Super Mario Maker - Wii U (the killer Wii U gamepad game)

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tetsujin
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Super Mario Maker - Wii U (the killer Wii U gamepad game)

Post by tetsujin » September 15th, 2015, 1:01 pm

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Super Mario Maker Nintendo Wii U
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Re: Super Mario Maker - Wii U (the killer Wii U gamepad game)

Post by tetsujin » September 15th, 2015, 1:03 pm

What a truely lovely game.

Lets share our thoughts and levels here!

Here are a few of mine I have made for anyone to try out. Let me know what you think.

Mushroom Factory Run!
58E9 0000 0033 1C0A

Always take the low and hard way
1812 0000 0037 5765

Spiky Conundrum
980E 0000 0038 48A6

Star Struck Panic
766F 0000 0038 EFAC

The Celine Dion Tribute Level! 8-)
ACB8 0000 0039 B051
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Re: Super Mario Maker - Wii U (the killer Wii U gamepad game)

Post by geotrig » September 15th, 2015, 1:09 pm

:awe:

excellent will try them out later and upload my ****, messing around one !
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Re: Super Mario Maker - Wii U (the killer Wii U gamepad game)

Post by crunchywasp » September 15th, 2015, 1:11 pm

tetsujin wrote: The Celine Dion Tribute Level!
:lol:

I'm tempted to get this now just to see what that looks like :palm:
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Re: Super Mario Maker - Wii U (the killer Wii U gamepad game)

Post by tetsujin » September 15th, 2015, 1:15 pm

http://www.argos.co.uk/static/Product/p ... 368119.htm

Pick it up on the way home. You're cheeky goomba for not already having it. :awe:
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Re: Super Mario Maker - Wii U (the killer Wii U gamepad game)

Post by geotrig » September 15th, 2015, 1:22 pm

im still trying to unlock all the stuff :(

the delivery information said that smb3 was on the way and should be here shortly ,so i waited and waited and no smb3 .

its great how it mimic real life :problem: :awe:
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    <trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"

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    Re: Super Mario Maker - Wii U (the killer Wii U gamepad game)

    Post by tetsujin » September 15th, 2015, 1:22 pm

    geotrig wrote::awe:

    excellent will try them out later and upload my ****, messing around one !

    Yeah, just chuck any up! Ive spent quite a lot of time on the first four levels I posted above. They are tricky but fair and 'I think' i've got the jumps and enemy placement spot on.

    The last one is just a bit of fun. The underwater level creation music had me singing Titanic songs (for some reason :wtf: :eh: ) so decided to pay my respect to the 1997 box office hit.



    I did not think I would enjoy the level making side as much as I have. I thought i'd be more of a player than a creator.

    When I make a level, I really want the player to be challanged. If they die, I want that to be an error on their part, rather than my level design so that when they do complete the level, they get a sense of achievement.

    Good, technical jumping sections and well placed enemies and varied routes to the goal via use of level structure/placement of enemies are the levels I enjoy the most. Hopefully, this has come across to the people who have played my courses.

    The more courses I play, the more my eyes are opened up to some really cool ideas for how a level can be made and approched, even not following the normal Mario format at all in some cases.

    I love it.


    5 Princess Peach panties out of 5.
    Last edited by tetsujin on September 15th, 2015, 1:29 pm, edited 1 time in total.
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    Re: Super Mario Maker - Wii U (the killer Wii U gamepad game)

    Post by geotrig » September 15th, 2015, 1:29 pm

    yeah i was suprised at how much i was enjoying the creation as well , although i havent put any huge time into any of it yet,
    I've only created the one that i uploaded ,@ 18.7* % completion rate ,i didnt think it was that hard..... some are just too ridiculously hard and others are just amazing with some **** ones thrown in as well {see mine }
    The one "dont push anything " is an absolute wonder of a level
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    Re: Super Mario Maker - Wii U (the killer Wii U gamepad game)

    Post by tetsujin » September 15th, 2015, 1:35 pm

    Yeah, I think people try out a level, die and leave so they end up giving the level a lower clear rate. I only skip a level if it is:

    a. Spammed with enemies for no reason.
    b. ****.

    Otherwise, I push myself to complete it and only reward a level with a star if I enjoyed it. I am a sucker for castle levels though and love the older Mario Bros theme too.

    Also...
    I must of played it for about 10 hours now. I am still on the basic tool set and only just unlocked the underwater stage for Mario Bros and understood you get unlocks every 15 mins as I still havent got the SMW or SMB3 themes yet and have version 1.01 loaded too.
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    Re: Super Mario Maker - Wii U (the killer Wii U gamepad game)

    Post by geotrig » September 15th, 2015, 7:24 pm

    Lol that Celine Dion level :awe:

    Mine 7D6E 0000 0031 20A6

    Nowhere near as much thought put into as some of yours

    And another A417 0000 003E 0D7F
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    Re: Super Mario Maker - Wii U (the killer Wii U gamepad game)

    Post by tetsujin » September 16th, 2015, 10:30 pm

    Some other levels I made:

    Water Maze Dash!
    1F9F 0000 003D 1410

    Super Inferno Castle!
    2ECA 0000 003E 9EE6
    (Hard - out of 36 attempts, nobody has cleared it.)

    Green Springs Puzzle Factory!
    4BD4 0000 0043 5A19
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    Re: Super Mario Maker - Wii U (the killer Wii U gamepad game)

    Post by hnns » September 17th, 2015, 12:23 pm

    It would be awesome if every level has speed run rankings. Then the game plus console would be an instant buy for me.

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    Re: Super Mario Maker - Wii U (the killer Wii U gamepad game)

    Post by wigsplitta » September 19th, 2015, 11:38 am

    Mario M8er bought, looking forward to playing with some of Adam's finest conceptions :hinthint:
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    Re: Super Mario Maker - Wii U (the killer Wii U gamepad game)

    Post by GermanGameRoom » September 20th, 2015, 9:35 am

    I recreated the first Stage of DK Jr. as good as possible! :)

    B52F-0000-0051-1D16

    show it some love and hype! :D
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    Re: Super Mario Maker - Wii U (the killer Wii U gamepad game)

    Post by gargoyle67 » September 21st, 2015, 5:49 pm

    Looks fun, I may pick up a Wii U over the winter just for these levels>

    :D
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    Re: Super Mario Maker - Wii U (the killer Wii U gamepad game)

    Post by SuperPang » October 3rd, 2015, 8:50 pm

    Dont really have the patience for designing levels but here's a quick effort.

    FB78-0000-007F-4468

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    Re: Super Mario Maker - Wii U (the killer Wii U gamepad game)

    Post by tetsujin » January 4th, 2016, 3:12 pm

    hnns wrote:It would be awesome if every level has speed run rankings. Then the game plus console would be an instant buy for me.

    Better get it bought then as they now have added times to each level.
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    Re: Super Mario Maker - Wii U (the killer Wii U gamepad game)

    Post by planexcvs » February 10th, 2016, 4:02 am

    The more I see this game. The more I'm tempted to buy that WiiU just only for this game.

    Well, there is also Bayonetta...

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    Re: Super Mario Maker - Wii U (the killer Wii U gamepad game)

    Post by sploit » February 27th, 2016, 1:24 am

    My bookmark page, got two courses up at present. Tried to create tough ones.

    My first creation has been given a difficulty rating of Super Expert. :)


    https://supermariomakerbookmark.nintend ... Sploit1988

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    Re: Super Mario Maker - Wii U (the killer Wii U gamepad game)

    Post by theman » February 29th, 2016, 10:09 pm

    I'm gonna try these when i get a chance....ooooh super expert, sounds fun :mad:

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