Gun Lord

Coin-operated games and arcades.
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SuperPang
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Re: Gun Lord

Post by SuperPang »

I haven't had time to play through all 9 yet. That long.
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SuperPang
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Re: Gun Lord

Post by SuperPang »

Removed from sale :awe: I'm actually having fun with this. There are things that need addressing but I'll see what the inevitable v1.5 update brings.
Arcade mode seems a tad tougher. It has a timer system and no continues. I've got to the fourth level without much effort. I need to put aside a couple of hours and see the whole game. It's not an arcade game at all, more like an old school console game before the days of memory cards. Like an ugly Turrican/Metroid hybrid that needs some tweaking to balance the gameplay.
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westtrade
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Re: Gun Lord

Post by westtrade »

Pang, Can you pause the game or do you have to play till the end credits roll?
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SuperPang
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Re: Gun Lord

Post by SuperPang »

You can pause it. I'm playing it in AES mode actually.
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supergoose
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Re: Gun Lord

Post by supergoose »

The update was released. In case you missed it ...
Wanted: SNK Candy 18 spares. Mainly looking for a marquee holder & the "video games" sign.
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SuperPang
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Re: Gun Lord

Post by SuperPang »

I heard. Lots of things addressed already. No email here though. I'll get on to them..
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Re: Gun Lord

Post by geosnow »

I like the sound. :)
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supergoose
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Re: Gun Lord

Post by supergoose »

Me too. I'm glad i put a headphone jack on my cab.
Wanted: SNK Candy 18 spares. Mainly looking for a marquee holder & the "video games" sign.
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SuperPang
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Re: Gun Lord

Post by SuperPang »

So yeah, I updated to v1.1 which fixes a lot of my issues with the game...
General:

- Reduced menu speed
- Removed auto centering
- Beam is now limited in use, its power recharges slowly but can also be replenished with violet orb items. A violet energy bar was added to the bottom of the HUD.

Bosses:

- Reworked all bosses to provide a more interesting and challenging fight.
- Each boss got additionally attack patterns.

Reworked stage 2 / Air Stride:

- added bullets patterns and suicide bullets for enemies
- spiced up stage
- added some enemy death fx

Details:

- Added visible boss energy bar in boss fights
- Improved pause button handling
- Stage 1: Reworked mountain color palette
- Stage 4: added big enemies to elevator fight
- Added level skip cheat (not usable in coinop mode) -> no hiscore save

Bug fixes:

- Stage 3 boss scrolling bug
- Stage 9 mcu bug fix
- Various minor fixes
You're far less inclined to use the laser all the time now and the boss fights are much, much better. The game has certainly grown on me. It's still got a very indie look and feel and it doesn't really function as an arcade game but it's a decent 16bit explore-a-thon with a lot of character. Probably NG DEV's best game.
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Jaelus
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Re: Gun Lord

Post by Jaelus »

Did you try the new final boss fight yet? You should get a real kick out of it.
My feedback from the neo-geo forums:
http://www.neo-geo.com/forums/itrader.php?u=10822
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SuperPang
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Re: Gun Lord

Post by SuperPang »

Not yet. Been playing arcade mode.
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supergoose
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Re: Gun Lord

Post by supergoose »

Did anyone figure out how the level select cheat works?
Wanted: SNK Candy 18 spares. Mainly looking for a marquee holder & the "video games" sign.