Incoming!grainflavour wrote:Funny man! I thought yours looked alright until opt2not shat all over it from great height

Art update: Spectre graciously passed on the art files for me to move ahead with. Thanks buddy!
You gave me a great start to get the ball rolling on this project.
Here's a preview of the colouring/shading first-pass work for the car:

I've been working on getting the chrome looking just right, as well as the shininess of a nicely waxed Caddi.

Got the desert and dinos reflection colours in there, added some hard shading and am trying to get the blue similar to the game's Cadillac.
There's still some more work to be done to get this to a final state, but as a first-pass it's going in a good direction!
Having spoken to Fran about the style earlier on, he mentioned he really liked the poster and flyer works, so that's where I'll be taking most of my reference queues from.
Images like this: http://flyers.arcade-museum.com/flyers_ ... 002104.jpg" (too big to image tag)
As you can see, the colouring is quite sharp, with black shadows for great contrast, as well, notice there are seldom areas of soft-gradations of shade. Makes for a really crisp print comic-book style. But for the characters the concept art uses more hatching in the shading, but obviously that kind of fidelity doesn't come across for a sprite-based game. I'm not sure what I'll do about that yet, probably a hybrid between using hatching and not. Not sure yet, but I'll be carrying on with Hannah and Jack in the car, then moving onto the dinos, so I can figure that out next. Stay tuned!


