exA-Arcadia
- SuperPang
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Re: exA-Arcadia
Lag isn't something I've ever noticed either to be honest, but then I haven't played any shmups extensively on anything but a CRT cab so lets see (if it ever arrives ). Besides, just because I can't feel it doesn't mean it isn't important because it very much is to the hardcore players that are the bread and butter of the genre.
I'd be very surprised if the hardware itself was any worse for lag than the SEGA and Taito equivalent. Hopefully Unity was a necessary evil because it's a smartphone port.
I'd be very surprised if the hardware itself was any worse for lag than the SEGA and Taito equivalent. Hopefully Unity was a necessary evil because it's a smartphone port.
- radiantsvgun
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- pubjoe
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Re: exA-Arcadia
Regarding Unity: If a game is designed and tested with input lag I don’t see much of an issue. It’s when additional input lag is introduced to a game that was designed without it that it can become a problem.
- nem
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Re: exA-Arcadia
They've mucked something up, because the mobile game apparently has very little lag.
Unfortunately, the exA support is like "zero complaints from Japanese players" and "your setup is the problem". @EOJ, any idea what's the current take on the game in Japan?
EDIT: I swear I saw a MrJBRPG post here before
Unfortunately, the exA support is like "zero complaints from Japanese players" and "your setup is the problem". @EOJ, any idea what's the current take on the game in Japan?
EDIT: I swear I saw a MrJBRPG post here before
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Re: exA-Arcadia
Most things I've read have been positive, but just modestly so (nothing too glowing out there, at least from what I've seen). Not a whole lot of talk about it on twitter, etc, though. The inability to post and share video segments and then discuss gameplay strategies is the culprit here. It is really killing the online discussion of the game, which cannot be good for its performance at arcades.
Website: cave-stg.com | Twitter: @cavexstg | Youtube: eojx9999
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Re: exA-Arcadia
What do you mean lagless DAC?nem wrote: ↑January 31st, 2020, 11:08 am We just tried the hardware in a Net City yesterday. The DAC that was used is this thing. Honestly, it looked pretty bad. I can understand someone might like the cropping, but the IQ was pretty terrible. The MS2933 also had trouble syncing when the image was adjusted to the correct size. It would resync during screen transitions. Admittedly the converter is cheap, so maybe you have better luck with a more expensive one.
Also, we counted five frames of input lag on A&B on a setup that should be as lag free as possible (CRT + Sega JVS, DAC is confirmed lagless). That's not great. Two frames less in the hardware IO test. Apparently, the game is running in Unity, which I guess adds quite a lot of bloat to it.
Its literally impossible for a DAC to not add at least one frame of lag since it needs to buffer full frames. More than that is common.
- nem
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Re: exA-Arcadia
Except it doesn't have a frame buffer. See here:
https://shmups.system11.org/viewtopic.php?f=6&t=59860 (the Tendak one)
I looked into an explanation on this, and found this: [the converter] "remains synchronous the the pixelclock of the digital video inputed (no process, no frame buffer, ….). It just converts the digital pixel data to analog, nothing else." (from here)
The exA hardware can output 640 x 480.
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Re: exA-Arcadia
Huh... I actually had no idea you could do that.nem wrote: ↑February 3rd, 2020, 10:10 amExcept it doesn't have a frame buffer. See here:
https://shmups.system11.org/viewtopic.php?f=6&t=59860 (the Tendak one)
I looked into an explanation on this, and found this: [the converter] "remains synchronous the the pixelclock of the digital video inputed (no process, no frame buffer, ….). It just converts the digital pixel data to analog, nothing else." (from here)
The exA hardware can output 640 x 480.
In that case ignore what I said. Cool!
- SuperPang
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Re: exA-Arcadia
Are you using the Tendak one for Exa? If so I guess you're adding an HDMI-DVI adapter as well?nem wrote: ↑February 3rd, 2020, 10:10 am Except it doesn't have a frame buffer. See here:
https://shmups.system11.org/viewtopic.php?f=6&t=59860 (the Tendak one)
Interesting thread. Suggests the Benfei one "crushes blacks".
- cools
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Re: exA-Arcadia
Is there any chance we could see the game running on a CRT in 4:3 mode?radiantsvgun wrote: ↑January 31st, 2020, 11:32 am Yes, there is a 16:9 and a 4:3 setting. I got my highest score so far playing it in the 4:3 mode.
I think this is what people really want to see. :)
- zak
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Re: exA-Arcadia
Already posted on the previous page.Sumez wrote: ↑February 3rd, 2020, 2:00 pmIs there any chance we could see the game running on a CRT in 4:3 mode?radiantsvgun wrote: ↑January 31st, 2020, 11:32 am Yes, there is a 16:9 and a 4:3 setting. I got my highest score so far playing it in the 4:3 mode.
I think this is what people really want to see.
- nem
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Re: exA-Arcadia
Well, I'm not using anything really. We tried it once with the Tendak. However, I wasn't happy with the IQ at all. We added a HDMI-DVI adapter in the middle, yes.
I sent a message to invzim yesterday. He told me his JVS to Jamma converter the Jammafier polls at 350Hz (so 350 cycles per second), and all of the JVS IOs he has tested have answered back during one cycle (so roughly 3 milliseconds). The only exception is the Capcom Jamma to JVS IO which takes two cycles to answer back (6 ms). So we can put to rest the question if a different model JVS IO will have better results (it won't). I hope I'm not paraphrasing badly, @invzim
Anyway, it is what it is. So that MrJBRPG won't lose any sleep over this debacle, I'm not trying to say it's unplayable. If you look at the Shmup input lag database, most Switch ports have more than 5 frames of lag, and people are happily playing them. Unless you play a ton of shmups, you probably won't ever notice it (I won't). And if you do, it's up to you if you want to adapt to it. Also, we got way better results in the hardware test, so hopefully other games will perform better.
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Re: exA-Arcadia
I can't remember if I mentioned it here or not but the DVI-D port they clearly want us to use (the HDMI port next to it has a rubber plug blocking it) actually does pass HDMI audio if your passive converter populates those pins. I didn't try playing audio from both the video output and the analog RCA simultaneously.
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Re: exA-Arcadia
HDMI digital audio is transmitted over the 3 main TMDS lines during video blanking; it doesn't require extra pins.StarCreator wrote: ↑February 3rd, 2020, 5:25 pmthe DVI-D port actually does pass HDMI audio if your passive converter populates those pins.
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Re: exA-Arcadia
??zak wrote: ↑February 3rd, 2020, 2:02 pmAlready posted on the previous page.Sumez wrote: ↑February 3rd, 2020, 2:00 pmIs there any chance we could see the game running on a CRT in 4:3 mode?radiantsvgun wrote: ↑January 31st, 2020, 11:32 am Yes, there is a 16:9 and a 4:3 setting. I got my highest score so far playing it in the 4:3 mode.
I think this is what people really want to see. :)
All I see is pictures of artwork shown on the screen.
Did Shou also forbid single images of the game running or something?
- nem
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Re: exA-Arcadia
I remember Shou recommending a specific DAC for CRT use on Twitter but I can't find the post anymore. Does someone remember?
I'm very interested in knowing what is the best DAC.
I'm very interested in knowing what is the best DAC.
- yosai
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