Anyone stroking themselves over the PS4 launch announcement?
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Re: Anyone stroking themselves over the PS4 launch announcem
my stream was laggy , so i might have missed all the Innovation.
Or was it Bayonettas new hairstyle ? maybe Cat Mario ?
Or was it Bayonettas new hairstyle ? maybe Cat Mario ?
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Re: Anyone stroking themselves over the PS4 launch announcem
We all just want to escape into different worlds. Some of us to a world full of rainbows and others to a world full of macho. Nothing wrong with that, but here is my personal defensive reasoning behind my Nintendo fanboyism...
I'll stick in this quote from a previous debate
It's just my opinion and even then I don't always stick to it. I mean, I let Capcom sell me scores of the same game with the same characters, with the same gameplay running on the same engine.
But at the end of the day, no matter what Nintendo games look like, I feel they fine tune their gameplay and environment and attack patterns to such a staggeringly high level. The movie-style games aren't even comparable in my opinion. They're interactive movies with player-participation crammed in as an afterthought.
Nintendo have in the past frustrated me in how they can have a fantastic idea and use it in one small section of a level in a Mario game, and I think 'why can't they give me more of this?', but the next time a Mario game comes out, they re-invent the mechanics again.
Of course, they're not the company they once were either, but they still leak out a bit of magic from time to time.
I'll stick in this quote from a previous debate
...Or 'Same **** in different clothes' vs 'Varieties of **** in the same clothes'.pubjoe wrote:Yeah but you can look at a lot of the Mario games as new games, just with Mario chucked in as branding. The difference between (almost) any two Mario games is often much bigger than the difference between two completely separate FPS franchises.
Nintendo often develop a whole new incredible game engine, use it only one time and then bin it and start developing another. Modern Western games are the same engine licenced out and skinned differently.
Different gameplay/Same story VS Same gameplay/Different story.
It's just my opinion and even then I don't always stick to it. I mean, I let Capcom sell me scores of the same game with the same characters, with the same gameplay running on the same engine.

But at the end of the day, no matter what Nintendo games look like, I feel they fine tune their gameplay and environment and attack patterns to such a staggeringly high level. The movie-style games aren't even comparable in my opinion. They're interactive movies with player-participation crammed in as an afterthought.
Nintendo have in the past frustrated me in how they can have a fantastic idea and use it in one small section of a level in a Mario game, and I think 'why can't they give me more of this?', but the next time a Mario game comes out, they re-invent the mechanics again.
Of course, they're not the company they once were either, but they still leak out a bit of magic from time to time.
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Re: Anyone stroking themselves over the PS4 launch announcem
The only thing getting me even close to a semi in all this new stuff is Bayonetta 2 and it's on that dumbass Wii. 


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Re: Anyone stroking themselves over the PS4 launch announcem
Sh sh sh sh sh... I have a Wii U Rossy. Come round mine and your semi won't go to waste.
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Re: Anyone stroking themselves over the PS4 launch announcem
The Wii wasn't different enough for you!?wonderbanana wrote:I lost interest in Nintendo with the Wii.
About time they did something, well, different.

This.pubjoe wrote:Yeah but you can look at a lot of the Mario games as new games, just with Mario chucked in as branding. The difference between (almost) any two Mario games is often much bigger than the difference between two completely separate FPS franchises.
Nintendo often develop a whole new incredible game engine, use it only one time and then bin it and start developing another. Modern Western games are the same engine licenced out and skinned differently.
Different gameplay/Same story VS Same gameplay/Different story.
I like FIFA because I like football, but it's same **** different day. I have no interest in COD or in fact any FPS on a console. It's Quake without a mouse, i.e. **** retarded.
There are other franchises which I enjoy and would come back to, but I won't be buying another Xbox or PlayStation for those games, it's simply not worth it to me. They are just the same games redone, it's all very stagnant. Fine for the teenagers, but very little excitement for an adult gamer who has seen it all before.
I'm not a Nintendo fanboy, but as far as I can see they are the only people who are regularly coming up with new and interesting gameplay experiences.
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Re: Anyone stroking themselves over the PS4 launch announcem
like what ?new and interesting gameplay experiences.
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Re: Anyone stroking themselves over the PS4 launch announcem

