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Re: Super Nintardbros!

Posted: July 21st, 2020, 2:18 pm
by geotrig
I prefer games to be relatively short, I lose interest when they are 20/30 /40+ hrs long . Botw being an exception,outside of the cooking & the breaking weapons :problem:

Re: Super Nintardbros!

Posted: July 21st, 2020, 2:55 pm
by markedkiller78
Cooking, foraging, recipes in general and breaking weapons. All the stuff you don’t want it a game.

Re: Super Nintardbros!

Posted: July 21st, 2020, 3:10 pm
by kernow
Yeah, no

Re: Super Nintardbros!

Posted: July 21st, 2020, 3:57 pm
by cools
Bunch of whiny sods. Would the game be better if weapons lasted forever? Maybe, but that would give rise to just using the "best" weapon and the same type of attack against each enemy type throughout.

There's an infinite supply of weapons and you make it sound like the better stuff shatters after 1 hit. And 99% of the time it doesn't matter which one you're using, they all do the hitting the enemy/rock/tree thing. Weapon breaks, switch to another, repeat.

Cooking, a little tedious sure but reasonably rapid and button mashy to restock.

Minor, minor gripes in the overall grandeur of the game.

Something properly tedious is having to hold Run for the whole game in Super Mario 2D stuff.

Re: Super Nintardbros!

Posted: July 21st, 2020, 4:11 pm
by geotrig
cools wrote:
July 21st, 2020, 3:57 MP

Something properly tedious is having to hold Run for the whole game in Super Mario 2D stuff.
what you on about? Mario has only one speed ,I just push that button to stop the motion sickness ! :awe:

Its a fair point im not even sure i could play mario without pushing the run button.

Re: Super Nintardbros!

Posted: July 21st, 2020, 6:53 pm
by Jan
cools wrote:
July 21st, 2020, 3:57 MP
And 99% of the time it doesn't matter which one you're using
yeah, don`t want that in an adventure game neither :problem:

Re: Super Nintardbros!

Posted: July 23rd, 2020, 12:25 pm
by geotrig
pubjoe wrote:
July 21st, 2020, 11:10 am
There is, it opens out to several islands but it’s quite a pleasant little peaceful experience all through. I liked the demo.

If Link’s awakening -fighting is a genre then this is in it.
dl'd the demo again and seem to be enjoying it more this attempt :) .....

Re: Super Nintardbros!

Posted: July 23rd, 2020, 4:03 pm
by pubjoe
You know you want it :fastlove:

Re: Super Nintardbros!

Posted: July 29th, 2020, 10:15 pm
by cRacKh0rN
Konami Arcade Classics Anniversary Collection is currently on sale on the e-shop for £3.99 (75% off)

I got it tonight. The emulation seems fine with the Gradius and Salamander games being the obvious reason to get it.

https://www.nintendo.co.uk/Games/Ninten ... 48600.html

Scramble
TwinBee
Nemesis (also known as Gradius)
Salamander (also known as Life Force)
Typhoon (also known as A-Jax)
Haunted Castle
Vulcan Venture (also known as Gradius II)
Thunder Cross

Re: Super Nintardbros!

Posted: August 8th, 2020, 12:17 am
by bloodhokuto
Who wants a nice metal Ikaruga ship to go with their copy of Ikaruga on Switch and PS4?

http://miki800.com/ikaruga_package/

Image

Re: Super Nintardbros!

Posted: August 8th, 2020, 11:10 pm
by SuperPang
That game alone must have kept Treasure in business.