Street Fighter V

Console, handheld and computer games, retro and modern.
Post Reply
User avatar
slugflyer
Posts: 268
Joined: February 8th, 2011, 9:28 pm
Location: London

Re: Street Fighter V

Post by slugflyer » July 16th, 2015, 9:09 am

I love the look of it! Ken seems to have a SFAlpha 3 vibe gameplay wise, can't wait! Table for one Mr Slugflyer? :awe:
Here to represent new style VEWLIX arcade fans. Both of you.

User avatar
DaytimeDreamer
Posts: 11
Joined: May 12th, 2013, 4:24 pm
Location: Barcelona, Spain
eBay: chaos-disturber

Re: Street Fighter V

Post by DaytimeDreamer » July 16th, 2015, 9:36 am

Played the game quite a bit. Game seems to have elements from all the SF games. I definately prefer it to SF4. Feels much smoother and it flows better.

User avatar
skitzo
Posts: 14
Joined: July 25th, 2012, 9:10 pm
Location: Toronto, Canada
eBay: alicecomesaveme
Initials: SKI
Contact:

Re: Street Fighter V

Post by skitzo » July 16th, 2015, 1:42 pm

DaytimeDreamer wrote:Played the game quite a bit. Game seems to have elements from all the SF games. I definately prefer it to SF4. Feels much smoother and it flows better.
How did the speed, walk speed feel? Did you experiment with any of the v-trigger stuff?
Ask me about arcade stick mods, repairs and upgrades!
Specializing in Hori, Mad Catz, Pad hacks, Stick mods, Custom multi-pcb set ups.

User avatar
DaytimeDreamer
Posts: 11
Joined: May 12th, 2013, 4:24 pm
Location: Barcelona, Spain
eBay: chaos-disturber

Re: Street Fighter V

Post by DaytimeDreamer » July 19th, 2015, 1:54 am

skitzo wrote:
DaytimeDreamer wrote:Played the game quite a bit. Game seems to have elements from all the SF games. I definately prefer it to SF4. Feels much smoother and it flows better.
How did the speed, walk speed feel? Did you experiment with any of the v-trigger stuff?
I can put it into words but USFIV feels much more stiff compared to SFV. In SFV the action flows much better.

Speed wise ir more or less the same. Dashing seems faster. Walk speed more or less the same.

The animation is over the top, simply amazing.

User avatar
pubjoe
Fosters Political Ambitions
Posts: 9713
Joined: August 19th, 2008, 8:58 am
Location:

Re: Street Fighter V

Post by pubjoe » July 19th, 2015, 10:38 pm

Image

User avatar
TadCool
'Slayer'
Posts: 1187
Joined: February 14th, 2010, 3:00 pm
Location: BR
Initials: RAF

Re: Street Fighter V

Post by TadCool » July 19th, 2015, 10:44 pm

:wtf:
Candy Cabs 4 Life.
| WTB | Some Doodles I Do... |

User avatar
TadCool
'Slayer'
Posts: 1187
Joined: February 14th, 2010, 3:00 pm
Location: BR
Initials: RAF

Re: Street Fighter V

Post by TadCool » July 19th, 2015, 10:46 pm

... you think Capcom will add a bounce like that for Ryu's junk under his gi?
Last edited by TadCool on July 19th, 2015, 10:47 pm, edited 1 time in total.
Candy Cabs 4 Life.
| WTB | Some Doodles I Do... |

User avatar
LEGENOARYNINLIA
Still pantless?
Posts: 3199
Joined: March 19th, 2012, 7:22 am
Location: Finland
eBay: jeffrymcmild
Contact:

Re: Street Fighter V

Post by LEGENOARYNINLIA » July 19th, 2015, 11:13 pm

It's a bug that was in the E3 build. Fighters on the left side of the VS screen had issues with the physics. You can see a lightning spark appear on Chun-Li's side that's supposed to belong to Ryu. Birdie's hair was messed up on the left side, etc.

It's a pretty damn ugly game anyway.

User avatar
kernow
:problem: child
Posts: 14831
Joined: August 17th, 2008, 2:01 pm
Location: Devon
Initials: KRN
Contact:

Re: Street Fighter V

Post by kernow » July 19th, 2015, 11:24 pm

I prefer the visuals to 4 by about 9000 percent
David... The wind blows... The wind blows... Bits of your... life awayee

User avatar
pubjoe
Fosters Political Ambitions
Posts: 9713
Joined: August 19th, 2008, 8:58 am
Location:

Re: Street Fighter V

Post by pubjoe » July 19th, 2015, 11:47 pm

TadCool wrote:... you think Capcom will add a bounce like that for Ryu's junk under his gi?
:lol:
TheRedKnight wrote:It's a bug
Stack Overflow?

