Favourite and/or most disappointing home arcade ports
- crunchywasp
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Re: Favourite and/or most disappointing home arcade ports
I agree - Up for jump is awkward as hell. C64 Bubble Bobble was ace though
- pubjoe
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Re: Favourite and/or most disappointing home arcade ports
Best Amiga joystick:
- pubjoe
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Re: Favourite and/or most disappointing home arcade ports
All those (non Snes) Street Fighter ports were terrible. Those were the days where we were used to having to put up with crappy ports like that.
Rainbow Islands, New Zealand Story, Shadow of the Beast, Megademos and Deluxe Paint had me sold me on the Amiga. **** expensive it was too. Looking back, I feel guilty that my Mum bought it.
This is completely based off biased memory, but I seem to remember the Spectrum being higher res than the C64, even though it had a lot less colours. C64 always seemed blockier.
Rainbow Islands, New Zealand Story, Shadow of the Beast, Megademos and Deluxe Paint had me sold me on the Amiga. **** expensive it was too. Looking back, I feel guilty that my Mum bought it.
This is completely based off biased memory, but I seem to remember the Spectrum being higher res than the C64, even though it had a lot less colours. C64 always seemed blockier.
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Re: Favourite and/or most disappointing home arcade ports
Speccy rules ok.
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Re: Favourite and/or most disappointing home arcade ports
I still have a couple of those.crunchywasp wrote:
You mean this:crunchywasp wrote:I really liked some stick with a green body, pink stick , and yellow buttons.
I have one of those too.
I always favoured these, which I used mostly on the Amiga:crunchywasp wrote:Everyone I knew had a QuickShot of some description
I wore quite a few of those out playing SWOS. I still have four left, if I remember correctly. They're "archived" away at my previous abode.
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Re: Favourite and/or most disappointing home arcade ports
Yeah I had that quickshot for the spectrum, and I believe my first EVER joystick was this one...
Squeaky things weren't they?
At one point I used a master system pad on the Amiga. Using scissors and Sellotape, I managed to hack the 2nd button to send an 'up' command (for jumping).
Squeaky things weren't they?
At one point I used a master system pad on the Amiga. Using scissors and Sellotape, I managed to hack the 2nd button to send an 'up' command (for jumping).
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Re: Favourite and/or most disappointing home arcade ports
Man, you've unleashed the old demo coder in mepubjoe wrote:This is completely based off biased memory, but I seem to remember the Spectrum being higher res than the C64, even though it had a lot less colours. C64 always seemed blockier.
The C64 had a similar hi res mode with fewer colours (320x200, two colours per 8x8 pixel tiles, 16 colour palette). Fortunately without the spectrum signature bleed between bg and sprites.
But the multicolor mode was used more often for games since that allowed four colours per tile. In this mode, the horizontal resolution was halved (160x200) since two pixels were needed to represent a multicolour pixel.
Other "unofficial" modes can be achieved through clever manipulation of the VIC-chip (oh the lovely $d011 register), that allowed for even more colours (FLI etc) even in hi res (IFLI, SHI etc). But those are practically useless for games because they require critical timing with the raster every line.
- Hewitson
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Re: Favourite and/or most disappointing home arcade ports
The Amiga version is almost perfect. The C64 version would be great if it wasn't so buggy, more often than not it crashes during the game.instant_classic wrote:I remember r-type always being decent on both c64 and amiga
You've GOT to get yourself one!IDCHAPPY wrote:I never owned a c64
Wico Boss.instant_classic wrote:Now.... What was everyone's joystick of choice during the commodore era?
I used to joke that they were called QuickShot because the joystick broke before you'd finished your shot at the game.crunchywasp wrote:Everyone I knew had a QuickShot of some description
The megadrive version wasn't bad. The 6 button controller was certainly more suitable than the SNES controller.pubjoe wrote:All those (non Snes) Street Fighter ports were terrible.
crunchywasp wrote:During your visit you could reverse his evil honey trap and tell him you're a bit uncertain about spending an hour inside his box
- crunchywasp
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Re: Favourite and/or most disappointing home arcade ports
I've still a soft spot for the GameBoy versionHewitson wrote:The Amiga version is almost perfect. The C64 version would be great if it wasn't so buggy, more often than not it crashes during the game.instant_classic wrote:I remember r-type always being decent on both c64 and amiga
Despite the washed out colours and rubbish speech I really liked SCE & Super on the MD and played it more often than the SNES ones purely because of the controller. As far as pads go the 6 button MD pad was awesome for SF, second only to the Saturn pad IMO.Hewitson wrote:The megadrive version wasn't bad. The 6 button controller was certainly more suitable than the SNES controller.pubjoe wrote:All those (non Snes) Street Fighter ports were terrible.
