OpenJAMMA board

Coin-operated games and arcades.
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Mendel
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Re: OpenJAMMA board

Post by Mendel »

get coding people! ;)

http://openjamma.org/developer-kits/"
As there has been interest in software development from a number of people, we’ve decided we’ll be shipping dev boards to interested developers for testing.

You’ll need skills in SDL, C, or Python, and of course Linux to be eligible for a developer board, and hopefully have an arcade machine to plug one into.

Dev boards will be limited to 10 units initially*.
I´m worthless as a coder unfortunately. That said, I´d really like to test this board as soon as there is anything to test without coding for it. :oops:
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Re: OpenJAMMA board

Post by japtor »

supergoose wrote:I've been waiting for something like this. Please say that it will be powerful enough to emulate mvs, cpsII and pgm. Maybe cpsIII, too?

One suggestion:
If you're going to add composite video (i'm not against it), then you could just as well ad a pair of neo geo compatible joyports as well. That way you wouldn't need a supergun to play the games on a tv.
Looks like it'll be a 1ghz Cortex A8. From a quick search I found a post on another forum saying Neo Geo and CPSII were playable while CPSIII required a dual core A9 for whatever emulator that was (although I have no clue what their reference for "playable" performance would be considering they were playing on phones and tablets afaik). (Edit for here: just saw a video of CPSIII running on an OpenPandora which has an A8, so I guess that might work too?)

Other than the emulation performance itself my main worry would be input lag (if the rest of the emulation is good enough in the first place). If it's fast enough to handle older games without noticeable lag I'd be fine with it. And I guess however long down the line newer models with A9 or A15 or whatever should be possible right?

And verging off a bit, I saw something about a scan line generator and taking up board/SoC space over in that other thread. If the GPU on it is decent enough couldn't it be done in software with an overlay/filter?

Edit: would this 120hz anti blur trick be possible with the hardware?
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Re: OpenJAMMA board

Post by Alex »

Very, very interested in this... not only about the emulation capabilities but also in the game developing side of the board. I have just starting to code a game in Allegro 5 and it would be a awesome to have it working in my cab... :awe:

Hope it comes to a reality and we can enjoy it after summer...
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Re: OpenJAMMA board

Post by Mendel »

Any updates with this? Anyone applied for the dev board?
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Re: OpenJAMMA board

Post by Svovl »

Mendel wrote:Any updates with this? Anyone applied for the dev board?
I just wrote them regarding a dev kit for our arcade association this morning, however they responded that they were behind schedule.
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Re: OpenJAMMA board

Post by mufunyo »

japtor wrote:Other than the emulation performance itself my main worry would be input lag (if the rest of the emulation is good enough in the first place). If it's fast enough to handle older games without noticeable lag I'd be fine with it. And I guess however long down the line newer models with A9 or A15 or whatever should be possible right?
Aside from the SoC being fast enough to handle lag-free emulation, I'm most interested in hearing how the JAMMA inputs are wired up. For proper lag free operation they'd need to bypass a lot of the things you'd get with PC hardware. USB HID for instance is a big no-no as it's based around polling by the USB master (implemented in the driver). I would look into a modified Linux version or some sort of bespoke driver that lets you memory map the pins on some input peripheral (I doubt the SoC itself has 20 TTL inputs), so MAME/SDL has direct access to the hardware when it polls for input, rather than having to go through a stack of input drivers.
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Re: OpenJAMMA board

Post by Mendel »

Anything new?
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Re: OpenJAMMA board

Post by baddy »

The guy said on FB that it's delayed but coming along, let's see his next update :)
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Re: OpenJAMMA board

Post by sombetzki »

This project died, am I right?
Too bad... sounded like a great product...
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Re: OpenJAMMA board

Post by ninn »

As long as the Openjamms-stickers on my Cab are sticky, the project will live on! 8-)
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Re: OpenJAMMA board

Post by mufunyo »

I was just reminded of this project last week when I was looking for GPIO solutions for PC. Shame nobody's heard anything for so long!
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Re: OpenJAMMA board

Post by Ex_Mosquito »

Imo the only real alternative to playing real pcbs on a CRT/cab is Groovymame+CRT_Emudrivers. Do it properly or not at all :)
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Re: OpenJAMMA board

Post by mufunyo »

I'm actually mostly interested in OpenJAMMA for homebrew arcade games. Emulation is meh.
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Re: OpenJAMMA board

Post by Braintrash »

mufunyo wrote:I'm actually mostly interested in OpenJAMMA for homebrew arcade games. Emulation is meh.
I second that.
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Re: OpenJAMMA board

Post by Svovl »

Braintrash wrote:
mufunyo wrote:I'm actually mostly interested in OpenJAMMA for homebrew arcade games. Emulation is meh.
I second that.
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Re: OpenJAMMA board

Post by jimmerd »

I really like the sound an OpenJAMMA board for home-brew development.

Commercial JAMMA gaming boards do exist, the one linked is based around an AMD708e, JAMMA I/O but only VGA video out and probably costing more than £100. The JAMMA connector is there to meet gaming regulations in Italy, so the device is targeted at the gambling market.

Perhaps a group order would be possible if others are interested?

acrosser.com/Products/Gaming-Platform/A ... B7300.html
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Re: OpenJAMMA board

Post by pubjoe »

jimmerd wrote:I really like the sound an OpenJAMMA board for home-brew development.

Commercial JAMMA gaming boards do exist, the one linked is based around an AMD708e, JAMMA I/O but only VGA video out and probably costing more than £100. The JAMMA connector is there to meet gaming regulations in Italy, so the device is targeted at the gambling market.

Perhaps a group order would be possible if others are interested?

http://www.acrosser.com/Products/Gaming ... B7300.html
That looks brilliant! :awe:

Powered via jamma. HD3200 is good for 15k in Windows. Shame if it doesn't output video on the jamma edge. It's a modification away from being very useful
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Re: OpenJAMMA board

Post by Braintrash »

So we can make a Megaman 8 and a Megaman VS Street Fighter machine with that?
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Re: OpenJAMMA board

Post by emphatic »

jimmerd wrote:I really like the sound an OpenJAMMA board for home-brew development.

Commercial JAMMA gaming boards do exist, the one linked is based around an AMD708e, JAMMA I/O but only VGA video out and probably costing more than £100. The JAMMA connector is there to meet gaming regulations in Italy, so the device is targeted at the gambling market.

Perhaps a group order would be possible if others are interested?

acrosser.com/Products/Gaming-Platform/A ... B7300.html
I wonder if the onboard Radeon video would work with GroovyMAME? :think:
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Re: OpenJAMMA board

Post by trev1976 »

That board looks great. Im sure someone with the know how could mod it for groovy mame, would save alot of space I the cab
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