet.
As I'd mentioned in my introduction post, I'd long wanted a candy cabinet of my own (mainly an Aero City) but never thought I'd get the chance to own one. However, a fortunate encounter with a Facebook Marketplace listing led me to discover a Capcom Impress (listed as a Ms. Pac-Man machine) for $500. Knowing that was likely the best chance I'd ever have to own a machine of my own, I landed on the opportunity. Literal dream come true:

As an amusing side-note, I bought this cabinet from the husband of a congresswoman who'd bought the machine for her because she loved to play Ms. Pac-Man. I won't name her here or anything, but it was pretty amusing to see who I'd bought the machine from when I pulled up to the house (the listing was through a 3rd party).
After getting it home and into my (admittedly messy) workshop it was time to see exactly what I'd bought. I plugged it up and sure enough, it's a working Ms. Pac-Man machine. The former owner included a slightly-battered and faded Midway/Bally marquee:


What the former owner hadn't included were any keys, but we'll get to that a bit later. You can also see that the cabinet is installed onto some kind of coated MDF riser. The FO said that he'd gotten it this way from a local vending/arcade machine company and didn't know it was originally intended to be a sit-down cabinet; he definitely had no idea what he really had. Whoever did the riser installation did so extremely securely as well - it's solid. There's some height-adjustable feet on the bottom of it but no visible attachment mechanism; I'm guessing it's bolted onto the cabinet from the inside.
Now is as good a time as any to freely admit that despite spending most of my spare times in arcades in my youth - and spending some time over the last few years lurking this forum - I know nothing about owning an arcade machine. One thing I do know is that fragile electronics tend to dislike freezing-cold temperatures, so since my workshop isn't heated I went ahead and brought the machine into my office for now:





Aside from some typical scuffs and plastic yellowing it looks to be in good shape. I love that the Impress logo lights up and that all the original Japanese stickers are still on it. That's obviously not the original control panel - or really any control panel. Looks and feels like a thick piece of jigsawed Lexan with the vinyl layer from a Midway Ms. Pac-Man control panel sandwiched underneath it. The control stick has an octagonal gate which seems odd. It's also very annoying for playing Ms. Pac-Man. It's functional though, so it's fine for now. The congresswoman must've been a real pro too - the board is set to give an extra life every 20,000 points instead of the factory-standard 10,000 points. The game is set to free-play, but I tossed a quarter into the mech to see what would happen. It fell into the slot but didn't sound like it even made it to the mech, and the coin return button feels like it's not attached to anything.
At this point I put together a list of short-to-medium-term goals for the cabinet:
- Pick the locks open with an impressioning tool and see what we've got going on in there; either have keys made or put new locks in.
- Flip the jumper on the Ms. Pac-Man board to the factory setting of 10,000 points per extra life.
- Find an original Impress 2-player control panel and put that in there.
- Fix the coin mech and have it take 100-yen coins for that "authentic" feel.
- Rotate the monitor (which terrifies me, as I'm afraid I'll break something) and convert to ARpiCADE/some sort of emulated arcade environment.
