Meh, I’ve had better but I didn’t shout ‘god-like’. Everybody just knew
It’s hard to come first without some crazy scrapes. It allows you to overflow the top of the screen as long as the bottom part of a shape can land somewhere. You can end up rolling shapes over an off-screen peak to find a gap.
I think my favourite thing about the format of this game is that these stressful situations are common.
Gave it a quick bash earlier, good fun but I can't help wishing there was a "friends only" play mode too. I never really get on with competitive games with strangers.
Just targetting attackers 100% of the time seems fine for wins. Maybe when the game has been out for a while and the average player is better then target strategy might be more important.
It’s worth being more careful with stack towards the end though. I fail at the end a lot due to being greedy with back to back tetrises.
Revised opinion after a decent half hour with it: brilliant.
(I got truly battered earlier and rolled my eyes at what appeared to be yet another game stuffed with players way beyond any level I could hope to be)
It's very well balanced, you just need to play a decent game of Tetris (with holds and infinite spin).
Only bits I dislike are graphical. I find it hard to distinguish the shadows of one L shape from the T, quite often I'll drop one thinking its the other. And the targetting lines obscure the playfield, they could be more subtle.
At the moment it'd take me about 3 weeks to rack up your playtime already pj!
Ten minutes per play pure intensity. It’s heaven. It’s the only “new” game I’ve played this much since MK8. Oh and CoC.
The one thing they need to change is that hard-drop is being registered by diagonal up presses. Big issue on a Pro Controller apparently, not so much on joycon, but it still happens.
SuperPang wrote: February 18th, 2019, 1:15 pm
TGM players seem to like it because yes, it is the opposite of Tetris Effect.
I had a look on Tetrisconcept forums but there was only a five post thread on it. I’m curious to read their opinions. Is there a new TGM fan hangout?
When I see play like this I fear I won't win any rounds ever ! also I really need to embrace t-spin's my biggest issue is the one mistake that kills me late on though it was the same in ppt.
<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"
Im getting worse at it ! lol managed to match my best of 7th once but had a load of early ish exits being caught out with being hit with loads of garbage ! i need to improve my combos and look into moving the right stick every now and again.
<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"
I play quite aggressively, and with this version of Tetris I've finally started using Holds to switch blocks for cleaner stacking rather than just lines. I target Attackers with small clears and switch to KOs when I have a Tetris available, not sure how effective this is overall!
In the small amount of time I've had I reckon my skill level has tripled.
I’m the same. I’m using holds much more frequently than I used to and the game really motivates me to play well. I could never get into TGM this much.
Sometimes I’ll play the best Tetris of my life and fail, sometimes I’ll win with some sloppy play. There’s the randomness of course but the resulting string of 1-line combos is a very effective strategy at the end when the speed is up. Combo strings do good damage to opponents and are also very good for clearing a huge bar of queued garbage before it hits you.
I was playing with attacks earlier on but now I’m still just leaving targeting on Attackers. I usually end up with enough badges at the end and I leave the journey to fate.
I think targetting might be more important when the average player is better.