exA-Arcadia

Coin-operated games and arcades.
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SuperPang
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Re: exA-Arcadia

Post by SuperPang »

radiantsvgun wrote:
Follow up- I was able to get this to work in my e3 with a Capcom I/O. Using toshiba 1843 chassis.
Nice! Might get one.
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Re: exA-Arcadia

Post by geotrig »

@radiantsvgun
We need a pic of it to see how it looks :awe:
Image

<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"
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Re: exA-Arcadia

Post by monouchi »

geotrig wrote: January 29th, 2020, 10:55 pm @radiantsvgun
We need a pic of it to see how it looks :awe:
This!
Picture of set-up too. :awe:
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Re: exA-Arcadia

Post by radiantsvgun »

As requested:

Image
Image
Image
Image

I am using Capcom i/o for controls only. DVI to VGA for video and Taito Stereo amp for sound.

I apologize for the late reply, I was working on the Canary and I had to rotate this beast of a cab for some better pics.
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Re: exA-Arcadia

Post by monouchi »

Looks great. :thumbup:
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Re: exA-Arcadia

Post by Sumez »

Nice pictures of artwork. Does the game itself also play in 3:4?
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Re: exA-Arcadia

Post by geotrig »

looks great 8-) :thumbup:
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<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"
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Re: exA-Arcadia

Post by Rocco »

:awe:


Capcom I/o , didn’t work the sound using it ?
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Re: exA-Arcadia

Post by emphatic »

That's the way to play a 3:4 game. :awe:
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Re: exA-Arcadia

Post by Jan »

But it is a nativ 16:9 game
ain't got no realestateorjewelryoranyofthat
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Re: exA-Arcadia

Post by Dache »

I'm impressed if it plays in proper 3:4 like that. Very, very interested to see side-by-side comparison videos. Wouldn't have been easy to do.
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Re: exA-Arcadia

Post by nem »

We just tried the hardware in a Net City yesterday. The DAC that was used is this thing. Honestly, it looked pretty bad. I can understand someone might like the cropping, but the IQ was pretty terrible. The MS2933 also had trouble syncing when the image was adjusted to the correct size. It would resync during screen transitions. Admittedly the converter is cheap, so maybe you have better luck with a more expensive one.

Also, we counted five frames of input lag on A&B on a setup that should be as lag free as possible (CRT + Sega JVS, DAC is confirmed lagless). That's not great. Two frames less in the hardware IO test. Apparently, the game is running in Unity, which I guess adds quite a lot of bloat to it.
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Re: exA-Arcadia

Post by radiantsvgun »

Sumez wrote: January 31st, 2020, 7:43 am Nice pictures of artwork. Does the game itself also play in 3:4?
Yes, there is a 16:9 and a 4:3 setting. I got my highest score so far playing it in the 4:3 mode.
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Re: exA-Arcadia

Post by zak »

How do you guys measure lag? :think:
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Re: exA-Arcadia

Post by radiantsvgun »

Rocco wrote: January 31st, 2020, 8:39 am :awe:


Capcom I/o , didn’t work the sound using it ?
It does work, but I prefer stereo to mono :D.
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Re: exA-Arcadia

Post by nem »

zak wrote: January 31st, 2020, 11:43 am How do you guys measure lag? :think:
It's not super scientific. Basically you take high frame rate camera and you point it towards the cab so that it shows both the controls and the screen. Then you go to the input test and press a button. Then you take that footage, punch it into a video player and start counting frames from when you press the button to the game actually reacting to it. A slightly more refined approach is if you can rig up a LED to the button that lights up on presses.
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Re: exA-Arcadia

Post by SuperPang »

So, if Unity is the main culprit, how likely are other shmup devs to use it?
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Re: exA-Arcadia

Post by MrJBRPG »

I do presume that the input lag many are talking about is 60 frames per second, correct? How much does the average player, not usually the technical hardcore player, can not notice lag until it is there?

Speaking about Unity, it does seem that there are some ways that users can try to minimize the input lag that people are talking about that in various forums, especially when applying that to hardwired controllers.

Some examples, if any of you are Unity developers:

https://forum.unity.com/threads/underst ... ty.762161/

https://docs.unity3d.com/ScriptReferenc ... rames.html


Regardless, there will be continued experimentation, from all of us of course, on monitor and IO board combination that can get input lag reduced.
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Re: exA-Arcadia

Post by zak »

I didn't notice/feel any lag on the Diamond black (shrugs).

Same with Hollow Knight (unity game), many people complained about input lag, I didn't notice it.
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Re: exA-Arcadia

Post by nem »

zak wrote: January 31st, 2020, 4:47 pmI didn't notice/feel any lag on the Diamond black (shrugs).
To be honest, I don't either. However, that doesn't mean the lag isn't there and won't screw up the performance of a more skilled player (I'm terrible). This game (and the hardware) is made for the enthusiast market, we should be expecting more.
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