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Bloodstained: Ritual of the Night
- Jan
- EU trade negotiator
- Posts: 3848
- Joined: August 17th, 2008, 7:56 pm
- Location: Germany
- eBay: voll gerne
Bloodstained: Ritual of the Night
ain't got no realestateorjewelryoranyofthat
- supergoose
- Please Continue...
- Posts: 737
- Joined: September 12th, 2010, 10:38 pm
- Location: Raccoon City, Germany
Re: Bloodstained: Ritual of the Night
The only thing I worry about is them using UE4.
Wanted: SNK Candy 18 spares. Mainly looking for a marquee holder & the "video games" sign.
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- Posts: 188
- Joined: January 27th, 2009, 1:32 pm
- Location: Leeds, UK
Re: Bloodstained: Ritual of the Night
Need to lay off the angel-winged-anime and get back to that Ayami-Kojima-gothic feel imho... less blaz blue, more symphony of the night please.
... despite wanting to believe, this video is really underwhelming, concept pieces are really limited. Really makes you appreciate the more pre-alpha gameplay or even pre-rendered/animated video concept...
Feeling more like slapping an old name on some Inti Creates game than strong directorial/castlevania mastery...
... despite wanting to believe, this video is really underwhelming, concept pieces are really limited. Really makes you appreciate the more pre-alpha gameplay or even pre-rendered/animated video concept...
Feeling more like slapping an old name on some Inti Creates game than strong directorial/castlevania mastery...
- Commodore64
- Posts: 128
- Joined: January 31st, 2011, 3:03 pm
- Location: Berlin, Germany
- eBay: tachikawa-games
- Initials: CYD
- Contact:
Re: Bloodstained: Ritual of the Night
Same thoughts, here...supergoose wrote:The only thing I worry about is them using UE4.
@gray117:
Yes I would love to see that Kojima-Gothic-Theme, but I like the current character design, too. But a bit more dark-gothic-themed tuning would be great for the game.