Bubble Bobble Bootleg info
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- Ralf Little impersonator
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Re: Bubble Bobble Bootleg info
Cool. I'll get my board out tomorrow so I can have a look. I already hacked together a working Bubble Bobble program ROM set for it, based upon the dump from the legit board. Seems to work okay, but as expected, the only thing that still differs - at least as far as I can tell so far - is the enemy AI, so hopefully this should fix that.
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Re: Bubble Bobble Bootleg info
I would be interested in any changes you have picked from the original Bubble Bobble...
For example, have you being able to restore the title screen, i.e., change the title from Bobble to Bubble?
Punji
For example, have you being able to restore the title screen, i.e., change the title from Bobble to Bubble?
Punji
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- Ralf Little impersonator
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Re: Bubble Bobble Bootleg info
Yes.joaoljr wrote:I would be interested in any changes you have picked from the original Bubble Bobble...
For example, have you being able to restore the title screen, i.e., change the title from Bobble to Bubble?
Punji

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Re: Bubble Bobble Bootleg info
Cool, I hope we are willing to share the patches! 

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- Ralf Little impersonator
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Re: Bubble Bobble Bootleg info
Well it turns out my board is a "Super Bobble Bobble (set 2)" type board, "sboblbob.zip" in MAME.
Here are the patched ROMs I made to (hopefully) convert the board to Bubble Bobble. As I said, the only thing that isn't right is the enemy AI and of course the random - or not so random in the bootlegs - EXTEND bonuses. The patched ROMs seem to work fine, fixing the title screen, etc. although I've not, as of yet, tested the game to completion.
I made sets for both the Taito version and the Romstar USA version:
https://ianc.net/temp/sboblbob_romstarm ... ct-idc.zip"
https://ianc.net/temp/sboblbob_taito-idc.zip"
Look for the original sboblbob.zip file and make a comparison if you so wish. If you spot anything amiss, please let me know.
Here are the patched ROMs I made to (hopefully) convert the board to Bubble Bobble. As I said, the only thing that isn't right is the enemy AI and of course the random - or not so random in the bootlegs - EXTEND bonuses. The patched ROMs seem to work fine, fixing the title screen, etc. although I've not, as of yet, tested the game to completion.
I made sets for both the Taito version and the Romstar USA version:
https://ianc.net/temp/sboblbob_romstarm ... ct-idc.zip"
https://ianc.net/temp/sboblbob_taito-idc.zip"
Look for the original sboblbob.zip file and make a comparison if you so wish. If you spot anything amiss, please let me know.
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Re: Bubble Bobble Bootleg info
Ian, please check your inbox for the patched files.
Punji
Punji
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Re: Bubble Bobble Bootleg info
I just verified that white ghosts are not shooting the rolling boulders, like in the regular bootleg version... this is bad. 
The bootleggers may have disabled this somewhere in the code not related to PS4 simulation... there are lots of small changes spread through the ROMs that I do not understand.
I feel this will be a though one to fix...
Punji

The bootleggers may have disabled this somewhere in the code not related to PS4 simulation... there are lots of small changes spread through the ROMs that I do not understand.
I feel this will be a though one to fix...
Punji
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Re: Bubble Bobble Bootleg info
After burning some midnight oil, I got the white ghost firing restored... as I suspected, the issue was NOT related to the PS4 simulation, but to some code that was disabled by the bootleggers, not sure why. I tested on MAME and it worked fine.
I will now need to look at other similar changes done throughout the ROMs...
Punji
I will now need to look at other similar changes done throughout the ROMs...

Punji
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Re: Bubble Bobble Bootleg info
Why not use the original image as a starting point, instead of the boot?
I make and sell cool Arcade stuff, check out https://irkenlabs.com/ - In The Name of Science!
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Re: Bubble Bobble Bootleg info
All those little patches spread through the code were placed there for some purpose. For a start, there are HW differences in the bootleg board that need to be accounted for. Maybe some changes are there to account for the extra CPU cycles required to execute the PS4 simulated code, by skipping some of the original code. It is too difficult to know which changes are really needed. I'm sure the game would crash all around if I tried to start from the original ROMs.
Anyway, I reverted just one patch that was preventing the monsters to shoot. It is working now for Mightas, Drunks and Hidegons.
The question is: what other obvious differences still remain? I'm just not familiar enough with Bubble Bobble gameplay to tell, and I can only get to level 10 or so. I need help from someone that is willing to play all levels using the modified ROMs. We could use MAME for that, no need to burn any ROMs. Any volunteers?
Punji
Anyway, I reverted just one patch that was preventing the monsters to shoot. It is working now for Mightas, Drunks and Hidegons.
The question is: what other obvious differences still remain? I'm just not familiar enough with Bubble Bobble gameplay to tell, and I can only get to level 10 or so. I need help from someone that is willing to play all levels using the modified ROMs. We could use MAME for that, no need to burn any ROMs. Any volunteers?
Punji
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- TheRedKnight's Lover
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Re: Bubble Bobble Bootleg info
the randomization of the letters is off in the bootleg. it just repeats same order.
I wish i could help, but christmas days means busy days.
I wish i could help, but christmas days means busy days.
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- TheRedKnight's Lover
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Re: Bubble Bobble Bootleg info
your advancement is awesome, really like it! I will definitely try it on my board. 

