Coming to consoles this year. Developed by Picorinne Soft (Infinos), so a strong possibility of an Exa version.
Andro Dunos II
- SuperPang
- Master or universe
- Posts: 11025
- Joined: August 16th, 2008, 2:45 pm
- Location: UK
- eBay: *_*
- Initials: JOE
- Contact:
- emphatic
- Breastfeeds when required
- Posts: 5874
- Joined: April 7th, 2009, 4:14 pm
- Location: Alingsås, Sweden
- eBay: jorgen_sjolander
- Initials: JOR
- phillv85
- Please Continue...
- Posts: 345
- Joined: March 16th, 2013, 9:16 pm
- Location:
- eBay: phillv85
- Initials: PAV
Re: Andro Dunos II
Bottom of the barrel stuff resurrecting this IP. It’s not terrible, but I doubt many people are clamouring for a sequel.
- jase
- Posts: 683
- Joined: September 14th, 2008, 3:18 pm
- Location:
- nem
- Needs a custom rank
- Posts: 2776
- Joined: August 17th, 2008, 6:59 pm
- Location: Finland
Re: Andro Dunos II
Someone needs to redo the graphics and add some proper shading. I like the designs, but everything looks just so flat. The incoming asteroids look like pods I put in my dishwasher. Or moth balls.
-
- Posts: 622
- Joined: September 16th, 2012, 1:46 pm
- Location: The Netherlands
Re: Andro Dunos II
I supposed it should be doable to not make the sequel worse. I gave it some more thought but that's the only positive i could think of here.
- geotrig
- Potato!
- Posts: 7534
- Joined: December 5th, 2008, 1:14 pm
- Location: ._.
- eBay: ._.
Re: Andro Dunos II
I think it looks ok , nothing exceptional etc but alright , the only thing is it feels like this would fit into a "budget" exa range type release .ie a a bit of filler and not one that would command 1500+ maybe 800-900 if you get me . but what do i know !
<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"
- MrJBRPG
- exA-Arcadia Super Fan
- Posts: 192
- Joined: August 17th, 2018, 2:25 am
- Location: SF Bay Area, California, USA
- eBay: Johnshibrpg
- Initials: JPM
- Contact:
Re: Andro Dunos II
Personally, not excited for a sequel that reduces the number of simultaneous players to one.
It's nice that the developer is utilizing STG builder to its fullest.
STG builder does not support multiplayer, which is a big disadvantage.
It's nice that the developer is utilizing STG builder to its fullest.
STG builder does not support multiplayer, which is a big disadvantage.