They're probably sticking a bit too close to daytona for their own benefit - personally quite like the garish - but it's definately a balancing act though. It must be pretty hard to stick to inspiration, yet also bring it up to par with contemporary expectations.
Really unsure if they're up to the task of doing justice to their own concept with such a small team, but admirable they seem to be plugging away.
just had a thought about this ... turns out kickstarter is kind of dead ... but it's resurfaced with a publisher under a new name? People saying they bought it off original developer -
pelican or whoever?
gray117 wrote:just had a thought about this ... turns out kickstarter is kind of dead ... but it's resurfaced with a publisher under a new name? People saying they bought it off original developer -
pelican or whoever?
guess I'd be best just dusting off a 360 for now for something daytona-y
That was 18 months ago or so. Pelican1 was still attached to it.
I think it's completely dead TBH. My repeated request for a refund on the KickStarter fell to silence. I'm guessing they hid fairly fundamental limitations around development (e.g. retrofitting AI, networking), and it was mostly art assets with some wonky code.
I'd rather have had a rough pre-release version of the game, warts and all, than wait several more years only to have to buy it again under a new name on the Switch or whatever.
Maybe do some research into Daytona USA 3 - Arcade version...
yeah investor beware I suppose... clearly did the streets of rage homage inbetween - probably had more interest ... seems a little shadey assets may get passed on/re-sold, but since they're all his to do with as he pleases I guess that's all fair play by the letter of the law.
Assuming refunds are difficult or not possible. It does seem to be poor show not to just be upfront on the original kickstarter and/or like you say sling you a broken alpha ... or an early access version promise (if not final version) for the upcoming game - kind of ruins the good will/vibe that the prospect for this kind of game traded on - ho hum.
From what I understand, he sold the game's rights to Nicalis who have only been sitting on it ever since (or have tried to cram much more additional features into the original arcade-like design, leading to the prolonged development/cancellation, which ever it ends up being). The original dev has apparently been trying to purchase the rights back. It's possible there are some contractual reasons why he can't talk about the deal or what's going on behind the scenes, much less give access to the alpha. That said, it's a shame that backers have been completely in the dark for so long. A short, simple message would go a long way.
The Streets of Rage homage happened after he had sold the game to Nicalis, so it's not like he was programming or even publishing the game at that point anymore.