User avatar
LEGENOARYNINLIA
Still pantless?
Posts: 3199
Joined: March 19th, 2012, 7:22 am
Location: Finland
eBay: jeffrymcmild
Contact:

Re: Street Fighter V

Post by LEGENOARYNINLIA » July 20th, 2015, 7:27 am

Big news! Street Fighter V introduces its first brand new Killer Instinct character!



He's called Necalli and he's basically a reworked Wolverine from the MVC games now that Disney isn't co-operating with Capcom.

User avatar
Jan
Enemy of the state of Spain
Posts: 3675
Joined: August 17th, 2008, 7:56 pm
Location: Germany
eBay: voll gerne

Re: Street Fighter V

Post by Jan » July 20th, 2015, 10:11 am

could be worse

User avatar
geotrig
Potato!
Posts: 6677
Joined: December 5th, 2008, 1:14 pm
Location: ._.
eBay: ._.

Re: Street Fighter V

Post by geotrig » July 20th, 2015, 10:46 am

think he looks ok
Image

<trk>:I remember catching a big fat one and my friend said "throw it back in, that one already tastes like wood"

User avatar
TadCool
'Slayer'
Posts: 1187
Joined: February 14th, 2010, 3:00 pm
Location: BR
Initials: RAF

Re: Street Fighter V

Post by TadCool » July 20th, 2015, 3:46 pm

Image
Candy Cabs 4 Life.
| WTB | Some Doodles I Do... |

User avatar
pubjoe
Fosters Political Ambitions
Posts: 9713
Joined: August 19th, 2008, 8:58 am
Location:

Re: Street Fighter V

Post by pubjoe » July 21st, 2015, 8:44 am

All post-launch gameplay related content will be earnable for free by playing the game
Anyone else reading this as 'gems'?

gray117
Posts: 166
Joined: January 27th, 2009, 1:32 pm
Location: Leeds, UK

Re: Street Fighter V

Post by gray117 » July 21st, 2015, 12:46 pm

pubjoe wrote:
All post-launch gameplay related content will be earnable for free by playing the game
Anyone else reading this as 'gems'?
Not sure, 'gameplay related content' is ambiguous

...Would that mean V turbo/ulta/or-whatever-update and extra characters? Doubt it, but that would be good.

...Doesn't sound like costumes; no effect on gameplay.



Necalli ... meh... a(nother) random demon dude? ... this fool before blanka? ... where's my nationalistic/regional stereotypes? All a bit emo - no sense of humour.

But yeah could be worse. Snick snick snick...

User avatar
crunchywasp
stompin' an' jumpin'
Posts: 8813
Joined: February 10th, 2012, 2:51 pm
Location: Fife, Scotland
eBay: crunchywasp
Initials: MAK

Re: Street Fighter V

Post by crunchywasp » July 21st, 2015, 12:50 pm

pubjoe wrote:
All post-launch gameplay related content will be earnable for free by playing the game
Anyone else reading this as 'gems'?
CoC gems or SFvT gems?

Either way :problem:
Image

User avatar
pubjoe
Fosters Political Ambitions
Posts: 9713
Joined: August 19th, 2008, 8:58 am
Location:

Re: Street Fighter V

Post by pubjoe » July 21st, 2015, 1:21 pm

Street Fighter vs Tekken? Does that have IAP/gems?

My thought is just that if you can earn OR pay for content then 'earning' certainly won't just be a nice 1CC or whatever. It'll be long ****-off grind. '****-off (am I doing all that)' being the key profit generator.

User avatar
LEGENOARYNINLIA
Still pantless?
Posts: 3199
Joined: March 19th, 2012, 7:22 am
Location: Finland
eBay: jeffrymcmild
Contact:

Re: Street Fighter V

Post by LEGENOARYNINLIA » July 21st, 2015, 1:40 pm

Apparently you can either earn fight money by playing or buy Zennys if you don't want to grind.

Gems in SFXT are like powerups that you can pick from before a match, or something.

User avatar
pubjoe
Fosters Political Ambitions
Posts: 9713
Joined: August 19th, 2008, 8:58 am
Location:

Re: Street Fighter V

Post by pubjoe » July 21st, 2015, 1:49 pm

Thanks.

Ah, it is grind or gem then. It's where the money is, which is fine, but it fits with a slow progressing carrot-led game. Not sure how that'll fit into a 1v1 fighter. Career mode?

Post Reply