FrancoB wrote: ↑July 29th, 2018, 4:10 pm
Dead Cells on Switch =
It's another procedurally generated game but it works really, really well. I've been playing it pretty much non stop today. Currently stuck on the Black Bridge. Need to get a good weapons loadout to get past it.
**** me this game is incredible I'm about 45 runs in now and each run now lasts a good hour or so. There's so much to upgrade/unlock and keep you interested. I don't think I've played a game this solidly in ages!
I've got all four runes now which helps. Black Bridge is a piece of cake now. I had just unlocked the Throne Room (final boss) via High Peak Castle and I was just going round trying to get any last cells and I got stuck in corner with a load of enemies and died
The risk/reward is great. Do you try and collect all cells and risk losing them along with any blueprints? Do you use a valuable energy potion or try and hang onto it and gain some health via the Necromancy munition? Do you open cursed chests or leave them alone. Do you face Elite guards/enemies or leave them to it? It often changes game to game depending on your loadout/weapons. There are multiple paths to take depending on what you want to do and there are loads of secrets.
What really surprised me ia how good the generated levels are. Every run though feels as if the level had been designed rather than generated.
I had better stop gushing before I need to change my Tena Lady
There are a few frame rate drops here and there,I wouldn't call them massive though and certainly not enough for it not to be hugely enjoyable in my opinion. Motion Twin are looking to optimise the game further though
It's 2018 and this is still one of the best looking, best sounding and most comfortable to control fighting games ever. Virtual moat fighting perfection! Rather unfortunate that it took me over 20 years since its release to get how to play this, but it's now easily the #1 game on the PS1. Zero Divide 2 and Goiken Muyou II had to make way for the new king.
Don't play the PAL version, it's too slow. And pad beats stick. Tobal 2 usually gets all the attention but the juggling completely ruins it for me.
Now playing Shenmue 1 and 2 HD. I finished them 3 times before on Dreamcast, but this rerelease demanded a new playthrough. The Japanese audio in Shenmue 1 makes a big difference!!!
I'm playing Zarch (Archimedes), Outfoxies (Arcade) and Drop7 on Android. If anyone has Drop7 please message and add me, because I want to get better and need some competition. I've been trying to beat my friend's score on Blitz mode for over a year. I've now got half of what he scored...
I played Drop 7 for a while but uninstalled it when I realised it had random impossible situations, put me right off. Don't mind a game punishing me for making mistakes. Do mind getting handed something unavoidable.
Back to Bayonetta 2. Think I'm getting near the end. It's definitely prettier and with wilder design than Bayo 1. Although the button configuration is easier to handle, combat seems mashier and less precise in the sequel. Glad that the insta-death QTEs are gone.
Ahh nice, been wanting an Advance Wars substitute for a long time. Bought Tiny Metal which is an AW homage but it's missions and level designs are boring.
Will buy ITB tonight.
Just finished Captain Toad on Switch assisted by my kids. It starts very strong being fresh and full of imagination, but it fades rapidly and becomes annoying and repetitive towards the end. Overall, it was not a game to remember.
cools wrote: ↑September 6th, 2018, 3:23 pmBack to Bayonetta 2. Think I'm getting near the end.
Finished Bayonetta 2 end of September. Bayonetta 1 is a better game than Bayonetta 2.
While 2 removes 99% of the really irritating parts of 1, and is far prettier - the basic combat is nowhere near as good. 1 has a rhythm and definite structure to combat that's removed entirely in 2 by the addition of Umbran Climax. 2 is spam combo > UC > spam combo, and adds in entirely un-cued enemy attacks. As a button mashing action game it's fine, but it's greatly dumbed down compared to 1. Think Ninja Gaiden (technical) vs God of War (mashing).
Been playing Owlboy over the past few weeks and completed it last night. It's a bit style over substance. The graphics are some of the best pixel art ever, as is the soundtrack. The game underneath is paced weirdly (there are a lot of times where you'll literally be doing nothing except pushing the stick one direction for a while), I can't abide the way it switches between scrolling + fixed screens (you end up smacking into stuff that if it scrolled normally you'd see a mile off), and having to keep tapping ZR for every shot you let off grows tedious. Worth it for the money it's going for though - I paid about £15 for a new physical copy.