MAME 0.136

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philbee
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Re: MAME 0.136

Post by philbee »

Same here bout the naomi emulation, the focus at the mo with makaron and others is the amount of games they can make playable. As far a the nag screen thing in MAME goes, it dosnt bother me but its a nice touch at the same time. The high score support is in there but to be honest i mainly use mameplusgui and tick the box for auto save/auto load in the options, does the same job and it makes it easy when i update my mame because all i have to do is move my existing sta folder. Ive also setup the cheats in mine and they are a real novelty, I dont use em much though, but its fun to see the effect when they are enablled. I seem to be getting more and more enjoyment out of messing about with menu font changes and filter changes lately too.
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Re: MAME 0.136

Post by pubjoe »

dknute said he wants to add some scaling options to makaron, but mainly for high res lcds. I've asked in his blog a couple of times if he would add 640x240 (no filtering) but he's not replied (even when I tried bribing him with a naomi cart donation). He's really just making the emu for personal usage and experience though so that's that.

In mame, it is a nice touch to remove nag screens. Also I'll try playing with those other features you've mentioned. I didn't realise there was an auto save/load feature - ssvestates are better than using hiscore.dat for several reasons, but I've never bothered using them manually so that'd be really good, thanks.

Wasn't there a discontinued mame build a long time ago that used to support graphics hardware/hacks to speed it up? I respect the mame mission and all that tight accuracy stuff, but it'd be cool if mame had a looser, sexier sister.
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Re: MAME 0.136

Post by cools »

136 major updates are HNG64, and adding save states to a huge amount of hardware.
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Beaps
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Re: MAME 0.136

Post by Beaps »

OK philbee - any idea when the latest mame will be ready bro
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philbee
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Re: MAME 0.136

Post by philbee »

Thats it, top of the page. Click on the link. 0.136 released 01-01-2010.
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Beaps
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Re: MAME 0.136

Post by Beaps »

sorry - didnt see that.

can u use megaupload - it free :D
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philbee
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Re: MAME 0.136

Post by philbee »

MU link especially for Beaps so he dosnt have to spend 6 quid ;) http://www.megaupload.com/?d=UXLD9RMH
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Re: MAME 0.136

Post by chubsta »

philbee wrote:MU link especially for Beaps so he dosnt have to spend 6 quid ;) http://www.megaupload.com/?d=UXLD9RMH
the rapidshare link was working fine for me - free too :awe:
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philbee
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Re: MAME 0.136

Post by philbee »

chubsta wrote:
philbee wrote:MU link especially for Beaps so he dosnt have to spend 6 quid ;) http://www.megaupload.com/?d=UXLD9RMH
the rapidshare link was working fine for me - free too :awe:
Thats one of the reasons i use rapidshare, dont know why beaps is having trouble.
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Beaps
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Re: MAME 0.136

Post by Beaps »

thanks buddy works a treat!

whats the name of the Final Fight hack rom?
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philbee
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Re: MAME 0.136

Post by philbee »

Your welcome Beaps.

Ive played the ff hack using nebula 2.25 and the ffightb.zip rom, dont know what works on mame.

edit: ok got the game runing in mame now using ffightjh.zip. there is also no rom check or capcom name shown when the rom boots.
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Magic Knight
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Re: MAME 0.136

Post by Magic Knight »

Beaps wrote:whats the name of the Final Fight hack rom?
It's named as "Street Smart / Final Fight (Japan, hack)". Took me a while to find it too.
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Re: MAME 0.136

Post by dieKatze88 »

aryssoR wrote:
Akuma wrote:Anything special about ver 0.136?? If not, wake me when CPS3 emulation is working in Mame 100% :D
No, nothing special, no improvement on CPS3 in quite a while
there is *ONE* thing special about 0.136, people who enjoy games that use 8 bit eeproms to save data should run for the hills. almost every 8 bit eeprom chip is broken from what i've read in 0.136, and that breaks, oh, every Konami game between 1989 and 1997 or so. Probably many more games from other companies too.
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Re: MAME 0.136

Post by cools »

dieKatze88 wrote:
aryssoR wrote:
Akuma wrote:Anything special about ver 0.136?? If not, wake me when CPS3 emulation is working in Mame 100% :D
No, nothing special, no improvement on CPS3 in quite a while
there is *ONE* thing special about 0.136, people who enjoy games that use 8 bit eeproms to save data should run for the hills. almost every 8 bit eeprom chip is broken from what i've read in 0.136, and that breaks, oh, every Konami game between 1989 and 1997 or so. Probably many more games from other companies too.
Related to this, perhaps?
Removed auto-init hack from some Konami games. Hold down F2 and reset
(via F3) to initialize the EEPROM, like all the other Konami games.
[Fabio Priuli]
Huge number of EEPROM changes according to the whatsnew.txt - http://mamedev.org/releases/whatsnew_0136.txt"
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Re: MAME 0.136

Post by gargoyle67 »

So it's a FAIL by design then ? :lol:
"Yeah lets all get ponys instead, wait no lol trendy cabs" Err I think you meant Ponies didn't you ?
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Re: MAME 0.136

Post by Sobriquet »

Not at all. Aaron broke it 5 mins before release. The above-referenced changes had been thoroughly tested.
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Re: MAME 0.136

Post by gargoyle67 »

That was a joke btw :shifty:
"Yeah lets all get ponys instead, wait no lol trendy cabs" Err I think you meant Ponies didn't you ?
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Re: MAME 0.136

Post by dieKatze88 »

The F2 fix only works in Konami games with working or half working eeproms, the simpsons will work after doing that, but you can't change any operator settings. Most everything else is busted. I think GX still works.
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Re: MAME 0.136

Post by slapaham »

What kind of spec PC would run this competently... just downloaded the compiled version (thanks!) but haven't upgraded in such a long while...
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Re: MAME 0.136

Post by AeroCityMayor »

slapaham wrote:What kind of spec PC would run this competently...
Run what??
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