Nice! Might get one.radiantsvgun wrote:
Follow up- I was able to get this to work in my e3 with a Capcom I/O. Using toshiba 1843 chassis.
exA-Arcadia
- SuperPang
- Master or universe
- Posts: 11023
- Joined: August 16th, 2008, 2:45 pm
- Location: UK
- eBay: *_*
- Initials: JOE
- Contact:
Re: exA-Arcadia
- geotrig
- Potato!
- Posts: 7533
- Joined: December 5th, 2008, 1:14 pm
- Location: ._.
- eBay: ._.
Re: exA-Arcadia
@radiantsvgun
We need a pic of it to see how it looks
We need a pic of it to see how it looks
<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"
- monouchi
- Polishing his shaft
- Posts: 1124
- Joined: February 21st, 2010, 6:16 pm
- Location: Sweden
- eBay: monouchi_jn
- Initials: BUS
Re: exA-Arcadia
This!
Picture of set-up too.
- radiantsvgun
- Please Continue...
- Posts: 264
- Joined: January 13th, 2009, 9:20 pm
- Location: Georgia, USA
- eBay: Radiantsvgun
- Initials: RIC
Re: exA-Arcadia
As requested:
I am using Capcom i/o for controls only. DVI to VGA for video and Taito Stereo amp for sound.
I apologize for the late reply, I was working on the Canary and I had to rotate this beast of a cab for some better pics.
I am using Capcom i/o for controls only. DVI to VGA for video and Taito Stereo amp for sound.
I apologize for the late reply, I was working on the Canary and I had to rotate this beast of a cab for some better pics.
- monouchi
- Polishing his shaft
- Posts: 1124
- Joined: February 21st, 2010, 6:16 pm
- Location: Sweden
- eBay: monouchi_jn
- Initials: BUS
-
- Posts: 64
- Joined: December 12th, 2016, 8:45 am
- Location: Denmark
- Initials: SMZ
Re: exA-Arcadia
Nice pictures of artwork. Does the game itself also play in 3:4?
- geotrig
- Potato!
- Posts: 7533
- Joined: December 5th, 2008, 1:14 pm
- Location: ._.
- eBay: ._.
Re: exA-Arcadia
looks great
<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"
-
- Posts: 586
- Joined: February 7th, 2016, 10:51 pm
- Location: Navarra
Re: exA-Arcadia
Capcom I/o , didn’t work the sound using it ?
- emphatic
- Breastfeeds when required
- Posts: 5874
- Joined: April 7th, 2009, 4:14 pm
- Location: Alingsås, Sweden
- eBay: jorgen_sjolander
- Initials: JOR
- Jan
- EU trade negotiator
- Posts: 3848
- Joined: August 17th, 2008, 7:56 pm
- Location: Germany
- eBay: voll gerne
- Dache
- Posts: 208
- Joined: June 2nd, 2013, 2:36 am
- Location: Leeds, UK
- Contact:
Re: exA-Arcadia
I'm impressed if it plays in proper 3:4 like that. Very, very interested to see side-by-side comparison videos. Wouldn't have been easy to do.
- nem
- Needs a custom rank
- Posts: 2776
- Joined: August 17th, 2008, 6:59 pm
- Location: Finland
Re: exA-Arcadia
We just tried the hardware in a Net City yesterday. The DAC that was used is this thing. Honestly, it looked pretty bad. I can understand someone might like the cropping, but the IQ was pretty terrible. The MS2933 also had trouble syncing when the image was adjusted to the correct size. It would resync during screen transitions. Admittedly the converter is cheap, so maybe you have better luck with a more expensive one.
Also, we counted five frames of input lag on A&B on a setup that should be as lag free as possible (CRT + Sega JVS, DAC is confirmed lagless). That's not great. Two frames less in the hardware IO test. Apparently, the game is running in Unity, which I guess adds quite a lot of bloat to it.
Also, we counted five frames of input lag on A&B on a setup that should be as lag free as possible (CRT + Sega JVS, DAC is confirmed lagless). That's not great. Two frames less in the hardware IO test. Apparently, the game is running in Unity, which I guess adds quite a lot of bloat to it.
- radiantsvgun
- Please Continue...
- Posts: 264
- Joined: January 13th, 2009, 9:20 pm
- Location: Georgia, USA
- eBay: Radiantsvgun
- Initials: RIC
- zak
- Acetated
- Posts: 1633
- Joined: October 19th, 2014, 1:35 pm
- Location: UK
- eBay: NA
Re: exA-Arcadia
How do you guys measure lag?
- radiantsvgun
- Please Continue...
- Posts: 264
- Joined: January 13th, 2009, 9:20 pm
- Location: Georgia, USA
- eBay: Radiantsvgun
- Initials: RIC
- nem
- Needs a custom rank
- Posts: 2776
- Joined: August 17th, 2008, 6:59 pm
- Location: Finland
Re: exA-Arcadia
It's not super scientific. Basically you take high frame rate camera and you point it towards the cab so that it shows both the controls and the screen. Then you go to the input test and press a button. Then you take that footage, punch it into a video player and start counting frames from when you press the button to the game actually reacting to it. A slightly more refined approach is if you can rig up a LED to the button that lights up on presses.
- SuperPang
- Master or universe
- Posts: 11023
- Joined: August 16th, 2008, 2:45 pm
- Location: UK
- eBay: *_*
- Initials: JOE
- Contact:
Re: exA-Arcadia
So, if Unity is the main culprit, how likely are other shmup devs to use it?
- MrJBRPG
- exA-Arcadia Super Fan
- Posts: 192
- Joined: August 17th, 2018, 2:25 am
- Location: SF Bay Area, California, USA
- eBay: Johnshibrpg
- Initials: JPM
- Contact:
Re: exA-Arcadia
I do presume that the input lag many are talking about is 60 frames per second, correct? How much does the average player, not usually the technical hardcore player, can not notice lag until it is there?
Speaking about Unity, it does seem that there are some ways that users can try to minimize the input lag that people are talking about that in various forums, especially when applying that to hardwired controllers.
Some examples, if any of you are Unity developers:
https://forum.unity.com/threads/underst ... ty.762161/
https://docs.unity3d.com/ScriptReferenc ... rames.html
Regardless, there will be continued experimentation, from all of us of course, on monitor and IO board combination that can get input lag reduced.
Speaking about Unity, it does seem that there are some ways that users can try to minimize the input lag that people are talking about that in various forums, especially when applying that to hardwired controllers.
Some examples, if any of you are Unity developers:
https://forum.unity.com/threads/underst ... ty.762161/
https://docs.unity3d.com/ScriptReferenc ... rames.html
Regardless, there will be continued experimentation, from all of us of course, on monitor and IO board combination that can get input lag reduced.
- zak
- Acetated
- Posts: 1633
- Joined: October 19th, 2014, 1:35 pm
- Location: UK
- eBay: NA
Re: exA-Arcadia
I didn't notice/feel any lag on the Diamond black (shrugs).
Same with Hollow Knight (unity game), many people complained about input lag, I didn't notice it.
Same with Hollow Knight (unity game), many people complained about input lag, I didn't notice it.
- nem
- Needs a custom rank
- Posts: 2776
- Joined: August 17th, 2008, 6:59 pm
- Location: Finland
Re: exA-Arcadia
To be honest, I don't either. However, that doesn't mean the lag isn't there and won't screw up the performance of a more skilled player (I'm terrible). This game (and the hardware) is made for the enthusiast market, we should be expecting more.