Simulator Sickness

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geotrig
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Re: Simulator Sickness

Post by geotrig »

think that was a "different " sim experience pang ! :fastlove:
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<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"
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o1s1n
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Re: Simulator Sickness

Post by o1s1n »

geotrig wrote: July 23rd, 2024, 9:42 am think that was a "different " sim experience pang ! :fastlove:
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Pete
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Re: Simulator Sickness

Post by Pete »

What about the "VR" scene in Demolition Man :hinthint:
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sven666
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Re: Simulator Sickness

Post by sven666 »

Forgot about that :lol: looks pretty accurate!

Christopher381
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Re: Simulator Sickness

Post by Christopher381 »

i get motion sickness from games too! it really makes my head spin with some games like Radiant Silvergun, especially with that rotating boss. drift out also messes with me. using oculus is a total nightmare. seriously, game developers should do something about it!
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MrSandman
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Re: Simulator Sickness

Post by MrSandman »

Pete wrote: July 22nd, 2024, 12:57 pm Has anyone here ever tried the Virtual Boy?
The 3D is nice, but doesn't cover the whole viewing angle. What is most annoying is the way you have to sit, hold the controller and look into the thing; monochrome display doesn't make it a better experience either. Still, I think it was good this console was released and I'd buy it again today. I absolutely loved Red Alert.
I did not get nausea, but after just a sold hour or so of playing my eyes started hurting. The manual even states to take regular breaks.

What really messes with me are 3D theaters similar to IMAX, where your FOV doesn't have a fixed point, like the edge of the screen. Most recent example was the opening of Godzilla x King Kong: The new Empire.
"Hans, I've just noticed something."