No
Aka & Blue Type R
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- zak
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Re: Aka & Blue Type R
Request for Tanoshimasu to tweak the difficulty please? (at least in the service menu).
Maybe have 4 settings.
1. Ja-hee-zuss! (what shipped)
2. Ultra
3. Hard
4. Normal
Maybe have 4 settings.
1. Ja-hee-zuss! (what shipped)
2. Ultra
3. Hard
4. Normal
- needaes
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Re: Aka & Blue Type R
haha you have your game in god mode
- zak
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Re: Aka & Blue Type R
Don't get me wrong. It's definitely a very polished game, but the difficulty is unforgiving on later stages. If the bomb charge refilled quicker, we might stand a chance.
I also found the game a bit "easier" if you disable the story mode. Also having a bit more luck on 3:4 HUD.
Maybe it just needs a bullet speed tweak. I don't know, it's possible that this wasn't made for the working family man
"Good, but difficult and expensive 4/5."
I also found the game a bit "easier" if you disable the story mode. Also having a bit more luck on 3:4 HUD.
Maybe it just needs a bullet speed tweak. I don't know, it's possible that this wasn't made for the working family man
"Good, but difficult and expensive 4/5."
- SuperPang
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Re: Aka & Blue Type R
I think it was always intended for the hardcore. Shou said they were trying to break the record for bullets on screen. I did wonder how the lack of slowdown on such powerful hardware would feel. Slowdown was always part of the fun with Cave games. It'll be interesting to see if Cave add it.
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Re: Aka & Blue Type R
Am I the only one who the bomb charge level ball around the ship disturbs for playing and dogging bullets ?
I never played a game with the ship “encapsulated” in a ball .
Makes me harder the game play
I never played a game with the ship “encapsulated” in a ball .
Makes me harder the game play
- Jan
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- zak
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Re: Aka & Blue Type R
Ok, now that looks much more fair! I also like the patterns in that video.Jan wrote: ↑January 25th, 2020, 12:12 pm bullet Speed
[media]https://www.hasntfiguredouthowtoembedyo ... IVEeeu6Xbk[/media]
- zak
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- geotrig
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Re: Aka & Blue Type R
so what all of you have is harder /faster than the video ?zak wrote: ↑January 25th, 2020, 12:31 pmOk, now that looks much more fair! I also like the patterns in that video.Jan wrote: ↑January 25th, 2020, 12:12 pm bullet Speed
[media]https://www.hasntfiguredouthowtoembedyo ... IVEeeu6Xbk[/media]
What are the shmup experts making of it?
I'd personally would like something to be ridiculously hard... But I also suck at these so they all seem the same.
I do agree that it would have been nice to have a god /wimp mode select in the menu but god mode set as default.
<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"
- Jan
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Re: Aka & Blue Type R
The video is probably 1.00, we have 1.10.
ain't got no realestateorjewelryoranyofthat
- SuperPang
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- zak
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Re: Aka & Blue Type R
Yes. The patterns are a little bit different too. I think the difficulty will put off most players. I've already spent 10,000yen playing this and can't get past stage 3. I'm not the best shmup player, but even I can get to stage 4 of DDP DOJ on 1 coin
- zak
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- cools
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Re: Aka & Blue Type R
What, and ruin the value of the rare 1.00s out there?
- SuperPang
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- geotrig
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Re: Aka & Blue Type R
Exa, sorting the collectors market out in one release
<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"
- Laudec
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Re: Aka & Blue Type R
1CC ok for me
- zak
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- zak
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Re: Aka & Blue Type R
@Rocco, do you remember how this played last year when it was setup in your arcade event?