I havent played it ever and had pre-ordered as well for the switch, I'm not too pushed as i have a **** tonne of stuff to play and finish and a **** tonne of stuff to do that is not playing games . I don't mind the delay as long as its right when its released.
I prefer the option of it on switch than other consoles as then i get to play it anywhere when i get the chance and suspend play
<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"
I just finished Super Mario Odyssey. I will play a little bit more to see what the game offers after completion and afterwards I will start Zelda Breath of the Wild
So I will re play with all CPS2 game when I rceive my darksoft kit. I play always to daytona USA, OR2. When I have my new PC I will play Daytona USA 2 & 3. On Xbox 360 Daytona USA HD, radiant silvergun. So MK8 it's so wonderful.
cools wrote:Thimbleweed Park on Switch, and Mole Mania on GameBoy
How are you finding Thimbleweed Park? I’d forgotten about that. And I’d forgotten about Mole Mania too. I’ve completed the first 4 levels iirc. They’re a nice length to do one per session.
LEGENOARYNINLIA wrote:
pubjoe wrote:We keep returning to the Street Fighter EX games. They’re **** great.
Amen!
They’re better than I remember and my memory of them was great. It has an awesome version of Ken (I love doing his roll for needless effect) and it’s probably the Street Fighter game where I’m most happy to use any random character. It’s got the accessibility/depth balance spot on too.
I really liked SF4 in it’s time but other than polygon count it doesn’t do much that the EX games didn’t do at least as well many years before. And Arika’s additional characters are far far better than Dimps’ characturds.
I 've never played a sf ex game ,never came across them in any arcade or shop for that matter , might try and pick up a ps version at some point. and finally give it a go.
<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"
cools wrote:Thimbleweed Park on Switch, and Mole Mania on GameBoy
How are you finding Thimbleweed Park? I’d forgotten about that. And I’d forgotten about Mole Mania too. I’ve completed the first 4 levels iirc. They’re a nice length to do one per session.
Thimbleweed Park is great. The writing is some of Ron Gilbert's best. I've not completed it yet - I think I'm on the last/last but one chapter - and I've whittled away about 14 hours. Some evenings I've even stayed up way past my bedtime playing it.
A couple of the puzzles very early on I found too tough. It's clear the screen sizes offered by modern RAM/load times allow a lot of sprawl that wouldn't have been feasible in the past, making observational puzzles more difficult than they should be - lots of area to search combined with a large list of unrelated puzzles that also need solving... The Switch in handheld makes any tiny object searches more luck than judgement too.
However - there's an in-game hint system that's so well done it'd be a shame if there were no reasons to use it!
(There's an option called "Toilet Paper Over" I've been wondering about until now - quick search reveals this, should say a lot.)
Mole Mania - working my way through map 4. I'll pick it up, do a screen and put it back down. Screen by screen autosaving in a GameBoy game? Brilliant. It's about as flawless a game as I can think of.
geotrig wrote: I 've never played a sf ex game ,never came across them in any arcade or shop for that matter , might try and pick up a ps version at some point. and finally give it a go.
I never saw it in an arcade and I’d likely have ignored it if a friend didn’t buy the PlayStation version. Tbh the first impressions were a bit tricky to get over and I didn’t like it quite as much as the Alpha games that were the alternative at the time.
But it ended up mt8 entertainment for hundreds and hundreds of hours. It was a really popular game for mixed abilities, and was the first and only Streetfighter game some friends could play well. That element wasn’t a fluke and it’s occurred again now. A friend who I’d normally win against on any other version of SF is an absolute beast with SFEX Zangief. But it doesn’t feel like unfair balancing. Other than combo damage scaling I don’t think the game does any trickery like that. He’s just managed to get really good with Zags.
cools wrote:Mole Mania - working my way through map 4. I'll pick it up, do a screen and put it back down. Screen by screen autosaving in a GameBoy game? Brilliant. It's about as flawless a game as I can think of.
It is fantastic. And yeah, that’s a good point about the saving. The difficulty ramp has been great which can make or break a puzzle game like this.
cools wrote:
pubjoe wrote:Cab’s been getting a lot of play lately by some friends. We keep returning to the Street Fighter EX games. They’re **** great.
Seems fine to me. Years ago I used to use Zinc to emulate it but today Mame seems spot on... other than a very occasional graphics glitch on the character select that corrected itself by the next screen transition. But this might have been due to the PC running inside a cab all through a sunny day.
Last edited by cools on July 23rd, 2018, 10:24 am, edited 1 time in total.