New SFIV Update

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LEGENOARYNINLIA
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Re: New SFIV Update

Post by LEGENOARYNINLIA »

:problem:
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Re: New SFIV Update

Post by crunchywasp »

Ahh, Mr Macaroni, I thought you'd have something to say :problem:
:awe:
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Re: New SFIV Update

Post by pubjoe »

Aw bless, bit scrappy, but for fan art this is ok...

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Oh wait, that's an actual HD Remix sprite. :palm:

At least SFIV's art isn't this bad.
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Re: New SFIV Update

Post by pubjoe »

To be fair, Udon's job was pretty hard. Comic book artists with a highly exaggerated style - first time learning to make sprites and animation, and trying to squeeze details into SF2 proportions. In SF2 itself, a lot of in-between frames are actually pretty lazy and out of proportion. But it gets away with it a lot easier. 15k is so forgiving.

I think SFIV mostly looks great. My main two dislikes are the Ultra animations and the new character designs. But these days people like annoyingly abrupt QTEs and video game fans don't like too much change. They've chucked in almost all SF characters to keep everyone happy. SF3 tried to be brave and look how well that worked out. I appreciate they need to sell this at the end of the day, and overall the game works well. They haven't completely forgotten the actual game under all the dramatic presentation like with a lot of modern updates. It's colourful, good humoured and respectful to Street Fighter, but most importantly of all, it feels as responsive as the 2D games and the deep levels of strategy are there. They've added a huge amount of subtleties to the characters too.

I was recently reminiscing on using Blanka online. He has a lot of good dummy moves and bluffs to really wind up your opponent. Combined with confusion tactics from hard to predict speed and priority that have been fine tuned with pure evil. There's also false-sense-of-security moves, such as the 'coward crouch' that can be broken out of with an EX move, or electricity that can last only a surprisingly short burst, or best of all, his scratch-butt pose that just **** people of. All the surprises can really put the other player on edge, where they become afraid to do a fireball. They've really done the character a lot of justice here, he's should be more annoying than technical, and in SFIV he's possibly the best, most fun version of any street fighter game. Nothing quite so satisfying as post-match hate messages. :awe:

I could write thousands of words just on this one character. The game has a lot of depth, there's not many games being tuned to this level anymore, and it's definitely deserving of the Street Fighter name.
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Re: New SFIV Update

Post by bloodhokuto »

I just realised that I had some PSN credit, and SSFIV AE is only a tenner.

Maybe I'll give it another chance?
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Re: New SFIV Update

Post by LEGENOARYNINLIA »

bloodhokuto wrote:I just realised that I had some PSN credit, and SSFIV AE is only a tenner.

Maybe I'll give it another chance?
:problem:
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Re: New SFIV Update

Post by crunchywasp »

bloodhokuto wrote:I just realised that I had some PSN credit, and SSFIV AE is only a tenner.

Maybe I'll give it another chance?
8-)
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Re: New SFIV Update

Post by kernow »

:problem:
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Re: New SFIV Update

Post by crunchywasp »

:awe:
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Re: New SFIV Update

Post by markedkiller78 »

pubjoe wrote:To be fair, Udon's job was pretty hard. Comic book artists with a highly exaggerated style - first time learning to make sprites and animation, and trying to squeeze details into SF2 proportions. In SF2 itself, a lot of in-between frames are actually pretty lazy and out of proportion. But it gets away with it a lot easier. 15k is so forgiving.

I think SFIV mostly looks great. My main two dislikes are the Ultra animations and the new character designs. But these days people like annoyingly abrupt QTEs and video game fans don't like too much change. They've chucked in almost all SF characters to keep everyone happy. SF3 tried to be brave and look how well that worked out. I appreciate they need to sell this at the end of the day, and overall the game works well. They haven't completely forgotten the actual game under all the dramatic presentation like with a lot of modern updates. It's colourful, good humoured and respectful to Street Fighter, but most importantly of all, it feels as responsive as the 2D games and the deep levels of strategy are there. They've added a huge amount of subtleties to the characters too.