@neo i dont sany innovation from what ms or sony done either ,only launch new consoles that can display better cut scenes


kinect and move only came about due to the wii's success

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Re: Anyone stroking themselves over the PS4 launch announcem
Nintendo don't do anything different.
More Mario jumping, more Mario racing, more Mario basketball/soccer/golf/fisting, more elf adventuring - same, same, same. So much talent and they never direct it to something truly new.
The Wii was different alright. **** novelty bowling roped everyone in and it then became the absolute king of shovelware crap.
Their worse than MS/Sony in this respect.
More Mario jumping, more Mario racing, more Mario basketball/soccer/golf/fisting, more elf adventuring - same, same, same. So much talent and they never direct it to something truly new.
The Wii was different alright. **** novelty bowling roped everyone in and it then became the absolute king of shovelware crap.
Their worse than MS/Sony in this respect.
markedkiller78 wrote:that's probably my best contribution to the forum to date "I am pluralising fanny"
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Re: Anyone stroking themselves over the PS4 launch announcem
Nintendo games are very easy to get into and they offer alot of fun , as they allways did, but i don`t see much innovation in the games.
Just check out the new Mario games , they are infact getting back closer to their roots.
Just check out the new Mario games , they are infact getting back closer to their roots.
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Re: Anyone stroking themselves over the PS4 launch announcem
This might be worth a look.wonderbanana wrote:Mario fisting
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Re: Anyone stroking themselves over the PS4 launch announcem
Keep calm and bleed money into replacing broken RC parts. 


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Re: Anyone stroking themselves over the PS4 launch announcem
LoRez wrote:This might be worth a look.wonderbanana wrote:Mario fisting

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Re: Anyone stroking themselves over the PS4 launch announcem
Star power up might be painfulIDCHAPPY wrote:LoRez wrote:This might be worth a look.wonderbanana wrote:Mario fisting, Mario Fisting FTW
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Re: Anyone stroking themselves over the PS4 launch announcem
I'm referring to the fact that the Wii was the first console to do anything truly different in years. Nintendo pitched it against two mainstream power houses, but instead of trying to compete on their terms they came up with a huge innovation - the wiimote. Not an add on gimmick like MS and Sony came up with at a later date to compete, but a primary controller which is wireless and uses IR and accelerometers. They then employed that controller in interesting ways to give new gameplay experiences; swing your sword in zelda, aim lightgun style in fps games, use it as a steering wheel, getsure controls in metroid etc. All that stuff is new and imho more immersive.Neo_Arcadia wrote:like what ?new and interesting gameplay experiences.
Of course they did mario and zelda games again, do you expect them to put those established IPs in the bin? The point is they did those games again with new bits and bobs on. Meanwhile the likes of FIFA, Gran Turismo, Halo, COD etc just carried on doing the exact same **** over and over again.
I've not so much as clapped eyes on a Wii U yet, but it looks to me they're trying to innovate again. It's got a touchscreen in the controller for **** sake! It might be a pile of poo and flop hard, but at least they're trying to do something new with games. As far as I can see, the only new things MS and Sony are doing is branching out into TV, DRM and cloud gaming in an attempt to dominate the entire home entertainment industry and separate as many people from their wallets as humanly possible.
It should be about the games.
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Re: Anyone stroking themselves over the PS4 launch announcem
Well said.
Also, as you say, even with their bread and butter games, they try to do something different. Shigero Miyamoto's been getting pressured for a new F-Zero and he recently said in an interview that he's not interested as he can think of little new direction it can go in other than HD graphics. While I'd like to see a new F-Zero, his attitude is admirably stubborn.
He's an artist and he wants to be inspired by what he does.
The nsmb series is fan service. I know that's got repetitive now, but that's an exception that proves the rule imo. Mario games had changed so much with each release that fans craved more of some old gameplay.
Even in a basic platformer, the level of control is second to none. One button can be used in such a variety of ways by timing it with Mario's animated nuances. It's not like games where x is a context sensitive scripted action button, but rather, Mario's jump is physically and satisfyingly affected by many variables of his position. It's hard to explain, but the elements of pure gameplay are so rich and deep, yet also very subtle. You begin to master this without noticing and after a while, almost instinctively pull off ridiculous feats. Nintendo still, after all these years, focus immensely on this. It's not innovation that screams at you, but changes they make in control are very noticeable during gameplay.
Contrast to something like 'The Last of Us'. It looks fantastic, great art and story borrowed from a great film. The visuals are amazing and set pieces dramatic. But do you think they've focused much on how it actually feels to control your character? Climbing and dodging are animation scripts, there's a huge detachment in control. A lot of these games mostly have you in a dull jog-around mode, you soak in the omgraphics scenery until something exciting switches you into a sort of 'Dragon's Lair' style scene where you watch a little animation and press a button or two (which are highlighted on screen for your convenience). The action on screen looks exciting, but there's rarely any gameplay innovation in the true meaning of the word "gameplay".
Nintendo aren't storytellers. They unashamedly just say 'Monster kidnaps princess' and focus on the playability. You don't see glimpses of storyline being revealed, you see glimpses of interesting looking areas that you know you'll be able to dive in and explore and manipulate when you get there.
...
There's nothing wrong with wanting to immerse yourself in a great story with incredibly realistic graphics. Different ways of looking at games. Personally, I find myself rarely willing to put in the time for that sort of thing anymore.
Also, as you say, even with their bread and butter games, they try to do something different. Shigero Miyamoto's been getting pressured for a new F-Zero and he recently said in an interview that he's not interested as he can think of little new direction it can go in other than HD graphics. While I'd like to see a new F-Zero, his attitude is admirably stubborn.

