groovymame x real hardware

Everything Emulator related
User avatar
stellarola
Please Continue...
Posts: 54
Joined: January 3rd, 2014, 9:30 pm
Location:
eBay: stellarola1
Initials: BEN

groovymame x real hardware

Post by stellarola »



Don't mind the vertical/horizontal setup.

Pretty damn impressive... 8-)
Last edited by stellarola on December 11th, 2014, 1:08 am, edited 1 time in total.
User avatar
trev1976
Posts: 881
Joined: March 30th, 2009, 7:17 pm
Location: Southampton

Re: GroovyMAME x Real hardware

Post by trev1976 »

Since ive had GM ive not had a PCB in my cab.. I really love it TBH
Check out my "1cc" YouTube Channel
YouTube
User avatar
Rossyra
Supermod
Posts: 7903
Joined: February 12th, 2009, 1:24 am
Location: UK

Re: GroovyMAME x Real hardware

Post by Rossyra »

It is great. :whoopsie:
Image
User avatar
stellarola
Please Continue...
Posts: 54
Joined: January 3rd, 2014, 9:30 pm
Location:
eBay: stellarola1
Initials: BEN

Re: GroovyMAME x Real hardware

Post by stellarola »

Here's another example - Metal Slug 2. Even the known slow down in the game is emulated brilliantly.

This is an experimental version of GroovyMAME running with ASIO support. Audio is running simultaneously on the neo (mono) and groovymame pc (stereo).

lacanian
Please Continue...
Posts: 113
Joined: August 8th, 2009, 12:06 am
Location:

Re: groovymame x real hardware

Post by lacanian »

50% odds. I'll take the challenge.

Samurai Shodown - Left is real hardware.
Metal Slug - Right is real hardware.

Awesome none the less! I intend on doing a blind test on myself. If I'm at 100% accuracy then I'll either be buying a lot of hardware or emulating a lot more!

Hats of to the MAME, GroovyMAME teams and ROM dumpers out there.
User avatar
pubjoe
Fosters Political Ambitions
Posts: 10070
Joined: August 19th, 2008, 8:58 am
Location:

Re: groovymame x real hardware

Post by pubjoe »

Metal slug: Right one is 0.027% faster because it is groovymame. :geek:
User avatar
DaveyD
Posts: 347
Joined: December 9th, 2014, 7:14 am
Location: Grimsby, UK
eBay: Dr_Daph
Initials: DPD

Re: groovymame x real hardware

Post by DaveyD »

Left is real. Right is emulated :-)
User avatar
colinmac
Posts: 133
Joined: April 3rd, 2013, 9:28 pm
Location: Fife, Scotland
eBay: Fifeauctions18
Initials: COL

Re: groovymame x real hardware

Post by colinmac »

So I have a test... Interested ?

Espgaluda PCB vs Espgaluda Groovymame on a lowly PC (c2duo dell thing)

Slight colour differences apart (one monitor chassis has a broken pot for one of the screen adjusts...)

Which.... is real, and which is Groovymame ? :problem:


:shifty:

This video is a little confusing. Please ignore all the Gradius III snes chiptunes lol, it was running on another cab to the right of view....
lacanian
Please Continue...
Posts: 113
Joined: August 8th, 2009, 12:06 am
Location:

Re: groovymame x real hardware

Post by lacanian »

Left is real hardware.

When do we see the results?
User avatar
colinmac
Posts: 133
Joined: April 3rd, 2013, 9:28 pm
Location: Fife, Scotland
eBay: Fifeauctions18
Initials: COL

Re: groovymame x real hardware

Post by colinmac »

Nope - left is GM!

Tricky eh ? :P
lacanian
Please Continue...
Posts: 113
Joined: August 8th, 2009, 12:06 am
Location:

Re: groovymame x real hardware

Post by lacanian »

It's so hard to tell with videos.

