To me it sounds like the concern is that people overseas are going to miss out on the desirable early games like A&B if they end up being super-limited and won't be reprinted as Shou suggested.
This **** is hard, I can understand why non-Japanese sales are going to be small at first if Japanese demand is so high, but it'd suck for later games (say 6+ months to a year after the first release) to be easy to buy and fairly priced, but the first games that people missed out on start demanding 2x the price and can't be found because the distribution wasn't possible right away and there won't be second runs. Imagine if we end up in a world where the Cave shmup is obtainable whenever you wanted but the non-Cave shmup wasn't?
But the issue is moot if second runs do happen, and tbh I don't see why they can't after the initial rush if the system is as modular as promised. The data isn't going anywhere, the 'carts' would still be being produced, and demand can easily be tested via pre-orders if it had to.
This **** is hard, I can understand why non-Japanese sales are going to be small at first if Japanese demand is so high
So much THIS. All I'm saying is spare us non-Japan folks the wax poetry about *solving problems in the landscape*. IF solving landscape problems is an *actual* goal we shouldn't be hearing "but Japan tho" as an *excuse* in the context it is brought up.
Pre-orders are hard! Hardware design is hard! I absolutely know this from designing and distributing Open Source autopilot hardware. I also know that managing the messages that you push into the community are equally important.
It is *clear* that the plight of the US, and European operators take a backseat to Japan's money making opportunities. The stories about reviving the gaming scene in Latin American countries that can't afford things are cool too... however simply put, the amount of words runs contrary to the amount of substance.
Last edited by finisterre on September 11th, 2019, 7:16 pm, edited 1 time in total.
I heard exa wants to be like snk with neo geo .....if it’s very limited....or Japan only good luck for them.
All the while hype men ("I know I'm shilling a bit" 8:15 into video) out here pushing that it is "specifically designed to address this issue & challenge Japanese, US, and European operators have"
Thank you for the links it’s very instructive
How to make one million ? Devs knows
PlayStation ports ,switch ports ...
A lot people are agree about the decline of arcade .because you can play at most of arcade games at home on your tv on PlayStation or else .
Snk or capcom understood it.
For exa I was very excited oh yeah a new hardware in arcade yessss but now I know it’s very limited so no problem no need to wait and see.
If all the exa units sell out, surely that’s a good thing?
I guess I’m too old for all this hysteria. I’d rather wait and see if the games, hardware and price are good before moaning about all the sand in my vagina.
I hope you’re right zak we will see like markedkiller78 i’m too old for all this but if exa is’available why not I will buy exa for support devs or new arcade projects.
This week is GTI and TGS so not around to reply to everything.
For the concerned topics:
1. 1st lot preorders from overseas will likely get the unit before the Japanese operators
2. It’s actually going to be sold less than the Japanese price for overseas buyers
3. Patches in this run are only handled in the traditional way of updating your game via sending it in - no internet is required as such, this is manual
4. More games will be available to overseas than Japan - Japan will only get Aka & Blue at launch
5. Depending upon contents rights, versions sold in other regions may differ - they do not differ right now
It will be 1st come 1st serve when preorders go up.
We aren’t a public company with hundreds of millions USD war chest that we can use to sit on stock. Remember, even the big guys like Nintendo and Sony can’t meet launch demand ever.
Isn't the export market like less than 1% of the size of the domestic Japanese market? I'm sure I read some ridiculous number like that somewhere.
The Chinese market is bigger than Japan.
Japan is stagnant to declining but is the hardest market to penetrate. Note that even the top Chinese (Wahlap, Unis) or American (Raw Thrills) companies have not been able to make it here. That makes exA-Arcadia a very large anomaly.
Southeast Asia with Oceania is likely bigger than the US.
North America is growing again but has different segmentation than Asian markets.
I've only just noticed the attract mode it appears that the system shows the game located in each slot and cycles between them.
This is the first time we’ve had the full attract modes on test. The menu screen will recognize all carts in the machine and cycle through each attract mode. It works in vertical and horizontal, 16:9 and 4:3. The hardware test menu can also set the system resolution in case your monitor isn’t telling the motherboard what its true native resolution is (to eliminate lag as much as possible).