Jitsu Squad Kickstarter

Console, handheld and computer games, retro and modern.
Post Reply
User avatar
MrJBRPG
exA-Arcadia Super Fan
Posts: 192
Joined: August 17th, 2018, 2:25 am
Location: SF Bay Area, California, USA
eBay: Johnshibrpg
Initials: JPM
Contact:

Jitsu Squad Kickstarter

Post by MrJBRPG »

Discovered that a game studio is making a 4 player beat-em-up game for various home consoles and PC, with Switch being a stretch goal. This one seems to be Japanese mythology inspired, including yokai.


https://www.kickstarter.com/projects/ji ... jitsusquad


Also, one of the highest tier offers is an arcade cabinet with custom artwork for viewlix models.

Image

I wish I had the money, but I am glad there are plenty of arcade fans around the world, especially the developers behind Jitsu Squad.
User avatar
ChurchOfSolipsism
Posts: 104
Joined: May 3rd, 2010, 7:29 pm
Location: near Kempten
eBay: knowledge-is-power-arm-yoursel

Re: Jitsu Squad Kickstarter

Post by ChurchOfSolipsism »

Looks great. I'm a sucker for belt brawlers and I'm digging the character design, lots of Samurai Spirits in there.
User avatar
ChurchOfSolipsism
Posts: 104
Joined: May 3rd, 2010, 7:29 pm
Location: near Kempten
eBay: knowledge-is-power-arm-yoursel

Re: Jitsu Squad Kickstarter

Post by ChurchOfSolipsism »

****, it was cancelled due to Corona...
User avatar
ChurchOfSolipsism
Posts: 104
Joined: May 3rd, 2010, 7:29 pm
Location: near Kempten
eBay: knowledge-is-power-arm-yoursel

Re: Jitsu Squad Kickstarter

Post by ChurchOfSolipsism »

Just a heads up: got a notification today that this will come back to kickstarter in January. The graphics in this one look wonderful, I could see this as an Exa exclusive.
User avatar
ratson
Please Continue...
Posts: 175
Joined: October 16th, 2009, 2:33 pm
Location: Dordrecht,The Netherlands

Re: Jitsu Squad Kickstarter

Post by ratson »

I man are the bushdoctor
arcnl
Posts: 615
Joined: September 16th, 2012, 1:46 pm
Location: The Netherlands

Re: Jitsu Squad Kickstarter

Post by arcnl »

Haven't played much but

+ technically seems pretty solid, low system requirements
+ feels very arcadey and polished
+ pretty complete for a demo in options, scanline options etc
+ music seems pretty fitting
+ it seems like we'll be able to spend $2k on this for the PS5-beating arcade platform of choice

- moveset seems limited
- i'm missing some depth-perception that a lot of similar games have, i find it hard to judge on what plane enemies are
- seeing this makes me regret calling SoR4 a macromedia game. Scanlines make it sortof bearable but i'm hoping for other or more options in the graphics department
- We'll have to endure more of JBRPG's posts when the $2k versions does come out.
Post Reply