I do not recall any other game console manufacturer that goes deep and be open about addressing the input lag beside Exa. I have encountered people discussing on shmups forums that record the input lag between various systems, such as Nintendo Switch, PS4, and Xbox, with different configurations and results. The games made for the platform also have input lag recorded too. Because @Shou clearly stated that games must be between 2-4 frames of input lag, using their own top-performing tools, developers have to consider the wide range of input lag as part of the experience as well. They have to consider trade-offs between extremely low input lag, but cannot run well on multiple machines, or moderate input lag that can run well on multiple machines.sven666 wrote: ↑February 8th, 2020, 12:18 pm honestly guys.. isn't the complaint about input lag just a complaint in general about the hardware of our times?
i wonder what is the input lag of the latest tekkens and SF games? less or more or equal?
I think its pretty clear that EXA have taken all the steps they can in order to minimise the lag.. no?
Unless Exa Arcadia decides to invest into a new JVS IO board that is better (aka lowest input lag possible) than existing solutions, we will have to deal with existing machines and components and make the best out of them.
I am in agreement with @Shou that contacting developers is the best option we have for giving such feedback.
For anyone wanting to develop for the Exa Arcadia platform, they may want to consider the option to adjust game balance based on the input lag (60FPS-based) between 2-6 frames of input lag. Otherwise, they will have to stick to the number and build the game around that input lag.