It´s really?
I found one auction in japan: http://page16.auctions.yahoo.co.jp/jp/auction/u28366101"
And if you translate to english you can read: "It is the mother system 256"
Maybe is a mistake.
Tekken 6 for System 256
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Re: Tekken 6 for System 256
It's definately 100% not system 256, just a mistake by the seller 

People have the right to be stupid, but some abuse that privilege.
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Re: Tekken 6 for System 256
Agreed. It ain't the 256.... Tekken 6 is on the 357
http://www.system16.com/hardware.php?id=900"
Hardware : PS3 Based
CPU : Cell
CPU Notes : Microprocessor consisting of one 3.2 GHz PowerPC-based Power Processing Element (PPE) and six Synergistic Processing Elements (SPEs).
A seventh runs in a special mode and is dedicated to aspects of the OS and security, and an eighth is disabled to improve production yields.
PlayStation 3's Cell CPU achieves 204 GFLOPS single precision float and 15 GFLOPS double precision.
GPU : RSX
GPU Notes : Based on NVIDIA G70 (NV47) architecture. The GPU makes use of 256 MB GDDR3 RAM clocked at 700 MHz with an effective transmission rate of 1.4 GHz and up to 224 MB of the 3.2 GHz XDR main memory via the CPU (480 MB max)
Ram : 256MB Rambus XDR DRAM, clocked at CPU die speed.
Notes : The floating point performance of the whole system (CPU + GPU) is reported to be 2 TFLOPS.
http://www.system16.com/hardware.php?id=900"
Hardware : PS3 Based
CPU : Cell
CPU Notes : Microprocessor consisting of one 3.2 GHz PowerPC-based Power Processing Element (PPE) and six Synergistic Processing Elements (SPEs).
A seventh runs in a special mode and is dedicated to aspects of the OS and security, and an eighth is disabled to improve production yields.
PlayStation 3's Cell CPU achieves 204 GFLOPS single precision float and 15 GFLOPS double precision.
GPU : RSX
GPU Notes : Based on NVIDIA G70 (NV47) architecture. The GPU makes use of 256 MB GDDR3 RAM clocked at 700 MHz with an effective transmission rate of 1.4 GHz and up to 224 MB of the 3.2 GHz XDR main memory via the CPU (480 MB max)
Ram : 256MB Rambus XDR DRAM, clocked at CPU die speed.
Notes : The floating point performance of the whole system (CPU + GPU) is reported to be 2 TFLOPS.