Can you notice any difference when your looking at it?
User avatar
colinmac
Posts: 133
Joined: April 3rd, 2013, 9:28 pm
Location: Fife, Scotland
eBay: Fifeauctions18
Initials: COL

Re: groovymame x real hardware

Post by colinmac »

I don't think so - the graphics and screenmodes / scanlines etc are identical, as Groovymame can sort the exact PCB screen mode out.

PC version sounds better oddly, but that's down to a 2.1 sub sound system in the bowels of the cab, vs the normal smallish cab speakers for the PCB.

I think even seasoned PCB diehards would struggle to tell, if I could disable the jpac extra controls (ie credit and escape) !
User avatar
cools
Armed Police Buttrider
Posts: 13619
Joined: August 17th, 2008, 4:49 pm
Location: Wales, United Kingdom
eBay: hordarian
Initials: CLS

Re: groovymame x real hardware

Post by cools »

The sound on the emulated one isn't quite right, that's about it.
Image
User avatar
stellarola
Please Continue...
Posts: 54
Joined: January 3rd, 2014, 9:30 pm
Location:
eBay: stellarola1
Initials: BEN

Re: groovymame x real hardware

Post by stellarola »

pubjoe wrote:Metal slug: Right one is 0.027% faster because it is groovymame. :geek:
It's been a while since I've revisited this thread. Honestly I can't recall which was running which. However, it's somewhat difficult to sync the games at EXACTLY the same time...real hardware or not.

I'm still stoked on my GroovyMAME setup tho. It's a perfect fit for my lifestyle. I don't mind skipping the entire PCB collector bit nowadays. GroovyMAME gives me the same satisfaction without inflated pricing. With the *right* setup it's practially indistinguishable from original.

I still buy PCBs, but it's for games that are not properly emulated. For example, Die Hard Arcade, Aliens (Konami), Mr Driller G.

For everything else tho, it's truly amazing.
User avatar
pubjoe
Fosters Political Ambitions
Posts: 10070
Joined: August 19th, 2008, 8:58 am
Location:

Re: groovymame x real hardware

Post by pubjoe »

stellarola wrote:
pubjoe wrote:Metal slug: Right one is 0.027% faster because it is groovymame. :geek:
It's been a while since I've revisited this thread. Honestly I can't recall which was running which.
Oh ffs! :awe:

I'm pretty sure I'm right though. Although it's possible that the selected NeoGeo modeline differs from the one I found with Google.
stellarola wrote:However, it's somewhat difficult to sync the games at EXACTLY the same time...real hardware or not.
I bet. You did a great job. The video is perfectly in sync at the start. It does pick up a 1-frame imbalance after a few thousand frames - which is in line with the near-match NeoGeo modeline that Groovymame has to use. If you let it run an hour that'd increase to about second. This is probably the only way to tell the difference - which, being barely distinguishable even side-by-side, is testament to the emulation.
User avatar
stellarola
Please Continue...
Posts: 54
Joined: January 3rd, 2014, 9:30 pm
Location:
eBay: stellarola1
Initials: BEN

Re: groovymame x real hardware

Post by stellarola »

pubjoe wrote:
stellarola wrote:
pubjoe wrote:Metal slug: Right one is 0.027% faster because it is groovymame. :geek:
It's been a while since I've revisited this thread. Honestly I can't recall which was running which.
Oh ffs! :awe:

I'm pretty sure I'm right though. Although it's possible that the selected NeoGeo modeline differs from the one I found with Google.
stellarola wrote:However, it's somewhat difficult to sync the games at EXACTLY the same time...real hardware or not.
I bet. You did a great job. The video is perfectly in sync at the start. It does pick up a 1-frame imbalance after a few thousand frames - which is in line with the near-match NeoGeo modeline that Groovymame has to use. If you let it run an hour that'd increase to about second. This is probably the only way to tell the difference - which, being barely distinguishable even side-by-side, is testament to the emulation.
I was told that MAME keeps in sync better than actual arcade hardware. Not sure if this is true or not. I think he was saying that the real hardware has its own drops and that it is normal. While MAME keeps in sync much better, however is not accurate as far as those drops.

/shrugs