The nsmb series is fan service. I know that's got repetitive now, but that's an exception that proves the rule imo. Mario games had changed so much with each release that fans craved more of some old gameplay.
Even in a basic platformer, the level of control is second to none. One button can be used in such a variety of ways by timing it with Mario's animated nuances. It's not like games where x is a context sensitive scripted action button, but rather, Mario's jump is physically and satisfyingly affected by many variables of his position. It's hard to explain, but the elements of pure gameplay are so rich and deep, yet also very subtle. You begin to master this without noticing and after a while, almost instinctively pull off ridiculous feats. Nintendo still, after all these years, focus immensely on this. It's not innovation that screams at you, but changes they make in control are very noticeable during gameplay.
Contrast to something like 'The Last of Us'. It looks fantastic, great art and story borrowed from a great film. The visuals are amazing and set pieces dramatic. But do you think they've focused much on how it actually feels to control your character? Climbing and dodging are animation scripts, there's a huge detachment in control. A lot of these games mostly have you in a dull jog-around mode, you soak in the omgraphics scenery until something exciting switches you into a sort of 'Dragon's Lair' style scene where you watch a little animation and press a button or two (which are highlighted on screen for your convenience). The action on screen looks exciting, but there's rarely any gameplay innovation in the true meaning of the word "gameplay".
Nintendo aren't storytellers. They unashamedly just say 'Monster kidnaps princess' and focus on the playability. You don't see glimpses of storyline being revealed, you see glimpses of interesting looking areas that you know you'll be able to dive in and explore and manipulate when you get there.
...
There's nothing wrong with wanting to immerse yourself in a great story with incredibly realistic graphics. Different ways of looking at games. Personally, I find myself rarely willing to put in the time for that sort of thing anymore.
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Re: Anyone stroking themselves over the PS4 launch announcem
Keep digging that hole Microsoft...

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Re: Anyone stroking themselves over the PS4 launch announcem
the remote was a smart thing and without a doubt innovative , even thou the idea does not come from Nintendo but from Bandai.I'm referring to the fact that the Wii was the first console to do anything truly different in years. Nintendo pitched it against two mainstream power houses, but instead of trying to compete on their terms they came up with a huge innovation - the wiimote. Not an add on gimmick like MS and Sony came up with at a later date to compete, but a primary controller which is wireless and uses IR and accelerometers. They then employed that controller in interesting ways to give new gameplay experiences; swing your sword in zelda, aim lightgun style in fps games, use it as a steering wheel, getsure controls in metroid etc. All that stuff is new and imho more immersive.
Of course they did mario and zelda games again, do you expect them to put those established IPs in the bin? The point is they did those games again with new bits and bobs on. Meanwhile the likes of FIFA, Gran Turismo, Halo, COD etc just carried on doing the exact same **** over and over again.
The Problem is that the implementation of the remote in most of their ips was not.
Most of the casual Gamers are gone by now , playing on their tablets and phones , there is a reason why the wiiu Controller has a Touchscreen.
don`t get started on the Prices....
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Re: Anyone stroking themselves over the PS4 launch announcem

can`t be right.

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