Simulator Sickness

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Neo'nate
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Simulator Sickness

Post by Neo'nate »

Motion sickness in video games is termed 'Simulator Sickness' and it appears I have it bad for some games - notably - Radiant Silvergun - the stone circle boss that rotates - literally cant play this section at all. Drift Out - car is almost stationary but the background moves.

I once played an Aliens simulator game on Oculous Rift and that was my day over . . .

Turns out it's not that uncommon.

https://kotaku.com/video-game-motion-si ... 1849147209

Anyone else suffer from this?
I wonder if game developers ever considered aspects of this impact upon some of the population? When I had my Oculous Rift disaster they were open and honest in stating that currently the tech had not been widely released (this was about 2 year in advance of its release at a tech show) because they were actually trying to reduce the impacts of motion sickness/simulator sickness saying that from their playtesting it was affecting as many as 1 in 5 people.
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Re: Simulator Sickness

Post by cools »

I can't do VR stuff at all, it ruins the rest of my day.

Turning a 360 in real life makes me dizzy - when I used to skate I could 180 indefinitely but a full twist was enough to throw my balance off. Buses and coaches are not fun, aircraft aren't too bad aside from takeoff/landing and turbulence. Took a boat trip recently knowing I'd suffer but it was far worse than I anticipated...

I'm okay with on screen stuff though there are bits that will get me. I know the full screen rotation you refer to in Drift Out is okay. Silvergun I don't enjoy generally so I don't know that part. Trying to combo in small bowls in Tony Hawks will make my head spin. There are a couple of games that have broken parallax - where a background layer moves in the opposite direction to the foreground - those are unplayable.
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Re: Simulator Sickness

Post by zak »

Head-bobbing in older FPS games destroys me.
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Re: Simulator Sickness

Post by sven666 »

Cant say it affects me much but certain neogeo games with excessive scaling do make me nauseous.

VR is absolutley exhausting, 20-30 mins in superhot and my eyes and brain are completly finished, not really dizzy or nauseous tho. Its cool but i couldnt imagine playing something like skyrim on it even tho im sure its quite an experience.

The alltime worst offender are the flashing sections of Doom64, anyone remember those? Makes a great game unplayable!
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Re: Simulator Sickness

Post by SuperPang »

Mine's very random. The N64 ports/remasters on Xbox make me feel queasy after about 20 minutes. They all do it. Different developers, different game engines I would think. It's very odd.

Fine with everything else. I haven't tried VR for long enough to find out if that has much of an effect. It just doesn't appeal to me.
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Re: Simulator Sickness

Post by Pete »

Some of the arcade games are ok such as VR agent as its only short bursts !

Strange how its never taken off isn't it :awe:
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Re: Simulator Sickness

Post by SuperPang »

Strangely predictable! Much like 3D, they roll these ideas out again with every technological development, hoping it'll catch on this time round, without realising that people don't really want wearable tech that obscures their surroundings and makes them look like a ****. These so called tech geniuses are already detached from the real world so they just don't get that.
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Re: Simulator Sickness

Post by pubjoe »

I'm up for the gimmick of it. Short burst games. Though I've still only tried it twice in it's last ten years of comeback.

It's the lifestyle thing that's a joke. Apple Vision Pro's launch videos were hilariously creepy.
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Re: Simulator Sickness

Post by pubjoe »

Thing that's bothering me these days is Carpal Tunnel + joypad. It's killed Tetris 99 for me. I was great. :-(

Thinking of trying a hitbox. :oops:
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Re: Simulator Sickness

Post by geotrig »

Yeah same ,struggle with VR stuff and like a few of you above left out of sorts for the day ,i did find a few a while back that I was ok with, games wise maybe this is the reason I'm crap at and don't play fps never really looked at why I've struggled with them ever :think: don't really notice it on anything else but my Mrs can't play or watch any racing games without getting dizzy 😵😂
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Re: Simulator Sickness

Post by arcnl »

