Super Nintardbros!

Console, handheld and computer games, retro and modern.
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crunchywasp
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Re: Super Nintardbros!

Post by crunchywasp »

I think the LA reboot looks ace :whoopsie:
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cools
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Re: Super Nintardbros!

Post by cools »

I never played LA DX so the remake is definitely on the cards, the original is my favourite Zelda game after BOTW.

Astral Chain looks fabulous. Really nice Direct all round.
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Re: Super Nintardbros!

Post by pubjoe »

Link’s Awakening remake looks great. The original’s graphics were so cute and minimalist. Gameboy perfection. I think this little toy box style is a brilliant modern fit.
markedkiller78 wrote: February 14th, 2019, 5:50 pmResident Evil 2 remake type Zelda with the WW engine. You know, an actual Zelda game with nice graphics Nintendo :problem:
Ever since Wind Waker on GC I’ve wished they’d use the engine on LTTP or something. WW had it’s flaws but little Link running about with his little legs made it the best feeling 3D Zelda for me.
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Re: Super Nintardbros!

Post by pubjoe »

Love Tetris 99
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8-)
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Re: Super Nintardbros!

Post by pubjoe »

Also, for Tetris, dbuttons > dpad.
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Re: Super Nintardbros!

Post by geotrig »

Agreed PJ started a few games of Tetris 99 last night ,love it, didnt get 1st :problem: on any of the 3-4 games I played but made some steady progression but probably made more mistakes than anything getting used to it !!!
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<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"
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Re: Super Nintardbros!

Post by pubjoe »

I think in two nights it’s become my most played Switch game. The one-more-go factor is so strong. I paid little attention to it on the Nintendo Erect and nearly ignored it.

It’s subscription worthy.
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Re: Super Nintardbros!

Post by geotrig »

pubjoe wrote: February 18th, 2019, 9:40 am I think in two nights it’s become my most played Switch game. The one-more-go factor is so strong. I paid little attention to it on the Nintendo Erect and nearly ignored it.

It’s subscription worthy.
Aye , I bought a sub to play it :palm: , I suppose that was nintendo's intention. :problem: it has all the good parts of puyo puyo tetris ! :lol: :awe:
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<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"
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Re: Super Nintardbros!

Post by pubjoe »

I absolutely love it.

One of it’s criticisms is that there is no guide or manual but that’s just fine with me. I’ve had fun figuring it out. It’s so intense that it’s near impossible to look around the screen to work out what happened, so I’m still unsure about a lot of the rules with combos and so on. My son has sometimes told me to get a videoshot in-game but I daren’t divert my focus to find the button, or even find the words to reply. And my six year old son sometimes intentionally distracts me but I’m too busy concentrating to even stab him with a cigarette.

It’s surprisingly strategic, much more so than I thought earlier on. I know that K.Os give you badges, which multiply the garbage you send by a small fraction. K.Oing a badge player gains you their badges. You can target your garbage blocks at Randoms, Attackers, K.Os or Badges and quickly switch this any time in play. If you have badges you are prone to being targetted, if you have a high Tetrimino stack you are prone to being targetted, or if you are attacking players with badges or high tetrimino stacks you are prone to being targetted. You can find yourself ganged up on by several players and die in an instant.

There are a few approaches of which player category to target. At first I was starting defensively, targeting attackers for survival, then switching to KOs or Badges later to strengthen my late position. Seemed logical. But now I’m thinking there’s a good case for the opposite - building up a small amount of badges early, but switching to target attackers before I have a dangerous amount of badges.

But planning all this while playing survival Tetris by the skin of your teeth is just hilarious. The accompanying music is brilliantly comical.

You can also target specific players from the pool of 98. This sounds like it’d need a ridiculous degree of multi focus. You can at least see badges or dangerously high stacks with just a glance, which is still a desperately precious moment to take away from your own Tetris stack.

You should also play Tetris differently depending on the game position and situation. You want to build high and combo when on the attack, which is high-risk (you need to kill off players before they can retaliate). Then other times you need to keep a low stack, or just enough blocks to have a Tetris up your sleeve.

I’ve not yet played Tetris Effect (which looks incredible) but I imagine this is the exact opposite. It’s such a perfect game for Nintendo to bundle with their online service.
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Re: Super Nintardbros!

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What, it’s FTP :wtf:
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Re: Super Nintardbros!

Post by geotrig »

Well I could barely keep an eye on the screen with trying to plan my next few moves without the the added distractions of the other 98 players and attacking or the other options available . I didn't realise from my few goes that you could switch attacking blocking or whatever the options are !!! I just thought it was random at the start but it also explains why once or twice I felt like I wasn't been hit until I was in the last 30 or so.
No manual doesn't bother me, although in my middle old age I'm finding I'm reading the manuals to everything :lolno: :awe:
I liked the online play for puyo tetris but it didn't let you recover from any mistake if you were playing online ,mostly. And the less said about my puyo puyo skills the better.

In this i made one or 2 mistakes early ON and was able to recover until ,That was until i got to the last 30 ish where the level jumped ! I think the best i got was somewhere around 23/24. Im defo going to be glued to this over the next few weeks anyway !
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<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"
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Re: Super Nintardbros!

Post by geotrig »

markedkiller78 wrote: February 18th, 2019, 10:46 am What, it’s FTP :wtf:
you need to have a subscription to nintendo online to play it though.
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<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"
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Re: Super Nintardbros!

Post by pubjoe »

You push the right analogue stick U/D/L/R to select between the four attack catagories. I’ve never used the left stick, it selects individually. Or you can tap players with the touchscreen in handheld mode, I’ve never done this either.
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Re: Super Nintardbros!

Post by geotrig »

lol if try that i'll die !!! :lol: must look at it some more tonight
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<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"
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Re: Super Nintardbros!

Post by pubjoe »

I think just pushing down on the right stick to target attackers at the start of the game then leaving it alone is a pretty good strategy. Changing in-game comes later. Ideally you want to be dipping in and out of aggressive targetting depending on your vulnerability due to other players and the organisation of your stack. I guess the best players will be changing this all the time depending on situation.
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Re: Super Nintardbros!

Post by pubjoe »

If you view the stats screen you can see room for other game modes that are still to come. Dataminers have found evidence of team battles and bots. Also there’ll apparently be events with a prize of some kind for the winners. It should be a job as an air traffic controller.
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Re: Super Nintardbros!

Post by geotrig »

pubjoe wrote: February 18th, 2019, 12:24 pm Also there’ll apparently be events with a prize of some kind for the winners. It should be a job as an air traffic controller.
:lol:
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Re: Super Nintardbros!

Post by cools »

When you're "out" how quickly can you get into another game?
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Re: Super Nintardbros!

Post by SuperPang »

cools wrote: February 18th, 2019, 12:59 pm When you're "out" how quickly can you get into another game?
Seconds, at the moment. That's the genius of making this a no frills F2P game. They're hoping to get everyone playing in much the same way everyone had Tetris with their Gameboy. Also, choosing Arika to develop it was a masterstroke. TGM players seem to like it because yes, it is the opposite of Tetris Effect.
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Re: Super Nintardbros!

Post by pubjoe »

I just got a first and then a second place by leaving it on target attackers.
SuperPang wrote: February 18th, 2019, 1:15 pmArika
I didn’t know this.

I just came.
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