LEGENOARYNINLIA wrote: ↑November 1st, 2018, 7:26 pm
Parappa should have been THE face of this system.
Parappa was heavily advertised bitd and soo different compared to the competitors. Also as a rhythm game it represents a genre that was huge on the playstation.
For me it's a quintessential game of the Playstation library.
wipeout is the stand out omission ,would have liked silent hill over the syphon filter or whatever ,also would have preferred ridge racer over Ridge Racer Type 4
<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"
i canceled my pre order when i saw the lineup even if i hack it like my nes & snes mini its not really worth it and if i change my mind there will be plenty of them available
Eh, not good enough to buy on release, but if it gets hacked and/or drops in price a bit, yeah, I'll pick one up.
There's a specific market for this kind of device and a lot of people on this forum ain't in it. That's fine, but I reckon it'll do well. I do wonder how much licensing costs affected the decisions for the shipped titles on here (e.g. most Wipeouts could be too pricey), but if there's enough spare room on it when it's ripped open like other minis...
Personally I think it's a great line up for the average punter. Happy to see titles like Intelligent Qube, Jumping Flash, Mr. Driller and Oddworld in there.
Yeah, press impressions are that it sucks and Sony have dropped the ball. 720p output, input lag, lacking expected features like rewind and multiple quicksave slots, rubbish UI, imperfect open-source licensed emulator instead of their own. Some of the games are the PAL versions FFS.
Apart from the lag, I don't see the issues. Will wait for better impressions. The bit about the lag in the Eurogamer is sketchy as best:
there's noticeable lag - minimally so when playing a 30fps game such as Ridge Racer Type 4, but much more pronounced in 60fps games such as Mr. Driller or Tekken 3. They feel soupy in the hand - though that's as much the fault of modern displays compared to the more responsive CRTs these games were designed for than anything else.
So could be down to a laggy monitor?
Pete wrote: ↑November 8th, 2018, 8:35 pmI remember "back in the day" showing Wipeout & just how impressed everybody was.
Same yeah. For a really brief moment I was super popular with my class mates.
Unfortunately, the problem with WipEout and Gran Turismo is the licensed music.
nem wrote: ↑November 9th, 2018, 12:38 pmSo could be down to a laggy monitor?
If it’s that obvious I expect it’s more the emulator.
Nintendo’s mini system emulators add about 1 frame of input lag (oh Nintendo ), Retroarch on either the same mini systems or a Raspberry Pi adds about 4 frames, putting it at the point where the difference is very obvious when combined with a couple of frames of TV lag.
I found this out when setting a friend up with some CPS2 fighters - for that it was really disappointing.