Xeno Crisis - Bitmap Bureau (MVS)
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Re: Xeno Crisis - Bitmap Bureau (MVS)
Franco… just between you and me… on a serious note…
Are you a wizard?
Are you a wizard?
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Re: Xeno Crisis - Bitmap Bureau (MVS)
ChrisBEANS wrote: June 20th, 2023, 4:09 pm Franco… just between you and me… on a serious note…
Are you a wizard?

You'll only ever truly know if you take a peek up my sleeve

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Re: Xeno Crisis - Bitmap Bureau (MVS)
Happy to lend you my cart @FrancoB, but I don't have a supergun and I can't find my 1-slotFrancoB wrote: June 20th, 2023, 3:50 pm
If anyone wants to lend me a MVS, cart and supergun (lol) I don't mind having a look at it.

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Re: Xeno Crisis - Bitmap Bureau (MVS)
Sending u my super limited edition...brace yourself. What could have been an amazing god like game **** up by a few lines of stupid coding for controls and lack of ammo.
I just hope they dont make final vendetta a tracball game.
I just hope they dont make final vendetta a tracball game.
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Re: Xeno Crisis - Bitmap Bureau (MVS)
It's really is a testament to your **** design when people want to mod the game straight out of the box because it's unplayable.
Very unfortunate because everything else about this game is top notch.
Very unfortunate because everything else about this game is top notch.
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Re: Xeno Crisis - Bitmap Bureau (MVS)
Whilst I found the MVS control scheme acceptable in the short term it did limit my desire to return after completion.
It's a valid point raised about needing wider external play testing. Providing a ROM / demo version to any intrested forum members could be quick and free feedback, given we will moan/find issues with almost anything arcade related.
Still if buying the game has helped to bring Final Vendetta and Battle Axe to the neo then it still feels worthwhile.
It's a valid point raised about needing wider external play testing. Providing a ROM / demo version to any intrested forum members could be quick and free feedback, given we will moan/find issues with almost anything arcade related.

Still if buying the game has helped to bring Final Vendetta and Battle Axe to the neo then it still feels worthwhile.
"Please contact the local attendant"
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Re: Xeno Crisis - Bitmap Bureau (MVS)
SNES pad is the perfect control scheme for this game!
Shoulder buttons for roll and grenade.
Are the face buttons too far apart though?


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Re: Xeno Crisis - Bitmap Bureau (MVS)
Twin stick on the switch is the best I’ve played yet. The game is so much easier

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Re: Xeno Crisis - Bitmap Bureau (MVS)
I'm still waiting for this hero to save the dayFrancoB wrote: June 20th, 2023, 3:50 pm
I'll have a think about a MVS version. It's a bit more tricky as you don't have all of the individual inputs from what I can see. Ideally you just want something like a JAMMA passthrough that remaps what's required.
If anyone wants to lend me a MVS, cart and supergun (lol) I don't mind having a look at it.


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Re: Xeno Crisis - Bitmap Bureau (MVS)
Another good twin stick option is the boot the Mega drive version on the Megadrive core with MiSTercade and then remap the Megadrive player 1 buttons to stick 2.
Just gave it a go as a matter of interest and it works great.
Just gave it a go as a matter of interest and it works great.
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Re: Xeno Crisis - Bitmap Bureau (MVS)
Interesting!
With a twin stick control scheme on a cab, what’s a good option for grenade and roll?
With a twin stick control scheme on a cab, what’s a good option for grenade and roll?
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Re: Xeno Crisis - Bitmap Bureau (MVS)
When this was due out I was thinking of getting two button-top sticks. It's not possible to bodge a proper dual stick layout from the NG version unfortunately. I'm very disappointed about that as good twin stick shooters are pretty unique standouts and would be a big arcade version selling point. I don't particularly want a new top-down shooter, but I really want a new twin stick shooter. There are just a couple of issues for any NG hardware workarounds I guess. The PC version would be just fine though.
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Re: Xeno Crisis - Bitmap Bureau (MVS)
Yeah I was so caught up flying around blasting everything with the two sticks I didn't give too much consideration to bomb and rollChrisBEANS wrote: July 30th, 2023, 8:43 pm Interesting!
With a twin stick control scheme on a cab, what’s a good option for grenade and roll?

Had them configured to button one on each player but its fairly awkward.
Wonder would my PS1 pedal potentially work for roll.