Streets of Rage 4

Console, handheld and computer games, retro and modern.
User avatar
nem
Posts: 1613
Joined: August 17th, 2008, 6:59 pm
Location: Finland

Re: Streets of Rage 4

Post by nem » July 17th, 2019, 4:02 pm

Amazing line up of composers.

buffi
Posts: 53
Joined: May 4th, 2009, 4:52 pm
Location: Sweden
Contact:

Re: Streets of Rage 4

Post by buffi » August 4th, 2019, 6:33 pm

Hideki Naganuma?!?

Yeah, I will buy this for sure.

User avatar
Furtin72
Posts: 24
Joined: February 26th, 2019, 7:04 pm
Location: Germany
eBay: aldewalde

Re: Streets of Rage 4

Post by Furtin72 » August 4th, 2019, 9:07 pm

Game looks fantastic in my book!
And with that set of composers its a day one. :D

User avatar
SuperPang
Master or Universe
Posts: 9963
Joined: August 16th, 2008, 2:45 pm
Location: UK
Contact:

Re: Streets of Rage 4

Post by SuperPang » August 19th, 2019, 5:12 pm


User avatar
markedkiller78
Pony fucker
Posts: 7364
Joined: August 17th, 2008, 6:53 pm
Location: Glasgow
eBay: markedkiller78
Initials: MAL

Re: Streets of Rage 4

Post by markedkiller78 » August 19th, 2019, 5:28 pm

I still think it looks awful, but hats off to them for actually making it
Image

User avatar
SuperPang
Master or Universe
Posts: 9963
Joined: August 16th, 2008, 2:45 pm
Location: UK
Contact:

Re: Streets of Rage 4

Post by SuperPang » February 24th, 2020, 5:27 pm


MDK
Posts: 32
Joined: April 10th, 2011, 9:58 pm
Location: Leeds, UK

Re: Streets of Rage 4

Post by MDK » February 24th, 2020, 5:38 pm

didn't know Jax was in this.

arcnl
Posts: 309
Joined: September 16th, 2012, 1:46 pm
Location: The Netherlands

Re: Streets of Rage 4

Post by arcnl » February 24th, 2020, 8:40 pm

Really not digging this style. The physics of the gameplay don't look SoR either.

User avatar
Tofa
Posts: 12
Joined: January 10th, 2020, 8:22 am
Location: Gibraltar
eBay: ikari-5

Re: Streets of Rage 4

Post by Tofa » February 25th, 2020, 12:43 pm

Looks incredible, surprised at the amount of work they're putting into this. 5 characters has me interested now + the online co-op. :-o

User avatar
radiantsvgun
Posts: 181
Joined: January 13th, 2009, 9:20 pm
Location: Georgia, USA
eBay: Radiantsvgun
Initials: RIC

Re: Streets of Rage 4

Post by radiantsvgun » Yesterday, 3:25 pm

Not feeling it, it looks like one of the many cookie cutter "retro' brawlers that are a dime a dozen lately.

Sumez
Posts: 60
Joined: December 12th, 2016, 8:45 am
Location: Denmark
Initials: SMZ

Re: Streets of Rage 4

Post by Sumez » Today, 10:35 am

Despite being extremely sceptical of this game right from the get-go (having DotEmu's name on anything is bound to do that), I honestly thinks this looks very good... I don't get the hate on the art style, I think it looks great, and better than most other recent attempts at similar styles.
It's really hard to gauge the gameplay from videos, and you can't really tell if the game is enjoyable until you have it in your hands, but to me it looks like "real" belt scrolling beat'em up gameplay, where crowd control, timing and managing your distance to the enemies are central, as opposed to the mindless button mashing you'd normally see in attempts to breathe life back into the genre (Castle Crashers, Scott Pilgrim, ...).
radiantsvgun wrote:
Yesterday, 3:25 MP
one of the many cookie cutter "retro' brawlers that are a dime a dozen lately.
Such as?

User avatar
radiantsvgun
Posts: 181
Joined: January 13th, 2009, 9:20 pm
Location: Georgia, USA
eBay: Radiantsvgun
Initials: RIC

Re: Streets of Rage 4

Post by radiantsvgun » Today, 11:05 am

Sumez wrote:
Today, 10:35 am
Despite being extremely sceptical of this game right from the get-go (having DotEmu's name on anything is bound to do that), I honestly thinks this looks very good... I don't get the hate on the art style, I think it looks great, and better than most other recent attempts at similar styles.
It's really hard to gauge the gameplay from videos, and you can't really tell if the game is enjoyable until you have it in your hands, but to me it looks like "real" belt scrolling beat'em up gameplay, where crowd control, timing and managing your distance to the enemies are central, as opposed to the mindless button mashing you'd normally see in attempts to breathe life back into the genre (Castle Crashers, Scott Pilgrim, ...).
radiantsvgun wrote:
Yesterday, 3:25 MP
one of the many cookie cutter "retro' brawlers that are a dime a dozen lately.
Such as?
It looks like something you'd find on the steam indie sale. For the SOR title, I expect a lot more. Music will probably be great, but the game just looks like another cheap steam title.

Post Reply