geotrig wrote:LEGENOARYNINLIA wrote:Can't wait to see the progress!


what he said ,whoever he is
bring back turk !!
Who the hell is this guy geofrig? Bring back my red helmeted knight
Yeah I should be able to make a couple of extra blanking panels zipper, I'll give you a shout when I get to that stage.
Flinnster, give me a shout if you need any help with CAD stuff or anything.
As most of you know I used to do quite a lot of wiring for people. I used to use one of our spare bedrooms for this and I had a fairly decent setup that made it easier to make things up. Wiring can be a chore at the best of times so anything that makes it easier is a bonus. However, in 2015 I changed jobs and my free time was probably cut in half and so I decided that was probably the time to hang up my 'soldering iron for hire'. I had been making things for people for about three years and I never managed to find time to work on my own projects. I'm still asked to make things now for people and I have to say no even though I hate to do so, mainly because I don't have the time but also because my wiring setup is now tiny and it's a pain to make things when you don't have hardly any space to work and not everything to hand.
I went from this:
to this:
I can even get in the room properly to take a photo
Still, it's not all bad. At the time I had my cabs in my living room which wasn't ideal. Since I wasn't going to be wiring as much any more I turned what was my work room into a games room. I need to get some photos of that up at some point too. Maybe once I get some more work done on these minis I'll be more inclined to show it off rather than show it with some random half finished cabs in the middle
One thing I did do whilst on hiatus was to do a group buy for some control panels as I wanted a fair few for myself and I thought some others might want some too. These are the ones I've got left for myself:
There's two 2L6Bs, two 1L4Bs and for some reason I have three 1L6Bs. I only need two of them so if any one needs an extra just let me know. I've also got seven blank panels for making other custom panels. I've got some NOS Taito spinners and NOS LS-30s so I'm planning on a spinner panel and a rotary panel. I'm also planning to make these:
The bottom two are Bishi Bashi panels which should be pretty straight forward. I'll install one on each cab in a VS setup. The same image will be mirrored on both cabs but it should still work well. As I've already got a 2P Sega Bishi Bashi panel I may see if I can get a three player game going.
The top two panels are for something I've been hoping would be possible for quite some time. They're panels for Rhythm Tengoku!

I found a video on Youtube of a Rhythm Tengoku cab and thought it would be great to play at home as I used to love Rhythm Heaven on the DS. At the time there wasn't a way to play it at home but I hoped and prayed it would be available at some point. Looking at the control panel on Youtube I could see the buttons lit up and I thought it would be nice to get that working too. Looking at the CP I could see the Naomi must control/drive at least 14 outputs. I knew the Type 1 IO only has 6 outputs and so that couldn't be used. The Type 2 IO has 22 outputs and the Type 3 has 20 outputs. I thought Rhythm must either use one of those IOs or it's own lamp driver board. I was hoping ti was the former rather than the latter as I would have next to no chance of getting a specialised board for it. I did manage to pick up a Type 3 IO though so I put that to one side on the off chance that I could.
And I'm so glad i did!

Since then darksoft has got the game netbootable and the Type 3 IO has been shown to work with the game and drive all of the outputs!
skate323k137 over at AP had already got Rhythm Tengoku working with a Type 3 IO and his progress really spurred me on to see if I could get it working. I wanted to see if I could as it would affect how I wire certain parts of the cabs.
Firstly, I wanted to see if the IO worked at all as it was untested. I had a 'wiring jig' which was just a load of buttons mounted in some fibre board and I connected some old wiring looms to that and connected some dupont connectors to the other ends which I could then plug into the 60pin AMP RA connector of the IO. I wired everything up, went into the JVS test menu and...... nothing. I couldn't seem to get any inputs to work. I could see the analogue values changing but I couldn't seem to get any life from the CP. I could remember having similar issues when working with Type 1 IOs in the past and I could remember having to join certain pins together but I thought it was GND pins. No matter what I tried I couldn't get it to work so I headed off to trusty old google. After searching fruitlessly for quite some time I stumbled upon a post of Mitsurugi-W's which game me the anwser I needed.
For digital inputs to work, pins 01 (+5V) and 03 (+5V) need to be linked!! I quickly ran back up stairs, linked those two pins and bingo bango, every input worked, phew!
Next up was to see if I could get the lamp outputs working. skate323k137 had already found out that they need to be wired with a common positive input (eg 5V or 12V) and then the negative leg of the lamp/LED connects to the output of the IO. The outputs of the IO are floating until activated at which point they are grounded. This completes the circuit and light the lamp/LED. skate323k137 had kindly mapped the digital outputs from his Net City and the 20 pin AMP RA connector of the Type 3 IO but as I'll be making custom looms from the Type 3 IO I also needed to work out the pinout from the 60 pin connector. To save soldering I connected some LEDs and resistors to a breadboard and connected the other side to single dupont connectors which I connected in turn to the IO.
Ghetto 'wiring jig' panel:
Glutenboard:
Messy as **** but it's only for testing and it's functional.
Bingo!
As you can see the game has a nice test mode where you can turn each output on and off which made figuring the pinout simple. In case anyone wants it it's here:
As you can see there are outputs for each button as well as five other lights on the cab. I've started to look where these are used in the game to see if I can use them on the cab. The marquee for example is LED lit so I might use that along with some other lighting.
I decided to move on to getting both monitors up and running as I wanted to see how I was going to plan all of the Vs wiring; controls, video, audio and light outputs etc. I've only ever had one of the new monitors working so I figured I should install the second monitor and check it works
Mmm, dat new chassis smell
I need to fix the chassis to shelf but first I need to find the right position where nothing would foul.
I had installed the tube in the cab as I figured it was the best place to keep it safe but I had not installed the chassis. I noticed that the neck was really close to the back of the cab and I was worried that the neckboard would foul once it was installed.
Thankfully it doesn't foul and there is more clearance than I though, phew! I tried rotating the monitor a few times and it rotates freely without catching. One of the great things about these cabs is that the 14" tubes are so light!
Once happy with the position I marked and drilled the holes. The chassis needs grounding to the cab so I removed some of the paint using a Forstner bit to ensure a good metal > metal contact.
Chassis in and secured

I'll connect everything up tomorrow and fingers crossed I'll get a picture.