The only thing i absolutely cannot handle is the starwars battlepod game, and the other game that uses the same cabdesign. I really have to look outside halfway through the game. Maybe something to do with the low quality screen and/or framerate, not sure.
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Re: Simulator Sickness

Post by Neo'nate »

arcnl wrote: July 21st, 2024, 8:01 pm The only thing i absolutely cannot handle is the starwars battlepod game, and the other game that uses the same cabdesign. I really have to look outside halfway through the game. Maybe something to do with the low quality screen and/or framerate, not sure.
Yup, I tried the Gundam battle pod and I lasted 2 mins max before I had to get out. It was horrendous. I had to walk out of the arcade find a cafe nearby and just gather myself for about 2/3hours afterwards, no joke. :sick:
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Re: Simulator Sickness

Post by MonkeyJuggleDX »

The only game that has ever given me motion sickness was the original Gears of War on the 360. Had to turn it off within a couple of minutes.

The only other thing that gets me is a game where you jump from a great height. Crackdown on the 360 was terrible for this. Absolutely made my stomach churn jumping off a high building!
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Re: Simulator Sickness

Post by o1s1n »

pubjoe wrote: July 21st, 2024, 6:32 pm Thing that's bothering me these days is Carpal Tunnel + joypad. It's killed Tetris 99 for me. I was great. :-(

Thinking of trying a hitbox. :oops:
I was messing about with SF2 on the Snes the other day and don't know how I used to play it with a D pad for so many years. Within 30 seconds of using Ken my thumb was in ribbons!
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Re: Simulator Sickness

Post by Pete »

Has anyone here ever tried the Virtual Boy?
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Re: Simulator Sickness

Post by o1s1n »

A friend of mine has one, definitely not a console to be playing if you suffer from any kind of motion sickness.

On that subject, anyone here ever try a Virtuality arcade machine back in the day? Heard they were absolutely horrendous for feeling unwell.
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Re: Simulator Sickness

Post by arcnl »

o1s1n wrote: July 22nd, 2024, 1:05 pm A friend of mine has one, definitely not a console to be playing if you suffer from any kind of motion sickness.

On that subject, anyone here ever try a Virtuality arcade machine back in the day? Heard they were absolutely horrendous for feeling unwell.
I played one of their games in the 90's ("HCC beurs", Utrecht). Looking at the list of games it must have been "Dactyl Nightmare", the setup in the screenshots looks familiar and it is multiplayer. It was multiplayer with i think 3 or 4 people linked in VR pods. The only thing i really remember from it is the absolutely terrible framerate. Must have hit the single digits at times. However it didn't make me sick, at least not back then.
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Re: Simulator Sickness

Post by jimmerd »

I'd be more worried if somebody did not exhibit some minimal form of motion sickness after from playing the PlayStation VR 1 for more than 30 minutes, sure you can 'train yourself' but I'm not sure that's healthy.

It's a great bit of kit, I made a promise to myself years ago that i would buy the first console that offers VR, shame is was not the Atari Jaguar.. but the PSVR is limited by the refresh rate and field of view.

Some of the PC and PSVR2 headsets seems to be much better and don't seem to induce the same symptoms.

I also never had any issue with the Virtuality machines, but they were minimalist game environments that gave you a good sense of space without jumping around and a game tended to last about 5-10 minutes, so maybe having a break in-between is the key. Also unlikely to have more than a few goes in a row given it was about £4 a credit in the 90's, that's about £12 in todays money. :lol:
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Re: Simulator Sickness

Post by sven666 »

Haha i also played VR in one of the london arcades early 90s, tried a racing game and a shooting game, what i remember mostly was how much it sucked :lol: couldnt even convince an arcadecrazed child, no wonder the tech was buried for decades after that. Lawnmover man my ****!
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Re: Simulator Sickness

Post by SuperPang »

o1s1n wrote: July 22nd, 2024, 12:18 pm Within 30 seconds of using Ken my thumb was in ribbons!
Sounds like Ken had a good time at least.