Street Fighter V

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slugflyer
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Re: Street Fighter V

Post by slugflyer »

I love the look of it! Ken seems to have a SFAlpha 3 vibe gameplay wise, can't wait! Table for one Mr Slugflyer? :awe:
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Re: Street Fighter V

Post by DaytimeDreamer »

Played the game quite a bit. Game seems to have elements from all the SF games. I definately prefer it to SF4. Feels much smoother and it flows better.
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Re: Street Fighter V

Post by skitzo »

DaytimeDreamer wrote:Played the game quite a bit. Game seems to have elements from all the SF games. I definately prefer it to SF4. Feels much smoother and it flows better.
How did the speed, walk speed feel? Did you experiment with any of the v-trigger stuff?
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Re: Street Fighter V

Post by DaytimeDreamer »

skitzo wrote:
DaytimeDreamer wrote:Played the game quite a bit. Game seems to have elements from all the SF games. I definately prefer it to SF4. Feels much smoother and it flows better.
How did the speed, walk speed feel? Did you experiment with any of the v-trigger stuff?
I can put it into words but USFIV feels much more stiff compared to SFV. In SFV the action flows much better.

Speed wise ir more or less the same. Dashing seems faster. Walk speed more or less the same.

The animation is over the top, simply amazing.
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Re: Street Fighter V

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Re: Street Fighter V

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:wtf:
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Re: Street Fighter V

Post by TadCool »

... you think Capcom will add a bounce like that for Ryu's junk under his gi?
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Re: Street Fighter V

Post by LEGENOARYNINLIA »

It's a bug that was in the E3 build. Fighters on the left side of the VS screen had issues with the physics. You can see a lightning spark appear on Chun-Li's side that's supposed to belong to Ryu. Birdie's hair was messed up on the left side, etc.

It's a pretty damn ugly game anyway.
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Re: Street Fighter V

Post by kernow »

I prefer the visuals to 4 by about 9000 percent
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Re: Street Fighter V

Post by pubjoe »

TadCool wrote:... you think Capcom will add a bounce like that for Ryu's junk under his gi?
:lol:
TheRedKnight wrote:It's a bug
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Re: Street Fighter V

Post by LEGENOARYNINLIA »

Big news! Street Fighter V introduces its first brand new Killer Instinct character!



He's called Necalli and he's basically a reworked Wolverine from the MVC games now that Disney isn't co-operating with Capcom.
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Re: Street Fighter V

Post by Jan »

could be worse
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Re: Street Fighter V

Post by geotrig »

think he looks ok
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Re: Street Fighter V

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Re: Street Fighter V

Post by pubjoe »

All post-launch gameplay related content will be earnable for free by playing the game
Anyone else reading this as 'gems'?
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Re: Street Fighter V

Post by gray117 »

pubjoe wrote:
All post-launch gameplay related content will be earnable for free by playing the game
Anyone else reading this as 'gems'?
Not sure, 'gameplay related content' is ambiguous

...Would that mean V turbo/ulta/or-whatever-update and extra characters? Doubt it, but that would be good.

...Doesn't sound like costumes; no effect on gameplay.



Necalli ... meh... a(nother) random demon dude? ... this fool before blanka? ... where's my nationalistic/regional stereotypes? All a bit emo - no sense of humour.

But yeah could be worse. Snick snick snick...
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Re: Street Fighter V

Post by crunchywasp »

pubjoe wrote:
All post-launch gameplay related content will be earnable for free by playing the game
Anyone else reading this as 'gems'?
CoC gems or SFvT gems?

Either way :problem:
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Re: Street Fighter V

Post by pubjoe »

Street Fighter vs Tekken? Does that have IAP/gems?

My thought is just that if you can earn OR pay for content then 'earning' certainly won't just be a nice 1CC or whatever. It'll be long ****-off grind. '****-off (am I doing all that)' being the key profit generator.
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Re: Street Fighter V

Post by LEGENOARYNINLIA »

Apparently you can either earn fight money by playing or buy Zennys if you don't want to grind.

Gems in SFXT are like powerups that you can pick from before a match, or something.
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Re: Street Fighter V

Post by pubjoe »

Thanks.

Ah, it is grind or gem then. It's where the money is, which is fine, but it fits with a slow progressing carrot-led game. Not sure how that'll fit into a 1v1 fighter. Career mode?
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