joeblade wrote:
Really? Have you tried Ibara Kuro or Muchi Muchi Pork...I can tell you that even on an i7 they don't run anywhere near close to full speed when the levels get busy, not sure if that's the blitter delay kicking in but it feels like my rig struggles a bit!!
Yeah sound gets choppy quick on cave cv1000 titles the higher your frame delay is set, if your running d3d its definitely worth changing frame delay to 2 as 1 gives many speed issues to earlier titles.
When GM 0.155 eventually gets officially released im gonna go through my setups one by one and recheck everything again and see if there are any performance gains to be had with the settings. I doubt it though..
Thanks for updates.

Hey Joe.
Regarding Kuro, I have to be honest and say I have never played the PCB so it is hard to judge, but I have the PCB's of most of the other Cave titles including Pork, Ibara, Espgaluda I and II, Esp Ra De and DoDonpachi and they seem pretty good. I guess I should play them all side by side to make a proper judgement as it has been a while since I have played any of the PCBs

. I had a good go on Ibara w/Groovy yesterday which is the game I am most familiar with and it feels pretty tight with a frame_delay of 2. When I cranked the frame_delay up to 4 Kuro appeared to run pretty slowly and the sound was all over the place. You could well be right. My machine has been in hori for months and Pork has not really had much play since I got it

Strangely, Guwange seems to have loads more slow down than I recall, but again, it has been ages since I played it.
Not sure if components help but I did buy some really fast ram and have it cranked up a bit. Other than that, it is a stock i5k with a PCIe Ati 4350.
When I get a chance, I will try and record some gameplay comparisons on Pork and Ibara. It's a bit difficult at the mo as my monitor is tated upside down to play some old PCB's.