That one time SEGA were almost ahead of the curve

Console, handheld and computer games, retro and modern.
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theman
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Re: That one time SEGA were almost ahead of the curve

Postby theman » January 10th, 2017, 7:28 pm

Nice one, I've just downloaded it, I'll check it out this weekend.
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emphatic
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Re: That one time SEGA were almost ahead of the curve

Postby emphatic » January 10th, 2017, 11:41 pm

theman wrote:Nice one, I've just downloaded it, I'll check it out this weekend.


I wanted to get it too, but the link has been suspended due to the high demand.
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theman
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Re: That one time SEGA were almost ahead of the curve

Postby theman » January 10th, 2017, 11:56 pm

Man that sucks, hope you get it soon.
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rodwod
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Re: That one time SEGA were almost ahead of the curve

Postby rodwod » January 11th, 2017, 4:44 am

An MD emu from 2000 8-) Someone at sega eurpoe did have good foresight.This could be the first ever emu of a console for another cansole.
gray117
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Re: That one time SEGA were almost ahead of the curve

Postby gray117 » January 16th, 2017, 2:44 pm

To be fair I think sega's been pretty ready with the rom/port releases compared to other [previous] platform holders. They were probably wary of being seen as i) pushing old games when they were trying to get ahead of the game technically; later on you can see the route they wanted to take for some of that ps2 sega ages releases: (badly)re-worked games in 3d. And you still see such sentiments expressed by expressed by some smaller companies who want to publicly push/be represented by something 'new', rather than 'old', whether or not their proud of that work.

And ii) to encourage or appear sympathetic to piracy with a direct emulator ... particularly around the time of the dreamcast, the [perceived] confluence around emulation and piracy was really hated by rights holders when there were few means/incentive for users to engage in online communities/services/authentication.

Nowadays, the cat's generally considered to be out of the bag, and the focus is really starting to get onto how to make such retro/brand lineage experiences attractive to consumers - again something that's a little barebones here.

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