geotrig wrote:
excellent will try them out later and upload my ****, messing around one !
Yeah, just chuck any up! Ive spent quite a lot of time on the first four levels I posted above. They are tricky but fair and 'I think' i've got the jumps and enemy placement spot on.
The last one is just a bit of fun. The underwater level creation music had me singing Titanic songs (for some reason

) so decided to pay my respect to the 1997 box office hit.
I did not think I would enjoy the level making side as much as I have. I thought i'd be more of a player than a creator.
When I make a level, I really want the player to be challanged. If they die, I want that to be an error on their part, rather than my level design so that when they do complete the level, they get a sense of achievement.
Good, technical jumping sections and well placed enemies and varied routes to the goal via use of level structure/placement of enemies are the levels I enjoy the most. Hopefully, this has come across to the people who have played my courses.
The more courses I play, the more my eyes are opened up to some really cool ideas for how a level can be made and approched, even not following the normal Mario format at all in some cases.
I love it.
5 Princess Peach panties out of 5.
LOL Cats... stupid cats