Bravo Ninn!ninn wrote:ordered an AT28HC256

Punji
Bravo Ninn!ninn wrote:ordered an AT28HC256
Hi Punji,Please post a screenshot of your hardware glitch, I may have some guess about the problem.
Welcome... I hope you installed some sockets this timeporchio wrote:finally got round to desoldering my roms and replacing them with this. Excellent work, loving it.
Thanks
Please refer to Bubble Bobble schematics. RAM chips 83/84 on the video board hold the 256 entries palette RAM (16 bits per entry). For the score screen, index 0xFF holds the black "background" color and index 0xF7 has a dull red, like the one from your red strips issue. Your problem is likely related to a bad AA3 signal going into pin 5 of RAM chip 83. It is getting a "0" instead of a "1", selecting entry 0xF7 instead of 0xFF.centaur2 wrote: I get vertical red lines under the moving objects, and on the game over screen the whole screen is filled with them.
After restarting the whole machine, the error goes away and does not come back most of the times.
Sebastian, if you are unable to fix the HW issue, you may always patch the image "bb5" at offset 0x428e with a 0x00 (the current value it 0x80). This should change that dull red to black, making the strips go away. The only problem is that any screen objects using that color index will also be affected. That may be a minor issue when compared to the one you have now, so it may be worth a try.centaur2 wrote: But you are right about one thing: I have never encountered the error in level 1.
I can only confirm that you are awesome at this game.
I will try to take a closer look at this white ghost movement discrepancy, but small movement differences may be due to the code skipping some PS4 emulation routines when slowdown is detected (that may happen when you have 7 enemies and a lot of bubbles flying around the screen).shinobi076 wrote: The only thing I see is the white ghost enemies who have slightly different patterns but is not easy to see.
Try to compare my inp file with my replays.
Can you confirm that the roms can run on every boot pcb ? the single and the double boards ?
I've tried again and I think I was wrong. all enemies patterns seems really 100% indentical with the orginal. you've done a great job !!!joaoljr wrote: I will try to take a closer look at this white ghost movement discrepancy, but small movement differences may be due to the code skipping some PS4 emulation routines when slowdown is detected (that may happen when you have 7 enemies and a lot of bubbles flying around the screen).
By my accounts, based on feedback posted here, these images were already installed successfully in at least 6 PCBs. I have two boards, one single and one double. It is very likely that it will run on yours. The only requirement so far is that it should NOT have an MC68705 processor, which was used to run the PS4 emulation code instead of the main Z80 CPU. That type of board seems to be so rare that I was never able to find a picture of one in the Internet.
Punji
The one you mentioned above seems to be the non-JAMMA 56-pin version (based on the fact that it has a connector adapter).shinobi076 wrote: I can buy this boot: http://www.crazykong.com/pcbs/A%20-%20F ... n.pcb.html"
this is the 56pins boot pcb. do you have this one ? is it ok for conversion ?
Regarding the connector and just in case you were wondering, that's not quite JAMMA I'm afraid - I have one almost exactly the same and if you look at the two pins near the top of the edge connector you'll see they are separate - on a JAMMA edge connector they are both Ground, here here the lower one is for Button 1 Player 1. Otherwise it's pretty close to JAMMA, but you'll still need an adapter to plug it into a JAMMA loom.shinobi076 wrote:I've tried again and I think I was wrong. all enemies patterns seems really 100% indentical with the orginal. you've done a great job !!!joaoljr wrote: I will try to take a closer look at this white ghost movement discrepancy, but small movement differences may be due to the code skipping some PS4 emulation routines when slowdown is detected (that may happen when you have 7 enemies and a lot of bubbles flying around the screen).
By my accounts, based on feedback posted here, these images were already installed successfully in at least 6 PCBs. I have two boards, one single and one double. It is very likely that it will run on yours. The only requirement so far is that it should NOT have an MC68705 processor, which was used to run the PS4 emulation code instead of the main Z80 CPU. That type of board seems to be so rare that I was never able to find a picture of one in the Internet.
Punji
I can buy this boot: http://www.crazykong.com/pcbs/A%20-%20F ... n.pcb.html"
this is the 56pins boot pcb. do you have this one ? is it ok for conversion ?
Is this still the latest and greatest version of joaoljr's code? Just checking as I want to load it onto a bootleg board that I'm currently repairing.
Yep. In fact, I've rigged the site to always provide the latest revision, no matter which link from this thread is clicked.VectorGlow wrote:Is this still the latest and greatest version of joaoljr's code? Just checking as I want to load it onto a bootleg board that I'm currently repairing.