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Re: Favourite and/or most disappointing home arcade ports
I agree about the md port of sf2' the sound was garbage but the gameplay was ace. I must have owned nearly every port of sf2 when it was originally released and I'm still crap ap at it today.crunchywasp wrote:I've still a soft spot for the GameBoy versionHewitson wrote:The Amiga version is almost perfect. The C64 version would be great if it wasn't so buggy, more often than not it crashes during the game.instant_classic wrote:I remember r-type always being decent on both c64 and amiga
Despite the washed out colours and rubbish speech I really liked SCE & Super on the MD and played it more often than the SNES ones purely because of the controller. As far as pads go the 6 button MD pad was awesome for SF, second only to the Saturn pad.Hewitson wrote:The megadrive version wasn't bad. The 6 button controller was certainly more suitable than the SNES controller.pubjoe wrote:All those (non Snes) Street Fighter ports were terrible.
- crunchywasp
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Re: Favourite and/or most disappointing home arcade ports
If ever there was a definitive answer^^ikaruga007 wrote:Man, you've unleashed the old demo coder in mepubjoe wrote:This is completely based off biased memory, but I seem to remember the Spectrum being higher res than the C64, even though it had a lot less colours. C64 always seemed blockier.
The C64 had a similar hi res mode with fewer colours (320x200, two colours per 8x8 pixel tiles, 16 colour palette). Fortunately without the spectrum signature bleed between bg and sprites.
But the multicolor mode was used more often for games since that allowed four colours per tile. In this mode, the horizontal resolution was halved (160x200) since two pixels were needed to represent a multicolour pixel.
Other "unofficial" modes can be achieved through clever manipulation of the VIC-chip (oh the lovely $d011 register), that allowed for even more colours (FLI etc) even in hi res (IFLI, SHI etc). But those are practically useless for games because they require critical timing with the raster every line.
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Re: Favourite and/or most disappointing home arcade ports
I forgot how funny the speech sounded on the Megadrive. This is **** hilarious!
crunchywasp wrote:During your visit you could reverse his evil honey trap and tell him you're a bit uncertain about spending an hour inside his box
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Re: Favourite and/or most disappointing home arcade ports
the md speech was diabolical, but that 6 button pad was ace, the d-pad was soooooooo nice.
- crunchywasp
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Re: Favourite and/or most disappointing home arcade ports
Never before or since has 'Hadoken, Hadoken, Hadoken' sounded so grating than it did on the MD
Did anyone ever have a 3DO with SSF2T? I always longed for a 3DO for that alone (there's nowt much else) but never had one.
Did anyone ever have a 3DO with SSF2T? I always longed for a 3DO for that alone (there's nowt much else) but never had one.
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Re: Favourite and/or most disappointing home arcade ports
I did, was a good version, shame most of the 3DO pads were horrendouscrunchywasp wrote: Never before or since has 'Hadoken, Hadoken, Hadoken' sounded so grating than it did on the MD
Did anyone ever have a 3DO with SSF2T? I always longed for a 3DO for that alone (there's nowt much else) but never had one.
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- crunchywasp
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Re: Favourite and/or most disappointing home arcade ports
I've never even held one but they looked pretty 'orrible.
I like that they had a controller port in them so you could link a bunch together rather than have 4 ports or whatever on the console. Having never owned one I'm not sure whether or not that would just've been a tangly pain in the **** though?
I still think the original Panasonic (FZ-1 or something?) console itself looks fantastic
I like that they had a controller port in them so you could link a bunch together rather than have 4 ports or whatever on the console. Having never owned one I'm not sure whether or not that would just've been a tangly pain in the **** though?
I still think the original Panasonic (FZ-1 or something?) console itself looks fantastic
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Re: Favourite and/or most disappointing home arcade ports
I remember playing road rash on a 3DO in dixons, it looked awesome at the time because of all the fmv etc..
Another game that I remember being a good port was Ivan iron man Stewart's: super off road challenge on the Amiga, now I freakin loved that game and the soundtrack was
Another game that I remember being a good port was Ivan iron man Stewart's: super off road challenge on the Amiga, now I freakin loved that game and the soundtrack was
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Re: Favourite and/or most disappointing home arcade ports
RR on the 3DO was awesome, great music,action and some funny fmv scenes
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Re: Favourite and/or most disappointing home arcade ports
Haha sf2 on any 3 button control sucks, I remember back in the day you were the man if you could do a combo with a punch AND a kick,had to mash start to swap the buttons good times
- crunchywasp
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Re: Favourite and/or most disappointing home arcade ports
'twas **** awesomeinstant_classic wrote: Ivan iron man Stewart's: super off road challenge on the Amiga