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Re: Bubble Bobble Bootleg info
Regarding the EXTEND letters behavior, it is now working as per the original board.
Also, I confirmed that the clock item behavior is also correct.
I have fixed the title screen and replace "bobbles" by "bubbles" in the game text.
I'm able to inject any item I want, so I will continue to do some validation.
Punji
Also, I confirmed that the clock item behavior is also correct.
I have fixed the title screen and replace "bobbles" by "bubbles" in the game text.
I'm able to inject any item I want, so I will continue to do some validation.
Punji
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Re: Bubble Bobble Bootleg info
My first candidate patch is below. Copy everything below, starting from "begin" until "end" (inclusive), to a new text file named "bbr.uue". Open that file using winzip or similar and extract the three binary patches. Apply each patch to the corresponding file (same name) from the "boblbobl" ROM images for MAME. Use the xdelta3 program from http://xdelta.org/" for doing that, like "xdelta3.exe -d -s old\bb3 bb3.patch new\bb3", etc. This patch may be executed on MAME, just make sure you start it in debug mode like "mamepp -d boblbobl", since the ROMs checksum has changed.
Punji
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end
Punji
begin 644 bbr.zip
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'`)T(````````
`
end
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- Ralf Little impersonator
- Posts: 1311
- Joined: October 16th, 2008, 9:17 pm
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- Initials: IAN
Re: Bubble Bobble Bootleg info
I can confirm that the above patch instructions appear to work fine on my "almost-JAMMA" bootleg which previously ran an sboblbob variant.joaoljr wrote:My first candidate patch is below. Copy everything below, starting from "begin" until "end" (inclusive), to a new text file named "bbr.uue". Open that file using winzip or similar and extract the three binary patches. Apply each patch to the corresponding file (same name) from the "boblbobl" ROM images for MAME. Use the xdelta3 program from http://xdelta.org/" for doing that, like "xdelta3.exe -d -s old\bb3 bb3.patch new\bb3", etc. This patch may be executed on MAME, just make sure you start it in debug mode like "mamepp -d boblbobl", since the ROMs checksum has changed.

Currently attempting to test it as best as I can, but I suck at this game after the first few levels...

Edit: 1000 posts. Again.

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Re: Bubble Bobble Bootleg info
Thanks Ian!
Looking at MAME configuration for Bubble Bobble (http://mamedev.org/source/src/mame/driv ... obl.c.html"), it seems all bootleg boards, except the one that has a 68705 MCU, share the same hardware, so this patch may probably work for everyone.
I will test on my two boards once my burner arrives. I have one like in Ninn's post and another more recent single board design that I got from Korea.
Punji
Looking at MAME configuration for Bubble Bobble (http://mamedev.org/source/src/mame/driv ... obl.c.html"), it seems all bootleg boards, except the one that has a 68705 MCU, share the same hardware, so this patch may probably work for everyone.
I will test on my two boards once my burner arrives. I have one like in Ninn's post and another more recent single board design that I got from Korea.
Punji
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Re: Bubble Bobble Bootleg info
Excellent work dude! And the first time I've seen uuencoded data in about a decade
Will burn some new PROMs and give it a bash.

Will burn some new PROMs and give it a bash.
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Re: Bubble Bobble Bootleg info
Thou shall be known as:
BOBBLE BOBBLE REDUX

BOBBLE BOBBLE REDUX

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- Ralf Little impersonator
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Re: Bubble Bobble Bootleg info
Actually a good way of sharing small files that we can't otherwise attach here. WinRAR opens .uue files out of the box, and practically everyone should have that installed, right?trmatthe wrote:Excellent work dude! And the first time I've seen uuencoded data in about a decade![]()

I did notice the text that was shown for a second at power on. Nice!joaoljr wrote:BOBBLE BOBBLE REDUX

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- Armed Police Buttrider
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Re: Bubble Bobble Bootleg info
I've not had winrar installed in forever. 7zip is vastly superior and free.
