That looks great! Wasn't surprised that Hank Nieborg is doing the gfx, looks absolutely top notch. Shame about it having procedurally generated maps. Never been a fan of that. Also, the rooms look very samey.
Still, if I have some leftover cash, I know where it's going.
Xenocrisis (megadrive/genesis)
- nem
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- geotrig
- Potato!
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Re: Xenocrisis (megadrive/genesis)
looks alright , looking at it i just dont see a game worth 40/55 though ,but what do i know .
<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"
- Rossyra
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Re: Xenocrisis (megadrive/genesis)
I approve of the 'most authentic hardware available ' test CRT selection.
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Re: Xenocrisis (megadrive/genesis)
It's a real nice prototype, and it's great it's going to be authentically a 16 bit graphics game in all aspects, not just '16-bit-a-like' ... looks like it controls decently. Is a little clinical in being very clean/slightly spartan, although appreciate this is wip.
but... I'm not seeing any much by way of enemy types or bosses... I'd be happy if they outright said there's plans/concepts for more of them ... also needs a better title logo/screen
Probably a steam pick up unless they show something real exciting.
A couple more characters would probably help tie me in too - bit too generic atm. Get in a bit more of that aliens attitude with a couple of characters. No need to go as far as chaos engine, but bringing in a bit of that cowboy/truckers in space vibe would help... it's a pretty superficial thing... mayhaps even just for the cutscenes/character portraits... can almost feel the artist there wishing she had a little more to work with there compared to her other work.
There is something about the prospect here though that is holding my attention
but... I'm not seeing any much by way of enemy types or bosses... I'd be happy if they outright said there's plans/concepts for more of them ... also needs a better title logo/screen
^^ Yeah I don't mind procedural but there needs to be a bit of a stronger theme/feel in these as well as a couple of of 'highlight' features/tilesets. Again perhaps just early days but it'd be nice to hear about their plans for this and/or other levels.nem wrote:the rooms look very samey
Probably a steam pick up unless they show something real exciting.
A couple more characters would probably help tie me in too - bit too generic atm. Get in a bit more of that aliens attitude with a couple of characters. No need to go as far as chaos engine, but bringing in a bit of that cowboy/truckers in space vibe would help... it's a pretty superficial thing... mayhaps even just for the cutscenes/character portraits... can almost feel the artist there wishing she had a little more to work with there compared to her other work.
There is something about the prospect here though that is holding my attention