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Re: Super Nintardbros!

Posted: December 5th, 2018, 8:30 am
by geotrig
I bought R-Type Dimensions EX, while it still was reduced ,before hand i really didnt like the look of the new "3-D" look feature. I still don't but its not as terrible as it looked from the screen shots .the flow from the 2-d to 3-d with a flick of a button is a nice feature and works well if not a bit gimmicky..Still only going to play it in 2d though ! and Im still **** at it. :problem:

Re: Super Nintardbros!

Posted: December 5th, 2018, 9:51 am
by markedkiller78
It’s back compact on the Xbox one, I fired it up a few months back. I’ll not be buying it again, but there is hope they will port over some of the other Xbox 360 stuff to switch

Re: Super Nintardbros!

Posted: December 5th, 2018, 9:54 am
by markedkiller78
cools wrote:
November 3rd, 2018, 9:10 am
Played the demo of Octopath. Won't be getting it.
I’m 40+ hours in. As old school JRPGs go, it’s pure 16bit 90s square perfection.

The switch is well suited to this type of RPG.

Re: Super Nintardbros!

Posted: December 5th, 2018, 10:10 am
by cools
markedkiller78 wrote:
December 5th, 2018, 9:54 am
cools wrote:
November 3rd, 2018, 9:10 am
Played the demo of Octopath. Won't be getting it.
I’m 40+ hours in. As old school JRPGs go, it’s pure 16bit 90s square perfection.

The switch is well suited to this type of RPG.
Yeah, I didn't care for old school JRPGs either. About the only dialog heavy stuff I've liked have been graphic adventures and the Ace Attorney series.

Re: Super Nintardbros!

Posted: December 5th, 2018, 10:15 am
by markedkiller78
I skip the majority of the text. If I wanted to read, I would buy a book :problem:

Re: Super Nintardbros!

Posted: December 5th, 2018, 11:36 am
by geotrig
markedkiller78 wrote:
December 5th, 2018, 10:15 am
I skip the majority of the text. If I wanted to read, I would buy a book :problem:
+1 , Happy in the knowledge that im not the only one , i tend to skip it in all games these days though.


Didnt know rtype was on xbox

Re: Super Nintardbros!

Posted: December 5th, 2018, 11:45 am
by markedkiller78
https://marketplace.xbox.com/en-gb/Prod ... 02584108ad

It’s dimensions rather than “dimensions EX” I don’t know what EXtras you get

Re: Super Nintardbros!

Posted: December 5th, 2018, 12:00 pm
by SuperPang

Re: Super Nintardbros!

Posted: December 5th, 2018, 12:06 pm
by geotrig
:lol: :awe:

Re: Super Nintardbros!

Posted: December 5th, 2018, 12:12 pm
by markedkiller78
:lol: working up to the gushing explosion

Shouldn’t it be 4DD :fastlove:

Re: Super Nintardbros!

Posted: December 5th, 2018, 7:01 pm
by skykappah
Have Tecmo actually inserted the game into an actual Switch yet? I mean it’s a Nintendo console... it’s coded to explode as soon as it realises it’s outputting boobies.

Re: Super Nintardbros!

Posted: December 7th, 2018, 8:04 pm
by geotrig
I thought katamari was getting a physical release in europe :problem: nope

Re: Super Nintardbros!

Posted: December 7th, 2018, 8:15 pm
by FrancoB
I backed the Flip Grip on KS and a couple of them arrived today.

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For $12, i'm really impressed! The item has been moulded really well and switch and joycons slide in, lock and slide out nicely. There's some soft pads on the back face of the grip to stop the rear of the switch being scratched and it makes it fit nice and snug too.

The power and volume buttons can't be accessed with it installed but you can adjust the volume and put the switch to sleep by holding down the home button. The only thing you can't do it power off completely but it only takes a second to remove it from the grip if you needed to do so. One of the cooling vents is 'blocked' when in the grip but apparently they've done a lot of temp tests during development and there haven't been any major temp rises/issues. Time will tell I guess.

Playing with the switch vertically is actually really fun. I've just been playing Dragon Blaze for longer than what I probably ever have done on a cab :oops:

Re: Super Nintardbros!

Posted: December 7th, 2018, 8:41 pm
by geotrig
Haha excellent, looks good backed it as well so hopefully mine arrives soon.

Re: Super Nintardbros!

Posted: December 8th, 2018, 9:30 am
by pubjoe
Accidentally double pre-ordered Smash Bros. First one was placed back in June. How am I supposed to remember that? :palm:

Re: Super Nintardbros!

Posted: December 8th, 2018, 9:50 am
by LEGENOARYNINLIA
Ask if you can exchange the other one for a Mortal Kombat 11 preorder. :whoopsie:

Re: Super Nintardbros!

Posted: December 8th, 2018, 5:32 pm
by SuperPang
Very much enjoying Smash Ultimate. There's a lot to wrap your head around in Spirits mode but it's much better than any of the filler modes in previous games.

Re: Super Nintardbros!

Posted: December 9th, 2018, 12:11 am
by JXZO
LEGENOARYNINLIA wrote:
November 3rd, 2018, 9:39 am
Nintendo knows marketing. I absolutely hated Smash Bros on the Wii U, but I still wonder if the upcoming game is fun, thanks to the last trailer.

Maybe I'll just get into Pokken. :whoopsie:
Let it be known that he did not enjoy his time with the new Smash.

Re: Super Nintardbros!

Posted: December 9th, 2018, 7:11 am
by LEGENOARYNINLIA
Yes, it was as awful as I remembered. Pretty funny how I don't like a game centered on ring out mechanics.. :awe:

Re: Super Nintardbros!

Posted: December 12th, 2018, 1:54 pm
by cools
geotrig wrote:
October 18th, 2017, 10:04 MP
Golf story is supposed to be good as well
Really enjoying it! My copy arrived last week and I've been able to give it a little time. It plays an excellent triple-tap golf game with some additional bits (precision shot mode removing a lot of the trial and error/whack it and pray methods in other golf games), and the RPG/story side of it gives me enough reason to play it single player. The music reminds me a lot of old Lucasarts graphic adventures.

My only gripe, it uses two different "pixel" sizes for the pixel art. Some effects are done with the smaller size where it looks good, but they also use them in some animations like the trees swaying, and it was the first thing I saw when starting the game - looks like there's vertical tearing on every tree. The dialogs/UI are all done in high resolution. Normally quite jarring this works well here.