Finally: Cave goes Steam

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moshpit
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Finally: Cave goes Steam

Post by moshpit »

WARNING! A HUGE BATTLESHIP IS APPROACHING FAST!
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Re: Finally: Cave goes Steam

Post by markedkiller78 »

Need to me, so thanks for posting mosh ;)
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Re: Finally: Cave goes Steam

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Re: Finally: Cave goes Steam

Post by zak »

Why sad face? :)
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Re: Finally: Cave goes Steam

Post by emphatic »

TATE support is confirmed for the game being released, so it's not gonna be DeathSmiles or Akai Katana. It's also a "fan favourite" apparently, so probably Futari.
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Re: Finally: Cave goes Steam

Post by CTN »

The 360 ports were made using DirectX, so we can expect them all sooner or later.
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Re: Finally: Cave goes Steam

Post by emphatic »

CTN wrote:The 360 ports were made using DirectX, so we can expect them all sooner or later.
If CAVE decide it's worth the effort. I would love to get a nice Ibara port.
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Re: Finally: Cave goes Steam

Post by Rossyra »

zak wrote:
Why sad face? :)
Because Pang posted it to Twitter 3 days ago :whoopsie:

will they work in 15k though? :think:
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Re: Finally: Cave goes Steam

Post by trev1976 »

Rossyra wrote:
zak wrote:
Why sad face? :)
Because Pang posted it to Twitter 3 days ago :whoopsie:

will they work in 15k though? :think:
In there original resolutions too ,That would be the icing on the cake
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Re: Finally: Cave goes Steam

Post by ninn »

emphatic wrote:I would love to get a nice Ibara. :cry:
fixed. :awe:
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Re: Finally: Cave goes Steam

Post by trev1976 »

spmbx wrote:Wouldnt that require them to make a bunch of different videodrivers a la crtemudriver? I can't see that happening, even if modern hardware would support going that low.

Yeah. Its not going to happen.

I might try and build another PC for these and try and run it through a UVC. If there any good that is.

Would be nice to have a CAVE library on steam so I dont have to board swap
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Re: Finally: Cave goes Steam

Post by emphatic »

If 480p resolution is included (original res perfectly line doubled), the games will look good using a UVC, not sure if it'll work with crtemudrivers though, but I think should work, but probably in 480i rather than 240p.
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Re: Finally: Cave goes Steam

Post by monouchi »

I would like to see a new title now or sequel, but its really fun to see Cave being active on this front again.
480p with scanline generator works.
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Re: Finally: Cave goes Steam

Post by CTN »

emphatic wrote:
CTN wrote:The 360 ports were made using DirectX, so we can expect them all sooner or later.
If CAVE decide it's worth the effort. I would love to get a nice Ibara port.
Not going to happen as there wasn't a 360 port.

I'd rather have they reprint some in demand ports for 65000 Yen, but nobody asks me :mad:
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Re: Finally: Cave goes Steam

Post by gray117 »

Good. Dislike platform exclusivity and personally think pc is a good home for niches and non standard setups/funky controllers. [What sticks are to most people]

Looks like a 360 port, will hope for more.

Imagine fan/sales favs are deathsmiles/futari.

Hope they port more. If more don't happen because it doesn't sell then fair enough, but I hope there's not a bunch of licensing preventing others.

ddp+Doj (+bl)+ketsui+ibara(+bl)+mushisama ... personally would love to see those accessible on steam.
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Re: Finally: Cave goes Steam

Post by ninn »

drm-mame ... nice idea ... 8-)
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Re: Finally: Cave goes Steam

Post by Red5 »

1st release is .........Mushihimesama :awe:
http://www.caveshmups.com/mushihimesama/
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Re: Finally: Cave goes Steam

Post by OlDirty »

I don't get it why they do a Steam release if nearly everybody is playing the stuff on MAME. :roll:
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Re: Finally: Cave goes Steam

Post by Stompp »

Short interview with Tsuneki Ikeda by Tokyo Otaku Mode from TGS yesterday: https://youtu.be/PAX0y5Q7-uo?t=18m45s

The interviewer :palm: but Ikeda's tie is :awe:
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Re: Finally: Cave goes Steam

Post by geotrig »

OlDirty wrote:I don't get it why they do a Steam release if nearly everybody is playing the stuff on MAME. :roll:
as a business it makes perfect sense and brings them some more exposure and sales
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