Everything Emulator related
niconiconico
Posts: 91 Joined: October 14th, 2009, 1:22 am
Location: London, UK
Initials: AAA
Post
by niconiconico » January 14th, 2011, 8:41 pm
Rossyra wrote: bin your ini and cfg files and start again
Nothing happens.
chubsta wrote: Just tested mine and its absolutely fin, no stuttering at all so its not mame thats the problem, must be your set-up...
Weird. Did they change something into the software for the sound between the 140.3 and the 141?
Whatever the type of MAME i use related to the v.141 (MAME, MAMEUI32, MAMEUIFX32) it's the same.
Rossyra
Supermod
Posts: 7902 Joined: February 12th, 2009, 1:24 am
Location: UK
Post
by Rossyra » January 14th, 2011, 8:48 pm
Try changing the renderer to Direct3D
niconiconico
Posts: 91 Joined: October 14th, 2009, 1:22 am
Location: London, UK
Initials: AAA
Post
by niconiconico » January 14th, 2011, 8:51 pm
Well, i finally got rid of this problem in setting the audio latency to 5/5 where intially it was at 2/5, and during in the 140.3 it is fine at 2/5. The problem is that there's a latency of 1/4-1/3 of a second, but that's really not a pain when into the game (i am glad it's a non-stop action game).
I am already with D3D Ross
Rossyra
Supermod
Posts: 7902 Joined: February 12th, 2009, 1:24 am
Location: UK
Post
by Rossyra » January 14th, 2011, 9:03 pm
Fair enough
niconiconico
Posts: 91 Joined: October 14th, 2009, 1:22 am
Location: London, UK
Initials: AAA
Post
by niconiconico » January 14th, 2011, 9:14 pm
Ok another **** question: How to get rid of the crappy yellow anouncement regarding a rom which hasn't a 100% accurate emulation when we launch any game? I didn't find the option into the settings.
chubsta
I'm getting too old for this shit...
Posts: 808 Joined: August 17th, 2008, 5:13 pm
Location: Folkestone, Kent, UK
eBay: chubsta
Post
by chubsta » January 14th, 2011, 9:40 pm
the best way is to compile your own mame - check here, its dead easy to do...
http://www.headsoft.com.au/index.php?ca ... &page=mc64 "
just get the mame sources and .txt file that removes the nag screens, then compile the version you want - amd x64/core3 etc.
niconiconico
Posts: 91 Joined: October 14th, 2009, 1:22 am
Location: London, UK
Initials: AAA
Post
by niconiconico » January 14th, 2011, 10:00 pm
I'll do it once settled with a final deadly skilled PC yes. Actually i just spend time gaming onto a netbook (it's the 4th one i have during the last 6 months) :p
niconiconico
Posts: 91 Joined: October 14th, 2009, 1:22 am
Location: London, UK
Initials: AAA
Post
by niconiconico » January 19th, 2011, 8:03 pm
Guys, is there any way to play Ironclad / Brikinger via MAME? The rom even doesn't appear into the general listing.
Spectre
By Spectre
Posts: 1694 Joined: January 22nd, 2009, 5:42 pm
Location: Suffolk, UK
eBay: spectre-uk
Initials: JIM
Post
by Spectre » January 19th, 2011, 8:24 pm
niconiconico wrote: Guys, is there any way to play Ironclad / Brikinger via MAME? The rom even doesn't appear into the general listing.
As it never officially went beyond the proto stage on mvs, I doubt it (without a bit of hackery).
niconiconico
Posts: 91 Joined: October 14th, 2009, 1:22 am
Location: London, UK
Initials: AAA
Post
by niconiconico » January 19th, 2011, 9:24 pm
Spectre wrote: niconiconico wrote: Guys, is there any way to play Ironclad / Brikinger via MAME? The rom even doesn't appear into the general listing.
As it never officially went beyond the proto stage on mvs, I doubt it (without a bit of hackery).
So what is the use of the Wii Conversion rom then?
And as it has been converted to MVS and AES last year (what was the rom source? i don't know), can't they just dump these if they have the cart.?
Rossyra
Supermod
Posts: 7902 Joined: February 12th, 2009, 1:24 am
Location: UK
Post
by Rossyra » January 19th, 2011, 9:28 pm
There are emulators that run Ironclad, just not MAME