Super Nintardbros!

Console, handheld and computer games, retro and modern.
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geotrig
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Re: Super Nintardbros!

Post by geotrig » February 18th, 2019, 6:54 pm

I'm not sure I have 98 other friends :shifty: :P :awe:
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<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"

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Re: Super Nintardbros!

Post by pubjoe » February 18th, 2019, 10:18 pm

I think I was over thinking the target thinking.

Just targetting attackers 100% of the time seems fine for wins. Maybe when the game has been out for a while and the average player is better then target strategy might be more important.

It’s worth being more careful with stack towards the end though. I fail at the end a lot due to being greedy with back to back tetrises.

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Re: Super Nintardbros!

Post by geotrig » February 18th, 2019, 10:24 pm

That has happened to me quiet a bit so far.... 9th my best so far :problem:
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<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"

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Re: Super Nintardbros!

Post by pubjoe » February 18th, 2019, 10:32 pm

F0281A93-46D3-47C2-8FAD-7B7DA9EE31C5.jpeg

6:47:37 total play time (actual play time, not leaving-the-title-screen-on time like my Nintendo profile tracks). I can’t stop playing this.

Wonder if any of our resident TGM experts are into this.

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Re: Super Nintardbros!

Post by pubjoe » February 18th, 2019, 10:44 pm

SuperPang wrote:
February 18th, 2019, 3:19 MP
I watched again :whoopsie: okay that was pretty good. I’ll accept the outburst.

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Re: Super Nintardbros!

Post by cools » February 18th, 2019, 10:47 pm

Revised opinion after a decent half hour with it: brilliant.

(I got truly battered earlier and rolled my eyes at what appeared to be yet another game stuffed with players way beyond any level I could hope to be)

It's very well balanced, you just need to play a decent game of Tetris (with holds and infinite spin).

Only bits I dislike are graphical. I find it hard to distinguish the shadows of one L shape from the T, quite often I'll drop one thinking its the other. And the targetting lines obscure the playfield, they could be more subtle.

At the moment it'd take me about 3 weeks to rack up your playtime already pj!
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Re: Super Nintardbros!

Post by pubjoe » February 18th, 2019, 11:12 pm

Ten minutes per play pure intensity. It’s heaven. It’s the only “new” game I’ve played this much since MK8. Oh and CoC.

The one thing they need to change is that hard-drop is being registered by diagonal up presses. Big issue on a Pro Controller apparently, not so much on joycon, but it still happens.
SuperPang wrote:
February 18th, 2019, 1:15 MP
TGM players seem to like it because yes, it is the opposite of Tetris Effect.
I had a look on Tetrisconcept forums but there was only a five post thread on it. I’m curious to read their opinions. Is there a new TGM fan hangout?

Twitter I guess.

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Re: Super Nintardbros!

Post by geotrig » February 18th, 2019, 11:18 pm

Check out @geotrig’s Tweet:
7th :mad:

Agree cools the targeting lines can be a bit off putting. Also either the screen or my vision is going out of focus :wtf:

I had a few games where I felt like I was targeted a good bit and that's when I found the target lines distracting
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<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"

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Re: Super Nintardbros!

Post by pubjoe » February 18th, 2019, 11:22 pm

Nope, the lines are perfectly distracting. Oh Nintendo (and Arika) :whoopsie:

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Re: Super Nintardbros!

Post by geotrig » February 19th, 2019, 9:53 am

When I see play like this I fear I won't win any rounds ever ! also I really need to embrace t-spin's :shifty: my biggest issue is the one mistake that kills me late on though it was the same in ppt.

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<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"

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Re: Super Nintardbros!

Post by cools » February 19th, 2019, 11:57 am

pubjoe wrote:
February 18th, 2019, 11:22 MP
Nope, the lines are perfectly distracting. Oh Nintendo (and Arika) :whoopsie:
Not distracting, obscuring. If they were transparent it'd be fine
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Re: Super Nintardbros!

Post by pubjoe » February 19th, 2019, 6:05 pm

They do obscure and cause some stress, the perfect amount. :whoopsie:

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Re: Super Nintardbros!

Post by geotrig » February 20th, 2019, 9:16 am

Im getting worse at it ! lol managed to match my best of 7th once but had a load of early ish exits being caught out with being hit with loads of garbage ! i need to improve my combos and look into moving the right stick every now and again.
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<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"

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Re: Super Nintardbros!

Post by cools » February 20th, 2019, 10:05 am

I play quite aggressively, and with this version of Tetris I've finally started using Holds to switch blocks for cleaner stacking rather than just lines. I target Attackers with small clears and switch to KOs when I have a Tetris available, not sure how effective this is overall!

In the small amount of time I've had I reckon my skill level has tripled.
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Re: Super Nintardbros!

Post by pubjoe » February 20th, 2019, 11:38 am

I’m the same. I’m using holds much more frequently than I used to and the game really motivates me to play well. I could never get into TGM this much.

Sometimes I’ll play the best Tetris of my life and fail, sometimes I’ll win with some sloppy play. There’s the randomness of course but the resulting string of 1-line combos is a very effective strategy at the end when the speed is up. Combo strings do good damage to opponents and are also very good for clearing a huge bar of queued garbage before it hits you.

I was playing with attacks earlier on but now I’m still just leaving targeting on Attackers. I usually end up with enough badges at the end and I leave the journey to fate.

I think targetting might be more important when the average player is better.

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Re: Super Nintardbros!

Post by SuperPang » February 20th, 2019, 12:26 pm

KevinDDR is on the case :wtf:


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Re: Super Nintardbros!

Post by geotrig » February 20th, 2019, 1:36 pm

The part at 22/23 secs is exactly how my games go ....but then i dont recover ! :lol: :lol:
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<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"

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Re: Super Nintardbros!

Post by FriedGoat » February 20th, 2019, 11:39 pm

Looks like i'm finally going to have to get a switch.....
Been waiting for a decent PM tetris for AGES!!!! (dont talk to me about puyo puyo T)
Dang it Nintendooo!

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Re: Super Nintardbros!

Post by geotrig » February 21st, 2019, 8:27 am

Do it :awe: unless you'rre good at it ,I need more crappier players playing !

best so far 4th so so close :)
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<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"

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Re: Super Nintardbros!

Post by geotrig » February 21st, 2019, 10:30 am

Still haven't managed or noticed an opportunity to do any tspins but according to my stats I did a Tspin mini ,whatever that is !

Playing last night i felt the general std had gone up considerably but that could be because of my level going up. I'm still mis-timing the garbage dumps every now and again and struggling to make lines when in the last 10 , need to dust of the gb and practice level 9 skills :lol:
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<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"

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