exA-Arcadia

Coin-operated games and arcades.
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Furtin72
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Re: exA-Arcadia

Post by Furtin72 » March 23rd, 2019, 1:29 pm

Outstanding work Mr.JBRPG! :-o

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MrJBRPG
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Re: exA-Arcadia

Post by MrJBRPG » March 23rd, 2019, 1:36 pm

Looks like there will be more Aka & Blue type R in different locations in Japan:



I felt surprised there would be more location tests of the game after that one is over.

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Re: exA-Arcadia

Post by Furtin72 » March 23rd, 2019, 2:45 pm

I would love to wear some shirts or buy some posters and stickers from them - anything merchandise actually. So I wrote about it and asked them but I didnt get a reply. I guess they are to busy to build their bases first ...

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Re: exA-Arcadia

Post by SuperPang » March 30th, 2019, 12:27 pm


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Re: exA-Arcadia

Post by Furtin72 » March 30th, 2019, 2:12 pm

One more Switch port, if you are into Puyo Puyo:

https://exa.ac/en/2019/03/30/puyo/
Utilizing exA-Arcadia’s extensive arcade knowledge and catalog of arcade boards, which are operated throughout Japan, the only known working world version of the PUYO PUYO arcade board in Japan was provided for the development of SEGA and M2’s release of PUYO PUYO to realize the world’s first official port of this lost localized version. Please check the Nintendo eShop for more information.

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Re: exA-Arcadia

Post by cools » March 30th, 2019, 4:19 pm

Shouldn't take long for that to make it into MAME then.
Image

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nem
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Re: exA-Arcadia

Post by nem » March 30th, 2019, 5:06 pm

There's already a World version in Mame.

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Re: exA-Arcadia

Post by zak » April 1st, 2019, 11:51 am

@Shou, is the EXA team working on a downscaler solution (add on?) for 15khz folk?

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Re: exA-Arcadia

Post by Shou » April 3rd, 2019, 12:12 pm

zak wrote:
April 1st, 2019, 11:51 am
@Shou, is the EXA team working on a downscaler solution (add on?) for 15khz folk?
We are looking at this but the market is proving to be tiny in relation to overall orders.
For launch, only analog 31kHz will be supported with a separate adapter.

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Re: exA-Arcadia

Post by zak » April 3rd, 2019, 12:34 pm

Thanks Shou.

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Re: exA-Arcadia

Post by MrJBRPG » April 4th, 2019, 4:08 pm

Before I ask a question, I want to post a tweet from the developer of Blazing Chrome finally receiving the Exa Arcadia board and got the game working on there:


@Shou
I do have questions in regards to orientation settings and priority:

We do know that all games are required to be played on horizontal mode as default.

What happens if a single horizontal game is put along vertical games, assuming monitor orientation is vertical, will it prioritize horizontal display until there is no horizontal game inserted?

Is there an option for auto-rotation for the game selection screen? I do notice some home-built machines do have auto-rotation mechanisms like this example below:

Select vertical - rotate to vertical orientation; horizontal - rotate to horizontal

Having an auto-rotation option for game selection is a nice extra feature suited for arcade units capable of auto-rotation, even though many operators are fine with manual rotation or fixed displays.

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Re: exA-Arcadia

Post by SuperPang » April 4th, 2019, 5:49 pm

MrJBRPG wrote:
April 4th, 2019, 4:08 MP
What happens if a single horizontal game is put along vertical games, assuming monitor orientation is vertical,
The game will be sideways. You'd have to rotate the monitor to horizontal and change a setting on the board which, presumably would add borders at the side for the vertical games, like you would see on a console port. That's assuming you're right and that's still a mandatory feature.

There haven't been any cabinets capable of auto rotation in years. Just one or two obscure western models. AFAIK Exa have no plans to make their own cabinets, there's no need.

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Re: exA-Arcadia

Post by Dache » April 5th, 2019, 5:59 pm

The ability for vertically-orientated games to auto-rotate with borders for horizontal screens would be amazing.

I know it's sacriledge to a lot of people on this board ;) but I'm limited to a single cab, and I don't want to limit myself by having to do a proper monitor rotation given how often I jump around with games, so I'm used to it and would be happy to play like that. The option at least would be grand.

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Re: exA-Arcadia

Post by SuperPang » April 5th, 2019, 6:31 pm

Dache wrote:
April 5th, 2019, 5:59 MP
The ability for vertically-orientated games to auto-rotate with borders for horizontal screens would be amazing.
I believe MrJBRPG is right in that Shou mentioned all vertical games would have support for horizontal monitors (16:9 obviously). Hopefully that's the case. It makes sense as they need a functional 3:4 mode for 31KHz support and would need the feature for any future console "versions".

I doubt we'll see many true 9:16 games unless they're adapted from mobile games like Aka & Blue. It must be a lot of work to make both screen ratios play the same.

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Re: exA-Arcadia

Post by MrJBRPG » April 5th, 2019, 7:26 pm

Exa Arcadia confirms that 8 games will be playable this weekend at Fightcade Offline:



If any of you are near fightcade this weekend, go out there and record gameplay footage.


As for the resolution requirements, those are the following confirmed by Shou(Time) and the Exa Arcadia Team:

Default orientation - Horizontal (all games required, including vertical with side borders)
Secondary orientation - Vertical (optimized orientation for vertical games)
All common aspect rations required (4:3 / 3:4 and 16:9 / 9:16)
Resolution must work for the following: 480p, 720p, 768p, 1080p

Minor questions unanswered
Horizontal takes precedence if horizontal game inserted amongst vertical orientation?
Auto-rotation option supported or single orientation set from configuration (Horizontal / Vertical)?

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Re: exA-Arcadia

Post by SuperPang » April 5th, 2019, 7:52 pm

I don’t know what you mean by auto rotation but surely there’s simply a horizontal/vertical setting in the test menu.

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Re: exA-Arcadia

Post by Ikaru » April 13th, 2019, 3:40 pm

I played aka to blue the last month at the hey. Great games only 3 stages available but very very hard .
A lot of exa Arcadia flyers was available for free

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Re: exA-Arcadia

Post by yosai » April 13th, 2019, 3:58 pm

Ikaru wrote:
April 13th, 2019, 3:40 MP
I played aka to blue the last month at the hey. Great games only 3 stages available but very very hard .
Aka to Blue is a single player game?
D24BZkyUwAApV1f.jpg

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Re: exA-Arcadia

Post by Ikaru » April 13th, 2019, 4:12 pm

Just one player available for demonstration for sure but the final game I don’t know sorry ...

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Re: exA-Arcadia

Post by MrJBRPG » April 13th, 2019, 5:58 pm

Ikaru wrote:
April 13th, 2019, 4:12 MP
Just one player available for demonstration for sure but the final game I don’t know sorry ...
Aka & Blue is one player only. You can tell because the UI does not denote insert coin / press start anywhere else during gameplay. Infinos Exa is also single player as well.

However, there are more multiplayer titles for launch such as Shikondo Red Purgatory and Psyvariar Delta when it comes to vertical shooters. Multiplayer games of various genres and orientations are aplenty for launch, especially 4 player like Nippon Marathon Turbo and Cosmic Digger.


I also wanted to showcase a few videos on youtube from Fightcade offline that did showcase Exa Arcadia Cabinets. There were only 2 Exa Arcadia cabinets, each storing 4 games in horizontal and vertical orientation. You can see the games briefly in each video.






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