I was recently reminiscing on using Blanka online. He has a lot of good dummy moves and bluffs to really wind up your opponent. Combined with confusion tactics from hard to predict speed and priority that have been fine tuned with pure evil. There's also false-sense-of-security moves, such as the 'coward crouch' that can be broken out of with an EX move, or electricity that can last only a surprisingly short burst, or best of all, his scratch-butt pose that just **** people of. All the surprises can really put the other player on edge, where they become afraid to do a fireball. They've really done the character a lot of justice here, he's should be more annoying than technical, and in SFIV he's possibly the best, most fun version of any street fighter game. Nothing quite so satisfying as post-match hate messages. :awe:

I could write thousands of words just on this one character. The game has a lot of depth, there's not many games being tuned to this level anymore, and it's definitely deserving of the Street Fighter name.
I love blanka, but in SF4 he looks like a gimp :(
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Re: New SFIV Update

Post by opt2not »

pubjoe wrote: I was recently reminiscing on using Blanka online. He has a lot of good dummy moves and bluffs to really wind up your opponent. Combined with confusion tactics from hard to predict speed and priority that have been fine tuned with pure evil. There's also false-sense-of-security moves, such as the 'coward crouch' that can be broken out of with an EX move, or electricity that can last only a surprisingly short burst, or best of all, his scratch-butt pose that just **** people of. All the surprises can really put the other player on edge, where they become afraid to do a fireball. They've really done the character a lot of justice here, he's should be more annoying than technical, and in SFIV he's possibly the best, most fun version of any street fighter game. Nothing quite so satisfying as post-match hate messages. :awe:
Blanka has been my main character for quite a while now. I started playing him in the early SFII days, because most people played Ryu or Guile, and Blanka was a great counter and most people don't know how to play against him. Much of that is true today.

I completely agree with pubjoe, he is a mind-game character, and probably the most improved in this version.

The downside to Blanka is when you play against people that know his tricks, you then have to play the cower/defensive game. Which may become boring if you're not a patient player. Personally I love playing an all-out aggressive style, keeping pressure on my opponents. Blanka has a great ability to "stick on you", or chase you down quickly from full-screen distances. Not only from his rolls, but also his dash-in hops (all 3 kick buttons + forward). This move also works with the mind-games, using it as cross-up tricks, or in combination of jab-hop backs...which set you up for the classic crouching fierce long-punch.

He plays differently than most characters in AE, his combos are very simple and he has practically no linkers to EX or Ultra. They compensate with giving him a high damage output and making his fight-style more trickster and stick-and-move like, utilizing more normals than most.

Blanka is just BEASTLY, and fun. Arrrrrrooooooo! :lol:
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Re: New SFIV Update

Post by Hokuto »

^
Blanka is too damn beastly against poor T.Hawk, he doesn't stand a chance :(

I don't really know why I main T.Hawk to be honest, I just picked him up one day and stayed with him since. I managed to take him up to the top of the PSN rankings though, and I've good tournament results so far, so I guess it payed off :lol:
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Re: New SFIV Update

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... :(
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Re: New SFIV Update

Post by kernow »

:lol:
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Re: New SFIV Update

Post by Stevearcade »

Blanka's a bit of a bogey character for me. Whatever incarnation of SF I'm playing, when I come up against Blanka, I often choke! I don't know why. I think when I was a kid I often struggled against him and I've never shaken off the notion that he's hard to beat. If I'm playing today SF2WW or CE I get to Blanka and it's make or break. If I beat him, I know I'm good for a 1CC. If I don't beat him, I have to start again. I'm not like it on SF games without Blanka in though. E.g. 3rd Strike, I almost always get to Gill first time (but then he often spanks me - in fact, come to think of it, I've never 1CC'd 3rd Strike, but I almost always get to Gill at least).

But I agree Blanka on 4 is tough sod when played by a good player, as is Cammy, she's another I seem to always struggle against. I'm a Ken man. Occasionally mix it up with Ryu, Evil Ryu, Akuma, Oni, Gouken, Sakura, but generally, I'm a quarter turn man who favours the character who descend from Gouken's Dojo ;) . (Quite partial to a bit of Bison and Seth from time to time as well, but not as good with these guys).
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Re: New SFIV Update

Post by Inky »

Skullomania would have been awesome!

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Re: New SFIV Update

Post by Jan »

I would choose Alex.
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Re: New SFIV Update

Post by skykappah »

Capcom don't own Skullomania unfortunately is owned by Arika as with all EX only characters.
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Re: New SFIV Update

Post by LEGENOARYNINLIA »

skykappah wrote:Capcom don't own Skullomania unfortunately is owned by Arika as with all EX only characters.
Not like it really matters. Capcom owns the rights to a lot of stuff but they don't give a **** about them anymore.

I have to say Decapre is SFIV distilled into one character. :awe:
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Re: New SFIV Update

Post by crunchywasp »

You're SFIV distilled in to one character :whoopsie:
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